List of features and items that interact with unarmed strikes: Difference between revisions

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|description=A comprehensive list of all sources of effects that directly affect and interact with melee unarmed strikes.
|description=A comprehensive list of all sources of effects that directly affect and interact with melee unarmed strikes.
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This is a comprehensive list of all sources of effects that directly affect and interact with melee {{sai|Unarmed Strike|Unarmed Strikes}}.
This is a comprehensive list of all sources of effects that directly affect and interact with melee {{sai|Unarmed Strike|Unarmed Strikes}}.


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*If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
*If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
*For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.
*For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.
== General effects ==
{{hatnote|For a comprehensive list of effects that influence melee attack rolls, see [[List of features and items that affect melee attack rolls]] and [[List of features and items that affect all attack rolls]]. For a list of effects that affect damage rolls, see [[List of features and items that affect damage rolls]].}}
Any modifiers to melee [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]], or all attack and damage rolls if specified for the source, will also affect unarmed strikes. The exceptions to this are:
*examples here


== Class features ==
== Class features ==
* {{SAI|Martial Arts: Dextrous Attacks}} - Allows unarmed strikes to scale with [[Dexterity]] instead of [[Strength]] if it is higher
* {{SAI|Martial Arts: Dextrous Attacks}} - Allows unarmed strikes to scale with [[Dexterity]] or [[Strength]], whichever is higher
* {{SAI|Tavern Brawler}} - Apply the Strength modifier to unarmed [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] an additional time
* {{SAI|Tavern Brawler}} - Apply the Strength [[Abilities#Ability score modifiers|modifier]] to unarmed [[Dice rolls#Attack rolls|attack rolls]] and damage an additional time
* {{SAI|Rage}} - Deal additional 2 (at [[Barbarian]] level 1) or 3 (at Barbarian level 9) damage with unarmed strikes{{note|The bonus to unarmed damage is not listed in the tooltip. The [[Wildheart]] versions of Rage do not provide this hidden unarmed damage bonus.}}
* {{SAI|Rage}} - Deal additional 2 (at [[Barbarian]] level 1) or 3 (at Barbarian level 9) damage with unarmed strikes{{note|The bonus to unarmed damage is not listed in the tooltip. The [[Wildheart]] versions of Rage do not provide this hidden unarmed damage bonus.}}
* {{SAI|Martial Arts: Deft Strikes}} - Increases the base unarmed damage from 1 to 1d4 (at [[Monk]] level 1), 1d6 (at Monk level 3), or 1d8 (at Monk level 9)
* {{SAI|Martial Arts: Deft Strikes}} - Increases the base unarmed damage from 1 to 1d4 (at [[Monk]] level 1), 1d6 (at Monk level 3), or 1d8 (at Monk level 9)
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* {{SAI|Shadow Strike: Unarmed}} - While {{cond|Invisible}} or {{cond|Sneaking}}, teleport to a target up to 18 m / 60 ft away, landing an unarmed strike that deals additional {{DamageText|3d8|Psychic}} damage
* {{SAI|Shadow Strike: Unarmed}} - While {{cond|Invisible}} or {{cond|Sneaking}}, teleport to a target up to 18 m / 60 ft away, landing an unarmed strike that deals additional {{DamageText|3d8|Psychic}} damage
* {{SAI|Fangs of the Fire Snake}} - Make an unarmed strike that does an additional {{DamageText|1d10|Fire}} damage with an extended {{distance|m=6|ft=20}} range. Subsequent unarmed attacks during that turn deal additional {{DamageText|1d4|Fire}} damage
* {{SAI|Fangs of the Fire Snake}} - Make an unarmed strike that does an additional {{DamageText|1d10|Fire}} damage with an extended {{distance|m=6|ft=20}} range. Subsequent unarmed attacks during that turn deal additional {{DamageText|1d4|Fire}} damage
* {{SAI|Stunning Strike (Unarmed)}} - Make an unarmed strike that can also {{Cond|Stunned|Stun}} the target for 1 turn
* {{SAI|Stunning Strike (Unarmed)}} - Make an unarmed strike and possibly {{Cond|Stunned|Stun}} the target for 1 turn
* {{SAI|Flurry of Blows}} - Make two rapid unarmed strikes with a {{r|bonus}}
* {{SAI|Flurry of Blows}} - Make two rapid unarmed strikes with a {{r|bonus}}
::{{SAI|Flurry of Blows: Topple}} - Make two rapid unarmed strikes with a {{r|bonus}} and possibly knock the target {{cond|Prone}} for 1 turn
::{{SAI|Flurry of Blows: Topple}} - Make two rapid unarmed strikes with a {{r|bonus}} and possibly knock the target {{cond|Prone}} for 1 turn
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* {{Cond|Infernal Fury}} - After consuming a [[Soul Coin]], [[Karlach]] deals additional {{DamageText|2d4|Fire}} damage with unarmed strikes{{note|This is currently bugged. The buff should only provide {{DamageText|1d4|Fire}} damage bonus while raging or when below 25% HP, but currently it always provides {{DamageText|2d4|Fire}} damage to unarmed strikes.}}
* {{Cond|Infernal Fury}} - After consuming a [[Soul Coin]], [[Karlach]] deals additional {{DamageText|2d4|Fire}} damage with unarmed strikes{{note|This is currently bugged. The buff should only provide {{DamageText|1d4|Fire}} damage bonus while raging or when below 25% HP, but currently it always provides {{DamageText|2d4|Fire}} damage to unarmed strikes.}}


