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Karad: Difference between revisions

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(added involvement, DiQ; updated loot; copyedit)
(Added XP reward to infobox (40))
 
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| ac = 14
| ac = 14
| movement m = 9
| movement m = 9
| xp = 40
| weight kg = 75
| weight kg = 75
| str = 12
| str = 12

Latest revision as of 00:42, 23 November 2024

Karad is one of the human guards patrolling the Zhentarim Basement in Act One.

Portrait Karad.png
Wouldn't linger down here, I were you - see all that smokepowder? The Flaming Fist won't find nothing here but rubble.
Karad

Involvement[edit | edit source]

Act One[edit | edit source]

Karad tells the party to make haste from the area because the hideout will be destroyed soon, despite the Zhentarim's generous payout to the Flaming Fist to overlook their business.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Tactician only[edit | edit source]

Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Despite being a ranger, and having 3 spell slots, Karad does not have any ranger abilities or spells to make use of.

External links[edit | edit source]