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Bellar

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Bellar is a human in the Zhentarim Basement in Act One.
Belt-knife, check. Boot-knife, check. Jock-kni - argh! Helm's hanging orbs, that hurt.
Bellar, discovering the perils of a Jock-knife

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Bellar can be found managing inventory and supplies in the Zhentarim Basement. Through idle banter and party interactions, Bellar admits feeling reluctant to leave the hideout and that between the Flaming Fist and venturing the Underdark, it is unclear which is the worse option.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Longbow
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Hamstring ShotHamstring Shot (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their movement speed by 50%.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)

Tactician Only[edit section | visual editor]

Sneak Attack (Ranged)Sneak Attack (Ranged) (Action)   –  Longbow
Damage: 5~17
1d8 + 3PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

Loot[edit section | visual editor]

Related literature[edit section | visual editor]

External links[edit section | visual editor]