Ad placeholder

Jarg

From bg3.wiki
Jump to navigation Jump to search

Jarg is a human in the Zhentarim Basement in Act One.

Wanna pick out the true Zhent? Tell 'em they're going down into the Underdark. While everyone else is bawling, they'll be the ones asking about hazard pay.
Jarg

Involvement[edit | edit source]

Act One[edit | edit source]

Jarg takes pride in being a Zhentarim. While patrolling the Zhentarim Basement, Jarg is always closely accompanied by IsbethIsbeth, who feels responsible for Jarg's safety.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Mobile ShotMobile Shot (Bonus Action)   –  Hand Crossbow
Damage: 4~9
1d6 + 3PiercingPiercing

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

Range: 15 m / 50 ft Range: 15 m / 50 ft
Recharge: Short rest Recharge: Short rest
Off-Hand Attack (Ranged)Off-Hand Attack (Ranged) (Bonus Action)   –  Hand Crossbow
Damage: 4~9
1d6 + 3PiercingPiercing

Make a ranged attack with your off-hand weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Piercing ShotPiercing Shot (Action)   –  Hand Crossbow
Damage: 4~9
1d6 + 3PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Piercing StrikePiercing Strike (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Hand Crossbow
Damage: 4~9
1d6 + 3PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Sneak Attack (Melee)Sneak Attack (Melee) (Action)   –  Dagger
Damage: 5~13
1d4 + 3PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn
Sneak Attack (Ranged)Sneak Attack (Ranged) (Action)   –  Hand Crossbow
Damage: 5~15
1d6 + 3PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per turn Recharge: Per turn

Loot[edit | edit source]

Notes[edit | edit source]

  • Despite being a ranger, and having 3 spell slots, Jarg does not have any ranger abilities or spells to make use of.

External links[edit | edit source]