Ad placeholder

Karad

From bg3.wiki
Jump to navigation Jump to search

Karad is one of the human guards patrolling the Zhentarim Basement in Act One.

Wouldn't linger down here, I were you - see all that smokepowder? The Flaming Fist won't find nothing here but rubble.
Karad

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Karad tells the party to make haste from the area because the hideout will be destroyed soon, despite the Zhentarim's generous payout to the Flaming Fist to overlook their business.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Hamstring ShotHamstring Shot (Action)   –  Shortbow
Damage: 4~9
1d6 + 3PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their movement speed by 50%.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Shortbow
Damage: 4~9
1d6 + 3PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)

Tactician only[edit section | visual editor]

Sneak Attack (Ranged)Sneak Attack (Ranged) (Action)   –  Shortbow
Damage: 5~15
1d6 + 3PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

Loot[edit section | visual editor]

Notes[edit section | visual editor]

  • Despite being a ranger, and having 3 spell slots, Karad does not have any ranger abilities or spells to make use of.

External links[edit section | visual editor]