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Varone

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Fist Varone is a human wizard and a member of the Flaming Fist. She is in Rivington in Act Three.

“
Not sure why you're poking around here. Just smells of pig piss.
„
— Varone

Involvement[edit section | visual editor]

Varone, together with Fist Poole Fist Poole, Fist Rowan Fist Rowan, Fist Madigan Fist Madigan, Fist Lochan Fist Lochan and Fist Broadhorn Fist Broadhorn, under command of Manip Nestor Manip Nestor, guards the goods inside the Requisitioned Barn, which have been donated for the benefit of refugees. Varone is one of three Fists stationed outside the barn; she looks over the side entrance.

If any party member is spotted by Varone while trying to sneak into the barn without permission or is caught inside, one of the Fists orders them to go and speak with the Manip (which teleports the party to the entrance). Being caught a second time results in them being arrested.

Unlike some other members of the Manip Nestor’s squad, speaking with Varone offers no changes to approval.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Blight Blight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8Necrotic⁠Necrotic (64Necrotic⁠Necrotic against plants)

Deals 8d8⁠Necrotic⁠Necrotic damage to a target. Plants take maximum damage from this spell, and have Disadvantage Disadvantage on the Saving Throw Saving Throw against it.

Counterspell Counterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See: Bugs] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10Fire⁠Fire

Hurl a mote of fire.

Damage: 1~5
1d6 - 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Damage: 6~24
4d4Acid⁠Acid
+ 2d4Acid⁠Acid (Delayed)

Shoot a green arrow that bursts in a spray of acid. Deals 4d4⁠Acid⁠Acid damage immediately and 2d4⁠Acid⁠Acid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Slow Slow (Action + Level 3 Spell Slot)

Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.

Loot[edit section | visual editor]