Ad placeholder
Wisdom: Difference between revisions
Jump to navigation
Jump to search
(I moved my previous edit to the correct section (lol)) |
|||
Line 20: | Line 20: | ||
* [[Auntie Ethel's Hair]]: +1 to any chosen ability | * [[Auntie Ethel's Hair]]: +1 to any chosen ability | ||
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24 | * [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24 | ||
* [[Necromancy of Thay]]: +1 to Wisdom Saving Throws | |||
* [[Resilient]]: +1 to any chosen ability, up to a maximum of 20 | * [[Resilient]]: +1 to any chosen ability, up to a maximum of 20 | ||
== Related items == | == Related items == |
Revision as of 08:30, 2 September 2024
Wisdom is an ability score, and the primary ability of Clerics and Druids.
Wisdom affects your Animal Handling, Insight, Medicine, Perception, and Survival skills and improves spellcasting for Clerics, Druids, Monks and Rangers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with Saving Throws).
Wisdom modifier chart
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Ways to increase
The following sources can permanently increase a character's Wisdom score:
- Auntie Ethel's Hair: +1 to any chosen ability
- Mirror of Loss: +2 to any chosen ability, up to a maximum of 24
- Necromancy of Thay: +1 to Wisdom Saving Throws
- Resilient: +1 to any chosen ability, up to a maximum of 20
Related items
Affecting Wisdom
The following items increase Wisdom while equipped:
- Khalid's Gift increases Wisdom by 1 (up to 21)
The following items reduce Wisdom while equipped:
- Harmonium Halberd reduces Wisdom by -1
- Devilfoil Mask reduces Wisdom by -1 per nearby creature also wearing a mask
Affecting saving throws
The following items grant a +1 bonus to Wisdom saving throws:
- Circlet of Psionic Revenge (if githyanki or disguised as one)
- Cerebral Citadel Armour (if infected with a tadpole; i.e., the player character and most companions)
The following items grant advantage on Wisdom saving throws:
Other effects:
- Helmet of Autonomy grants Proficiency in Wisdom saving throws
- Seemingly Gleaming Ring incurs a -1 penalty to Wisdom saving throws
- Ring of Mind-Shielding grants advantage on saving throws against being charmed
Conditions:
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum Duration: 7 turns.
Benefiting from Wisdom
- Boots of Uninhibited Kushigo grants bonus damage equal to your Wisdom modifier with unarmed strikes