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Drilldown: weapons
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- weapons (417)
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uid:
1d4 (22) ·
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1d4 + 2 (5) ·
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1d6 + 1 (21) ·
1d6 + 2 (10) ·
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3d6 (1)
weapon passives:
Showing below up to 131 results in range #1 to #131.
A
- Adamantine Mace
- Adamantine Scimitar
- Ambusher
- Artificial Leech
- Artificial Leech (+1)
- Assassin's Shortsword
- Assassin's Touch
B
C
- Ceremonial Mace
- Chessa's Practice Sword
- Cleaver
- Club
- Club +1
- Club of Hill Giant Strength
- Comeback Handaxe
- Corrosive Flail
- Crude Mace
- Cultist Brand
D
- Dad's Axe
- Dagger
- Dagger
- Dagger +1
- Dagger +2
- Deep Delver
- Defender Flail
- Dolor Amarus
- Dragon's Grasp
- Dread Iron Dagger
F
G
H
I
J
K
L
M
N
P
R
- Rapier
- Rapier +1
- Rapier +2
- Ravengard's Scourger
- Render of Mind and Body
- Rhapsody
- Ritual Axe
- Ritual Dagger
- Rupturing Blade
- Rusted Blade
- Rusty Dagger
- Rusty Handaxe
- Rusty Mace
- Rusty Morningstar
- Rusty Scimitar
- Rusty Shortsword
- Rusty Sickle
S
- Salty Scimitar(rrr)
- Scalpel
- Scalpel
- Scimitar
- Scimitar (Akabi)
- Scimitar (Sharran)
- Scimitar +1
- Scimitar +2
- Shadow Blade (weapon)
- Shattered Flail
- Shortsword
- Shortsword (Yurgir)
- Shortsword +1
- Shortsword +2
- Shortsword of First Blood
- Sickle
- Sickle (Redcap)
- Sickle of BOOOAL
- Skybreaker
- Slicing Shortsword
- Speedy Reply
- Steelforged Sword
- Stillmaker
- Sussur Dagger
- Sussur Sickle
- Sword of Clutching Umbra
- Sword of Life Stealing
- Sylvan Scimitar
- Syringe
- Syringe (+1)