Wildheart: Difference between revisions

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! scope="row" |[[Bear Heart]]
! scope="row" |[[Bear Heart]]
|While [[Rage|Raging]], you can use '''Unrelenting Ferocity''', and have Resistance to [[Damage Types|all damage]] except psychic damage.
|While [[Rage|Raging]], you can use '''Unrelenting Ferocity''', and have [[Resistance]] to [[Damage Types|all damage]] except psychic damage.
|{{SAI|Rage: Bear Heart|w=40}}<br>
|{{SAI|Rage: Bear Heart|w=40}}<br>
{{SAI|Unrelenting Ferocity|w=40}}
{{SAI|Unrelenting Ferocity|w=40}}
|-
|-
! scope="row" |[[Eagle Heart]]
! scope="row" |[[Eagle Heart]]
|While [[Rage|Raging]], you can use '''Diving Strike'''. Foes also have [[Disadvantage]] on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action.
|While [[Rage|Raging]], you can use '''Diving Strike'''. Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use {{SAI|Dash}} as a bonus action.
|{{SAI|Rage: Eagle Heart|w=40}}<br>
|{{SAI|Rage: Eagle Heart|w=40}}<br>
{{SAI|Diving Strike|w=40}}
{{SAI|Diving Strike|w=40}}
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! scope="row" |[[Wolf Heart]]
! scope="row" |[[Wolf Heart]]
|While [[Rage|Raging]], you can use '''Inciting Howl''', and your allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 7ft</code> of you.
|While [[Rage|Raging]], you can use '''Inciting Howl''', and your allies have {{Advantage}} on melee {{Attack Roll}}s against enemies within <code>2m / 7ft</code> of you.
|{{SAI|Rage: Wolf Heart|w=40}}<br>
|{{SAI|Rage: Wolf Heart|w=40}}<br>
{{SAI|Inciting Howl|w=40}}
{{SAI|Inciting Howl|w=40}}
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! scope="row"|{{Pass|Aspect of the Beast: Bear|Bear|w=40}}
! scope="row"|{{Pass|Aspect of the Beast: Bear|Bear|w=40}}
|Your carrying capacity is doubled, and you have [[Advantage]] on strength checks.
|Your carrying capacity is doubled, and you have {{Advantage}} on {{Ability Check|Strength}}s.
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Chimpanzee|Chimpanzee|w=40}}
! scope="row"|{{Pass|Aspect of the Beast: Chimpanzee|Chimpanzee|w=40}}
|You gain [[Damage_Types#Resistance|Resistance]] to fall damage, and throwing [[Camp Supplies]] [[Blinded (Condition)|Blinds]] targets.
|You gain [[Damage_Types#Resistance|Resistance]] to fall damage, and throwing [[Camp Supplies]] {{Cond|Blinded|Blinds}} targets.
|-
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! scope="row"|{{Pass|Aspect of the Beast: Crocodile|Crocodile|w=40}}
! scope="row"|{{Pass|Aspect of the Beast: Crocodile|Crocodile|w=40}}
|Your movement speed increases by 3 m / 10 ft while standing in water-based surfaces. On slippery surfaces, you also have [[Advantage]] on [[Saving Throws]] against being [[prone|knocked prone]].
|Your movement speed increases by <code>3 m / 10 ft</code> while standing in water-based surfaces. On slippery surfaces, you also have {{Advantage}} on {{Saving Throw}}s against being [[prone|knocked prone]].
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Eagle|Eagle|w=40}}
! scope="row"|{{Pass|Aspect of the Beast: Eagle|Eagle|w=40}}
|You [[Darkvision (Passive Feature)|see in the dark]] up to 12m / 40 ft, and gain advantage on [[Perception]] checks.
|You [[Darkvision (Passive Feature)|see in the dark]] up to <code>12m / 40 ft</code>, and gain {{Advantage}} on {{Ability Check|Perception}}s.
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Elk|Elk|w=40}}
! scope="row"|{{Pass|Aspect of the Beast: Elk|Elk|w=40}}
|Grant yourself and nearby allies (18 m / 60 ft) +1.5 m / +5 ft permanent movement speed.
|Grant yourself and nearby allies (18 m / 60 ft) <code>+1.5 m / +5 ft</code> permanent [[movement speed]].
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Honey Badger|Honey Badger|w=40}}
! scope="row"|{{Pass|Aspect of the Beast: Honey Badger|Honey Badger|w=40}}
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! scope="row"|{{Pass|Aspect of the Beast: Stallion|Stallion|w=40}}
! scope="row"|{{Pass|Aspect of the Beast: Stallion|Stallion|w=40}}
|[[Dash|Dashing]] grants you [[Hit Points#Temporary Hit Points|temporary hit points]] equal to twice your barbarian level.
|{{SAI|Dash|Dashing}} grants you {{temp hp}} equal to twice your barbarian level.
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Tiger|Tiger|w=40}}
! scope="row"|{{Pass|Aspect of the Beast: Tiger|Tiger|w=40}}
|You add an additional [[Strength]] modifier to [[Attack Roll|Attack Rolls]] against {{Cond|Bleeding}} or {{Cond|Poisoned}} targets, and gain [[proficiency]] in [[Survival]].
|You add an additional [[Strength]] modifier to {{Attack Roll}}s against {{Cond|Bleeding}} or {{Cond|Poisoned}} targets, and gain [[proficiency]] in [[Survival]].
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Wolf|Wolf|w=40}}
! scope="row"|{{Pass|Aspect of the Beast: Wolf|Wolf|w=40}}
|You and nearby allies (18 m / 60 ft) add your [[Dexterity]] modifier as a bonus to your [[Stealth]] checks.
|You and nearby allies (18 m / 60 ft) add your [[Dexterity]] modifier as a bonus to your {{Ability Check|Strength}}s.
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Wolverine|Wolverine|w=40}}
! scope="row"|{{Pass|Aspect of the Beast: Wolverine|Wolverine|w=40}}