== Item group 1 ==
== Items ==
*{{MdRarityItem|Corellon's Grace}} - Deal additional 1 damage with unarmed strikes. +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]]
=== Bonus damage ===
*{{MdRarityItem|Corellon's Grace}} - Deal additional 1 damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]]
*{{MdRarityItem|Gloves of Cinder and Sizzle}} - Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed strikes
*{{MdRarityItem|Gloves of Cinder and Sizzle}} - Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed strikes
*{{MdRarityItem|Seraphic Pugilist Gloves}} - Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with unarmed strikes
*{{MdRarityItem|Seraphic Pugilist Gloves}} - Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with unarmed strikes
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*{{MdRarityItem|Shadow-Cloaked Ring}} - Against [[obscured]] targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes
*{{MdRarityItem|Shadow-Cloaked Ring}} - Against [[obscured]] targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes
*{{MdRarityItem|Boots of Uninhibited Kushigo}} - Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed strikes
*{{MdRarityItem|Boots of Uninhibited Kushigo}} - Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed strikes
*{{MdRarityItem|Gloves of Crushing}} - Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*{{MdRarityItem|Gloves of Crushing}} - Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]]
*{{MdRarityItem|Horns of the Berserker}} - While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage{{note|While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn.}} with your unarmed strikes. +2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
*{{MdRarityItem|Horns of the Berserker}} - While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage{{note|While in combat, if you haven't dealt any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn.}} with your unarmed strikes
*{{MdRarityItem|Callous Glow Ring}} - Deal additional {{DamageColor|Radiant|2 Radiant}} damage against illuminated targets
*{{MdRarityItem|Callous Glow Ring}} - Deal additional {{DamageColor|Radiant|2 Radiant}} damage against illuminated targets


== Item group 2 ==
=== Bonus damage and interaction ===
*{{MdRarityItem|Flawed Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Flawed Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Helldusk Gloves}} - +1 bonus to all [[Dice rolls#Attack rolls|attack rolls]]. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Gloves of Soul Catching}} - Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes. On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
*{{MdRarityItem|Gloves of Soul Catching}} - Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes. On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn


== Item group 3 ==
=== Bonus interaction ===
*{{MdRarityItem|The Sparkle Hands}} - Gain 2 {{cond|Lightning charges}} on each unarmed strike. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}
*{{MdRarityItem|The Sparkle Hands}} - Gain 2 {{cond|Lightning charges}} on each unarmed strike. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}
*{{MdRarityItem|Hat of Uninhibited Kushigo}} - After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
*{{MdRarityItem|Hat of Uninhibited Kushigo}} - After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn

Revision as of 11:39, 11 February 2024

This is a comprehensive list of all sources of effects that directly affect and interact with melee Unarmed Strikes Unarmed Strikes.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.

General effects

For a comprehensive list of effects that influence melee attack rolls, see List of features and items that affect melee attack rolls and List of features and items that affect all attack rolls. For a list of effects that affect damage rolls, see List of features and items that affect damage rolls.

Any modifiers to melee attack rolls and damage rolls, or all attack and damage rolls if specified for the source, will also affect unarmed strikes. The exceptions to this are:

  • examples here

Class features

Flurry of Blows: Topple Flurry of Blows: Topple - Make two rapid unarmed strikes with a Bonus action and possibly knock the target Prone Prone for 1 turn
Flurry of Blows: Stagger Flurry of Blows: Stagger - Make two rapid unarmed strikes with a Bonus action and Stagger Stagger the target for 1 turn
Flurry of Blows: Push Flurry of Blows: Push - Make two rapid unarmed strikes with a Bonus action and possibly push the target 5 m / 17 ft away

Character features

Items

Bonus damage

Bonus damage and interaction

Bonus interaction

Notes

  1. The bonus to unarmed damage is not listed in the tooltip. The Wildheart versions of Rage do not provide this hidden unarmed damage bonus.
  2. This is currently bugged. The buff should only provide 1d4Damage TypesFire damage bonus while raging or when below 25% HP, but currently it always provides 2d4Damage TypesFire damage to unarmed strikes.
  3. While in combat, if you haven't dealt any damage this turn, suffer 1d4 Necrotic damage at the end of your turn.