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{{quote|Senses and Intuitions.}}
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[[File:Wisdom Score Icon.png|frameless|left|150px]] '''Wisdom''' is an [[ability score]], and the primary ability of [[Cleric]]s and [[Druid]]s.
| description = Wisdom is an ability score, and the primary ability of Clerics and Druids. It affects your Animal Handling, Insight, Medicine, Perception, and Survival skills.
| image = Wisdom Score Icon.png
}}
'''Wisdom''' is an [[ability score]], and the primary ability of [[Cleric]]s and [[Druid]]s.


Wisdom affects your [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], and [[Survival]] skills and improves spellcasting for Clerics, Druids, [[Monk|Monks]] and [[Ranger]]s (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[Saving Throw]]s).
Wisdom affects your [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], and [[Survival]] skills and improves spellcasting for Clerics, Druids, [[Monk|Monks]] and [[Ranger]]s (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[Saving Throw]]s).
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== Wisdom modifier chart ==
== Wisdom modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}
== Ways to increase ==
The following sources can permanently increase a character's Wisdom score:
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
* [[Necromancy of Thay]]: +1 to Wisdom Saving Throws
* [[Resilient]]: +1 to any chosen ability, up to a maximum of 20


== Related items ==
== Related items ==


=== Change Wisdom score ===
=== Affecting Wisdom ===
 
==== Increases Wisdom ====


The following items increase Wisdom while equipped:
The following items increase Wisdom while equipped:
* {{RarityItem|Khalid's Gift|40}} increases Wisdom by 1 ''(up to 21)''


The following sources permanently increase a character's Wisdom score:
{{list style none |
* {{RarityItem|Auntie Ethel's Hair|40}} permanently increases Wisdom by +1
* {{MdRarityItem|Khalid's Gift}} increases Wisdom by 1 ''(up to 21)''
* The [[Mirror of Loss]] permanently increases Wisdom by +2 ''(up to 24)''
}}


==== Reduces Wisdom ====
The following items reduce Wisdom while equipped:


* {{RarityItem|Harmonium Halberd|40}} reduces Wisdom by -1
{{list style none |
* {{RarityItem|Devilfoil Mask|40}} reduces Wisdom by -1 per nearby creature also wearing a mask
* {{MdRarityItem|Devilfoil Mask}} reduces Wisdom by -1 per nearby creature also wearing a mask
* {{MdRarityItem|Harmonium Halberd}} reduces Wisdom by -1
}}


=== Saving throws ===
=== Affecting saving throws ===
The following items grant a +1 bonus to Wisdom saving throws:


==== +1 to saving throws ====
{{list style none |
* {{MdRarityItem|Cerebral Citadel Armour}} ''(if infected with a tadpole; i.e., the player character and most companions)''
* {{MdRarityItem|Circlet of Psionic Revenge}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
}}


* {{RarityItem|Circlet of Psionic Revenge|40}} ''(If [[githyanki]] or [[Disguise Self|disguised]] as one)''
The following items grant [[advantage]] on Wisdom saving throws:
* {{RarityItem|Cerebral Citadel Armour|40}}


==== Advantage ====
{{list style none |
* {{MdRarityItem|Amulet of the Harpers}}
* {{MdRarityItem|Blackguard's Plate}}
* {{MdRarityItem|Fey Semblance Amulet}}
* {{MdRarityItem|Selune's Spear of Night}}
* {{MdRarityItem|Silver Sword of the Astral Plane}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
}}


* {{RarityItem|Amulet of the Harpers|40}}
Other effects:
* {{RarityItem|Fey Semblance Amulet|40}}
* {{RarityItem|Blackguard's Plate|40}}
* {{RarityItem|Selune's Spear of Night|40}}
* {{RarityItem|Silver Sword of the Astral Plane|40}} ''(if githyanki or disguised as one)''


==== Other ====
{{list style none |
* {{MdRarityItem|Helmet of Autonomy}} grants [[Proficiency]] in Wisdom saving throws
* {{MdRarityItem|Ring of Mind-Shielding}} grants advantage on saving throws against being charmed
* {{MdRarityItem|Seemingly Gleaming Ring}} incurs a -1 penalty to Wisdom saving throws
}}
Conditions:


* {{RarityItem|Helmet of Autonomy|40}} ''([[Proficiency]] in Wisdom saving throws)''
{{list style none |
* {{RarityItem|Seemingly Gleaming Ring|40}} ''(-1 to Wisdom saving throws)''
* {{Condition|Mental Fatigue}}
}}


=== Other ===
=== Benefiting from Wisdom ===


* {{RarityItem|Boots of Uninhibited Kushigo|40}} ''deal additional damage equal to your [[Wisdom]] modifier with unarmed strikes''
{{list style none |
* {{MdRarityItem|Boots of Uninhibited Kushigo}} grants bonus damage equal to your Wisdom modifier with unarmed strikes
}}


{{NavGameplay/Character}}
{{NavGameplay/Character}}

Latest revision as of 08:23, 15 October 2024

Wisdom is an ability score, and the primary ability of Clerics and Druids.

Wisdom affects your Animal Handling, Insight, Medicine, Perception, and Survival skills and improves spellcasting for Clerics, Druids, Monks and Rangers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with Saving Throws).

Wisdom modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following sources can permanently increase a character's Wisdom score:

Related items[edit | edit source]

Affecting Wisdom[edit | edit source]

The following items increase Wisdom while equipped:

The following items reduce Wisdom while equipped:

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Wisdom saving throws:

The following items grant advantage on Wisdom saving throws:

Other effects:

Conditions:

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

Benefiting from Wisdom[edit | edit source]