Drilldown: weapons
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weapons > category:
simple
& extra damage type:
None
& reach:
No
& cannot dual wield:
No
& special weapon actions :
Blinding Shot or
None
Use the filters below to narrow your results.
name:
1d4 (27) ·
1d4 + 1 (19) ·
1d4 + 2 (6) ·
1d6 (33) ·
1d6 + 1 (21) ·
1d6 + 2 (11) ·
1d6 + 3 (1) ·
1d8 (2) ·
1d8 + 1 (4) ·
2d12 (1) ·
2d4 (2) ·
2d8 (2)
passives:
Showing below up to 133 results in range #1 to #133.
A
- Adamantine Mace
- Ambusher
- Arcane Absorption Dagger
- Artificial Leech
- Assassin's Shortsword
- Assassin's Touch
B
- Bigboy's Chew Toy
- Blightbringer
- Bloodthirst
- BOOOAL's Arms
- Bow of Awareness
- Bow of the Banshee
- Brewing Ladle
- Broken Club
C
- Caitiff Staff
- Ceremonial Mace
- Chessa's Practice Sword
- Cleaver
- Club
- Club +1
- Club of Hill Giant Strength
- Comeback Handaxe
- Corellon's Grace
- Creation's Echo
- Crude Mace
- Cultist Brand
D
- Dad's Axe
- Dagger
- Dagger
- Dagger +1
- Dagger +2
- Dart
- Dart +1
- Dart +2
- Despair of Athkatla
- Dolor Amarus
- Dragon's Grasp
- Dread Iron Dagger
- Druid Quarterstaff
E
F
G
H
I
K
L
- Least Expected
- Light Crossbow
- Light Crossbow +1
- Light Hammer
- Light Hammer
- Light Hammer +1
- Lightning Jabber
M
N
P
Q
R
S
- Salami
- Scalpel
- Scalpel
- Shadow Blade (weapon)
- Shadow Lantern
- Sharran Crossbow
- Shattered Flail
- Shortbow
- Shortbow +1
- Sickle
- Sickle (Redcap)
- Sickle of BOOOAL
- Skybreaker
- Spear +1
- Spear of Night
- Spiderstep Staff
- Staff
- Staff of a Mumbling Wizard
- Staff of Accretion
- Staff of Arcane Blessing
- Staff of Crones
- Staff of Interruption
- Staff of Spellpower
- Staff of the Emperor
- Staff of the Moonmaiden
- Staff of the Ram
- Stillmaker
- Sussur Dagger
- Sussur Sickle
- Syringe