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Blaze Elin is the human Fortress Commander of the Flaming Fist in Wyrm's Rock. She guards the South Drawbridge Checkpoint and will prevent players from entering unless they fulfill her quest or pass an extremely difficult ability check.


Sorry, chum, can't let you through. Wyrm's Rock's closed for the day.
Elin, refusing to let the player into Wyrm's Rock

Involvement[edit | edit source]

Elin can be found standing guard with two junior members of the Flaming Fist and three Steel Watchers. She must be spoken to in order to enter the city via the bridge. Based on the party's actions before approaching Elin, they have the following dialogue options:

  • See this? I've been invited to the ordination (If a pass has been obtained)
  • As you can see, I have an urgent dispach for Duke Ravengard. (If the Urgent Report for Duke Ravengard is stolen from Sword Coast Couriers)
  • Investigator Valeria needs me in the Lower City - a serial killer's on the loose. (If the pass was given by Valeria)
  • What's special about today?
  • Not closed to Duke Ulder Ravengard's own son, surely? (if interacting as Wyll)
    • Wyll will also try this if he is present as a companion. It will not work in either case if he has been altered by Mizora.
  • [BALDURIAN] Baldur's Gate is my home. I don't need permission to enter.
  • [DECEPTION] An assassin is in pursuit of Duke Ravengard! I need to warn him! (Check of 30)
  • [PERSUASION] I'm here to protect Archduke-Elect Gortash (Check of 30)
  • [PERSUASION] Such a bother. What if I were to contribute to the 'Flaming Fist's Orphans' Fund'? (Check of 25 and 20,000 gold)
  • [WARLOCK][DECEPTION] I am Lord Gortash's new occultist - let me pass or your name goes in the Book of Vile Darkness (Check of 30)
  • [BARD][DECEPTION] Please let me in - I'm meant to be in the coronation orchestra, it's my big break! (Check of 30)
  • Attack

Choosing to enter by providing a pass gains an inspiration point from Astarion (Rock-Solid Alibi) and for those with a Noble background (Multipass).

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire damage

Hurl a mote of fire.

 Range: 18 m / 60 ft
Melf's Acid Arrow.webp
D4 Acid.png 4d4 (4~16) Damage TypesAcid damage

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft
See Invisibility.webp

Become able to see Invisible Invisible creatures, and possibly reveal them to others.

DEX Save
 Range: Self
Blight Blight ()
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic damage

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Conjure Elemental Fire Elemental.webp

The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.

 Range: 18 m / 60 ft

Try to stop a spell being cast.

 Range: 18 m / 60 ft
Slow Slow ()

Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.

WIS Save
 Range: 18 m / 60 ft

Related quests =[edit | edit source]

Related literature[edit | edit source]