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Zhendila

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Veteran Gish Zhendila is a githyanki soldier.

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Zhendila is in the Knights of the Shield Hideout in the Lower City of Baldur's Gate, guarding Gate Master ZyrlakGate Master Zyrlak. He is hostile to the party unless Ch'r'rai Har'rakCh'r'rai Har'rak is successfully intimidated.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Surrounded by silver mist, you teleport to an unoccupied space you can see.

BlindnessBlindness (Action + Level 2 Spell Slot)

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

Attack rollAttack rolls against it have AdvantageAdvantage and the foe attacks with DisadvantageDisadvantage.

Burning HandsBurning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6FireFire
Each flammable target is hit with 3d6FireFire damage.
Hold PersonHold Person (Action + Level 2 Spell Slot)

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving ThrowWisdom Saving Throw to end this condition.

Damage: 5~12
1d8 + 4SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

Damage: 5~12
1d8 + 4SlashingSlashing
Make a melee attack with your equipped weapon.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 1~4
Make a non-lethal attack against an enemy and possibly DazeDaze them.
Damage: 1~8
1d8ColdCold
Reduces the target's Movement Speed by 3 m / 10 ft.
Damage: 4~7
1d4 + 3PiercingPiercing
Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.
Damage: 1~8
1d8LightningLightning
The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Allies[edit section | visual editor]

Additional Veteran Warriors and Veteran Raiders each turn as long as the Astral Rifts remain open:

Loot[edit section | visual editor]