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Drilldown: spells
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t (2) ·
Weapon (3)
Showing below up to 114 results in range #1 to #114.
A
B
- Barkskin
- Bear's Endurance
- Bite (Bulette)
- Bite (Cloaker)
- Bite (Sabre-Toothed Tiger)
- Bite (Squire)
- Bite (Vampire Spawn)
- Blood Skeleton Slam
- Bolstering Magic: Boon
- Bull's Strength
C
- Cat's Grace
- Claws (Meenlock)
- Contagion: Blinding Sickness
- Contagion: Filth Fever
- Contagion: Flesh Rot
- Contagion: Mindfire
- Contagion: Seizure
- Contagion: Slimy Doom
- Cosmic Omen: Ability Check
D
- Darkvision (spell)
- Death Ward
- Detect Evil and Good
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
- Drunken Technique
E
F
G
- Garrotte (Meazel)
- Garrotte (Meazel, tactician)
- Garrotte (Sorn Orlith)
- Gaseous Form
- Ghoulish Touch
- Grant Flight
- Grounded Thunder Strike
- Guidance
H
- Hand Me My Leech
- Hand Me My Saw
- Hand Me My Syringe
- Hand Me My Trepan
- Heroism
- Hiemal Strike
- Honeyed Paws
- Hook (class action)
I
- Improvised Melee Weapon
- Improvised Melee Weapon (Bonus Action)
- Infectious Bite (Rat)
- Infectious Bite (Wolf Companion)
- Intoxicating Strike
- Invisibility (spell)
K
L
M
- Multiattack (Flind)
- Multiattack (Mummy)
- Multiattack (Owlbear)
- Multiattack (Raphael, tactician)
- Multiattack (Shadow-Cursed Shambling Mound)
O
P
- Pacifying Spores
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Poison
R
- Rend Vision (Dire Raven Companion)
- Rend Vision (Dire Raven Wild Shape)
- Rend Vision (Raven Familiar)
- Reprimand
- Resistance (Cantrip)
- Rotting Fist
S
- Shadow Arts: Darkvision
- Shocking Grasp
- Shred Armour
- Slam (Animate Dead Zombie)
- Slam (Brewer Zombie, tactician)
- Slam (Mud Elemental)
- Slam (Water Elemental)
- Slay
- Smouldering Touch
- Soil-Clogged Slam
- Stoneskin