List of features and items that interact with unarmed strikes: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
(47 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{PageSeo
{{PageSeo
|title=List of features and items that affect unarmed strikes
|title=List of features and items that interact with unarmed strikes
|image=Unarmed Strike.webp
|image=Unarmed Strike.webp
|description=A comprehensive list of all sources of effects that directly affect unarmed strikes.
|description=A comprehensive list of all sources of effects that directly affect and interact with melee unarmed strikes.
}}
}}
{{under construction}}
{{stub}}
This is a comprehensive list of all sources of effects that directly affect {{sai|Unarmed Strike|Unarmed Strikes}}.
This is a comprehensive list of all sources of effects that directly affect and interact with melee {{sai|Unarmed Strike|Unarmed Strikes}}.


== General information ==
== General information ==
*A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
*A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
*Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
*Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
*If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
*If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
*For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.
*For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.


== WIP ==
== General effects ==
*{{MdRarityItem|Gloves of Crushing}} - Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes
{{hatnote|For a comprehensive list of effects that influence melee attack rolls, see [[List of features and items that affect melee attack rolls]] and [[List of features and items that affect all attack rolls]]. For a list of effects that affect damage rolls, see [[List of features and items that affect damage rolls]].}}
Any modifiers to melee [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]], or all attack and damage rolls if specified for the source, will also affect unarmed strikes. The exceptions to this are:
*examples here
 
== Class features ==
* {{SAI|Martial Arts: Dextrous Attacks}} - Allows unarmed strikes to scale with [[Dexterity]] or [[Strength]], whichever is higher
* {{SAI|Tavern Brawler}} - Apply the Strength [[Abilities#Ability score modifiers|modifier]] to unarmed [[Dice rolls#Attack rolls|attack rolls]] and damage an additional time
* {{SAI|Rage}} - Deal additional 2 (at [[Barbarian]] level 1) or 3 (at Barbarian level 9) damage with unarmed strikes{{note|The bonus to unarmed damage is not listed in the tooltip. The [[Wildheart]] versions of Rage do not provide this hidden unarmed damage bonus.}}
* {{SAI|Martial Arts: Deft Strikes}} - Increases the base unarmed damage from 1 to 1d4 (at [[Monk]] level 1), 1d6 (at Monk level 3), or 1d8 (at Monk level 9)
* {{SAI|Symbiotic Entity}} - Deal additional {{DamageText|1d6|Necrotic}} damage with unarmed strikes while [[Hit points#Temporary hit points|temporary hit points]] are active
* {{SAI|Manifestation of Body}} - Deal additional {{DamageText|1d4 + Wisdom modifier|Necrotic}} damage with unarmed strikes
* {{SAI|Manifestation of Mind}} - Deal additional {{DamageText|1d4 + Wisdom modifier|Psychic}} damage with unarmed strikes
* {{SAI|Manifestation of Soul}} - Deal additional {{DamageText|1d4 + Wisdom modifier|Radiant}} damage with unarmed strikes
* {{SAI|Shadow Strike: Unarmed}} - While {{cond|Invisible}} or {{cond|Sneaking}}, teleport to a target up to 18 m / 60 ft away, landing an unarmed strike that deals additional {{DamageText|3d8|Psychic}} damage
* {{SAI|Fangs of the Fire Snake}} - Make an unarmed strike that does an additional {{DamageText|1d10|Fire}} damage with an extended {{distance|m=6|ft=20}} range. Subsequent unarmed attacks during that turn deal additional {{DamageText|1d4|Fire}} damage
* {{SAI|Stunning Strike (Unarmed)}} - Make an unarmed strike and possibly {{Cond|Stunned|Stun}} the target for 1 turn
* {{SAI|Flurry of Blows}} - Make two rapid unarmed strikes with a {{r|bonus}}
::{{SAI|Flurry of Blows: Topple}} - Make two rapid unarmed strikes with a {{r|bonus}} and possibly knock the target {{cond|Prone}} for 1 turn
::{{SAI|Flurry of Blows: Stagger}} - Make two rapid unarmed strikes with a {{r|bonus}} and {{cond|Open Hand Technique: Staggered|Stagger}} the target for 1 turn
::{{SAI|Flurry of Blows: Push}} - Make two rapid unarmed strikes with a {{r|bonus}} and possibly push the target 5 m / 17 ft away
* {{SAI|Martial Arts: Bonus Unarmed Strike}} - After attacking with an unarmed strike, [[monk]] weapon, or using a monk ability, you may make an additional unarmed strike with a {{r|bonus}}
* {{SAI|Ki-Empowered Strikes}} - Unarmed strikes count as magical damage for the purpose of overcoming [[resistances]]
 