Latest revision as of 19:10, 16 May 2024

Your attunement with nature and its beasts inspires your rage, empowering you with supernatural might.
Class Barbarian Wildheart Badge Icon.png
Class Barbarian Wildheart Badge Icon.png
Your attunement with nature and its beasts inspires your rage, empowering you with supernatural might.

Wildheart is one of the Subclasses of Barbarian. These Barbarians are attuned with nature and the beasts that live in it. Their rages resemble the animals that inspired them.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Barbarian, in addition to its unique features outlined below.

Level 3

Speak with Animals Speak with Animals
You can use the 1st Level Spell Speak with Animals without expending spell slots.
Recharge: Long rest
Bg3 content hr.png
Bestial Heart
Choose a Bestial Heart from the table below. From here on out, every time you gain a level in Barbarian, you may replace your current Bestial Heart with a different one as an optional choice.
Bestial Hearts Description Grants
Bear Heart While Raging, you can use Unrelenting Ferocity, and have Resistance to all damage except psychic damage. Rage: Bear Heart Rage: Bear Heart

Unrelenting Ferocity Unrelenting Ferocity

Eagle Heart While Raging, you can use Diving Strike. Foes also have Disadvantage Icon.png Disadvantage on Opportunity Attacks against you, and you can use Dash Dash as a bonus action. Rage: Eagle Heart Rage: Eagle Heart

Diving Strike Diving Strike

Elk Heart While Raging, you can use Primal Stampede, and your Movement Speed increases by 4.5m / 15ft. Rage: Elk Heart Rage: Elk Heart

Primal Stampede Primal Stampede

Tiger Heart While Raging, you can use Tiger's Bloodlust, and your jump distance increases by 4.5m / 15ft. Rage: Tiger Heart Rage: Tiger Heart

Tiger's Bloodlust Tiger's Bloodlust

Wolf Heart While Raging, you can use Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2m / 7ft of you. Rage: Wolf Heart Rage: Wolf Heart

Inciting Howl Inciting Howl

Appearance
Choose 1 (Optional)

Level 6

Animal Aspect
Choose an Aspect of the Beast from the table below:
Aspects of the Beast Description
Bear Bear Your carrying capacity is doubled, and you have Advantage Icon.png Advantage on Strength checks.
Chimpanzee Chimpanzee You gain Resistance to fall damage, and throwing Camp Supplies Blinds Blinds targets.
Crocodile Crocodile Your movement speed increases by 3 m / 10 ft while standing in water-based surfaces. On slippery surfaces, you also have Advantage Icon.png Advantage on Saving throws against being knocked prone.
Eagle Eagle You see in the dark up to 12m / 40 ft, and gain Advantage Icon.png Advantage on Perception checks.
Elk Elk Grant yourself and nearby allies (18 m / 60 ft) +1.5 m / +5 ft permanent movement speed.
Honey Badger Honey Badger If you're Poisoned Poisoned, Frightened Frightened or Charmed Charmed at the start of your turn, you have a 50% chance to begin Raging without expending a Rage Charge.
Stallion Stallion Dashing Dashing grants you HP Icon.png temporary hit points equal to twice your barbarian level.
Tiger Tiger You add an additional Strength modifier to Attack rolls against Bleeding Bleeding or Poisoned Poisoned targets, and gain proficiency in Survival.
Wolf Wolf You and nearby allies (18 m / 60 ft) add your Dexterity modifier as a bonus to your Strength checks.
Wolverine Wolverine When you attack a Bleeding Bleeding or Poisoned Poisoned target, you inflict Maim Maim on them.

Level 8

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

Level 10

You may select an additional Aspect of the Beast to benefit from, in addition to your current Animal Aspect.

External Links[edit | edit source]