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Mage Armour (Condition): Difference between revisions
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Latest revision as of 21:52, 14 May 2024
Notes
- The normal base Armour Class is
10 + Dexterity modifier
, while this changes it to13 + Dexterity modifier
.- You will still get bonuses from other sources that don't change your base armour class like +1 AC robes, Bracers of Defence, , etc.
- Gloves and Helmets marked as , or count as armour, and will prevent Mage Armour from working.
- Mage Armour works while wearing a .
- , , , and all change your base armour class and therefore does not stack.
- If you have multiple of these you will only get the benefit of the one that gives the most Armour Class.
- Mage Armour can work while in
- This effect only works on forms with a base Armour Class of less than 13.
as long as you have no armour equipped in any slot before transforming.
- Mage Armour does not count as wearing armour for things like and . ,
Conditions with the same stack ID
Conditions with the stack ID MAGE_ARMOR
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Mage Armour
- Allandra Grey
- Balthazar
- Chatterteeth
- Elin
- Ellice
- Elminster
- Eostre
- Flaming Fist Wizard
- Florrick
- Gekh Coal
- Grice
- Grimlark
- Hartlebury
- Hivune
- Horriss
- Invoker of Bhaal
- Ivarus
- Ko'kuu
- Kressa Bonedaughter
- Lorroakan
- Lucretious
- Mistress of Souls
- Moss
- Notar Esojac
- Radija
- Ri'zel
- Savora
- Spellplague
- Stornugoss
- Susdera
- Varone
- Zyrlak
- Scroll of Mage Armour