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Varone

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Fist Varone is a human wizard and a member of the Flaming Fist. She can be found in the Rivington in Act Three.
Not sure why you're poking around here. Just smells of pig piss.
Varone

Involvement[edit | edit source]

Varone together with Fist PooleFist Poole, Fist RowanFist Rowan, Fist MadiganFist Madigan, Fist LochanFist Lochan and Fist BroadhornFist Broadhorn, under command of Manip NestorManip Nestor, guards the goods donated to the benefit of refugees, put into storage inside the Requisitioned Barn. Varone is one of three Fists stationed outside; she looks over the side entrance to the barn.

If any party member is spotted by Varone while trying to sneak into the barn without permission or caught inside, one of the Fists orders them to go and speak with the Manip (which teleports the party to the entrance). Being caught a second time results in them being arrested.

Unlike some other members of the Manip Nestor’s squad, speaking with Varone offers no changes to approval.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

BlightBlight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8NecroticNecrotic

Deals 8d8NecroticNecrotic damage to a target. Plants take maximum damage from this spell, and have DisadvantageDisadvantage on the Saving throwSaving throw against it.

CON SaveCON Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
CounterspellCounterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire BoltFire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Quarterstaff
Damage: 0~5
1d6 - 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Melf's Acid ArrowMelf's Acid Arrow (Action + Level 2 Spell Slot)
Damage: 6~24
4d4AcidAcid
+ 2d4AcidAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4AcidAcid damage immediately and 2d4AcidAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Range: 18 m / 60 ft Range: 18 m / 60 ft
SlowSlow (Action + Level 3 Spell Slot)
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
ToppleTopple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Notable loot[edit | edit source]