== Character features ==
* {{SAI|Vampire Ascendant}} - After ascending, [[Astarion]] deals additional {{DamageText|1d10|Necrotic}} damage with unarmed strikes
* {{Cond|Infernal Fury}} - After consuming a [[Soul Coin]], [[Karlach]] deals additional {{DamageText|2d4|Fire}} damage with unarmed strikes{{note|This is currently bugged. The buff should only provide {{DamageText|1d4|Fire}} damage bonus while raging or when below 25% HP, but currently it always provides {{DamageText|2d4|Fire}} damage to unarmed strikes.}}
 
== Items ==
=== Bonus damage ===
*{{MdRarityItem|Corellon's Grace}} - Deal additional 1 damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]]
*{{MdRarityItem|Gloves of Cinder and Sizzle}} - Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed strikes
*{{MdRarityItem|Gloves of Cinder and Sizzle}} - Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed strikes
*{{MdRarityItem|Flawed Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes
*{{MdRarityItem|Seraphic Pugilist Gloves}} - Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with unarmed strikes
*{{MdRarityItem|Seraphic Pugilist Gloves}} - Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with unarmed strikes
*{{MdRarityItem|Thunderpalm Strikers}} - Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage with unarmed strikes
*{{MdRarityItem|Thunderpalm Strikers}} - Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage with unarmed strikes
Line 22: Line 50:
*{{MdRarityItem|Servitor of the Black Hand Gloves}} - Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*{{MdRarityItem|Servitor of the Black Hand Gloves}} - Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*{{MdRarityItem|Gauntlet of the Tyrant}} - Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*{{MdRarityItem|Gauntlet of the Tyrant}} - Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*{{MdRarityItem|Helldusk Gloves}} - +1 bonus to all [[Dice rolls#Attack rolls|attack rolls]]. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes
*{{MdRarityItem|Gloves of Soul Catching}} - Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes
*{{MdRarityItem|Scabby Pugilist Circlet}} - When surrounded by 2+ foes, deal additional 2 damage with unarmed strikes
*{{MdRarityItem|Scabby Pugilist Circlet}} - When surrounded by 2+ foes, deal additional 2 damage with unarmed strikes
*{{MdRarityItem|Shadow-Cloaked Ring}} - Against [[obscured]] targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes
*{{MdRarityItem|Shadow-Cloaked Ring}} - Against [[obscured]] targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes
*{{MdRarityItem|Boots of Uninhibited Kushigo}} - Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed strikes
*{{MdRarityItem|Boots of Uninhibited Kushigo}} - Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed strikes
*{{MdRarityItem|Corellon's Grace}} - +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*{{MdRarityItem|Gloves of Crushing}} - Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]]
*{{MdRarityItem|Horns of the Berserker}} - While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage{{note|While in combat, if you haven't dealt any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn.}} with your unarmed strikes
*{{MdRarityItem|Callous Glow Ring}} - Deal additional {{DamageColor|Radiant|2 Radiant}} damage against illuminated targets
 
=== Bonus damage and interaction ===
*{{MdRarityItem|Flawed Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Gloves of Soul Catching}} - Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes. On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
 
=== Bonus interaction ===
*{{MdRarityItem|The Sparkle Hands}} - Gain 2 {{cond|Lightning charges}} on each unarmed strike. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}
*{{MdRarityItem|Hat of Uninhibited Kushigo}} - After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
*{{MdRarityItem|Armour of Uninhibited Kushigo}} - While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
*{{MdRarityItem|Vest of Soul Rejuvenation}} - You can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
 
== Notes ==
{{notelist}}
 
[[Category:Lists]]
[[Category:Lists of sources]]

Revision as of 11:39, 11 February 2024

This is a comprehensive list of all sources of effects that directly affect and interact with melee Unarmed Strikes Unarmed Strikes.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.

General effects

For a comprehensive list of effects that influence melee attack rolls, see List of features and items that affect melee attack rolls and List of features and items that affect all attack rolls. For a list of effects that affect damage rolls, see List of features and items that affect damage rolls.

Any modifiers to melee attack rolls and damage rolls, or all attack and damage rolls if specified for the source, will also affect unarmed strikes. The exceptions to this are:

  • examples here

Class features

Flurry of Blows: Topple Flurry of Blows: Topple - Make two rapid unarmed strikes with a Bonus action and possibly knock the target Prone Prone for 1 turn
Flurry of Blows: Stagger Flurry of Blows: Stagger - Make two rapid unarmed strikes with a Bonus action and Stagger Stagger the target for 1 turn
Flurry of Blows: Push Flurry of Blows: Push - Make two rapid unarmed strikes with a Bonus action and possibly push the target 5 m / 17 ft away

Character features

Items

Bonus damage

Bonus damage and interaction

Bonus interaction

Notes

  1. The bonus to unarmed damage is not listed in the tooltip. The Wildheart versions of Rage do not provide this hidden unarmed damage bonus.
  2. This is currently bugged. The buff should only provide 1d4Damage TypesFire damage bonus while raging or when below 25% HP, but currently it always provides 2d4Damage TypesFire damage to unarmed strikes.
  3. While in combat, if you haven't dealt any damage this turn, suffer 1d4 Necrotic damage at the end of your turn.