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| conditions = Astral Gravity
| conditions = Astral Gravity
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement
| uuid = 3cce9a81-6755-44ce-a391-77fe4ffb68e2
| uid = S_INT_GithRoyalGuard04
| stats = Githyanki_Gishra_Caster
}}
}}
'''Zephyr Gish'ra Verik''' is a [[Gish'ra (caster)|Gish'ra]] encountered in the [[Astral Plane]] at the beginning of Act Three. She is part of {{CharLink|Orpheus|Orpheus'}} honour guard, and is fighting to free him.
'''Zephyr Gish'ra Verik''' is a [[Gish'ra (caster)|Gish'ra]] encountered in the [[Astral Plane]] at the beginning of Act Three. She is part of {{CharLink|Orpheus|Orpheus'}} honour guard, and is fighting to free him.


== Involvement ==
== Involvement ==
During a long rest at the end of [[Act Two]], the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the {{CharLink|Dream Guardian}}, where it is revealed it is {{CharLink|The Emperor}}. It asks for the party's help, as Verik and the other monks are invading the {{RarityItem|Mysterious Artefact|alias=Astral Prism}} to free the son of Gith himself Orpheus, who as it turns out is being held prisoner within the prism. The githyanki attack the party, regardless of the answer given to the Emperor.
During a long rest at the end of [[Act Two]], the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the {{CharLink|Dream Guardian}}, where it is revealed it is {{CharLink|The Emperor}}. It asks for the party's help, as Verik and the other monks are invading the {{SmRarityItem|Mysterious Artefact|alias=Astral Prism}} to free the son of Gith himself Orpheus, who as it turns out is being held prisoner within the prism. The githyanki attack the party, regardless of the answer given to the Emperor.


==Combat==
==Combat==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Unarmed Strike (Monk)}}
{{Feature box|Step of the Wind: Dash}}
{{Feature box|Flurry of Blows}}
{{Feature box|Clench of the North Wind}}
{{Feature box|Clench of the North Wind}}
{{Feature box|Fist of Unbroken Air}}
{{Feature box|Fist of Unbroken Air}}
{{Feature box|Flurry of Blows}}
{{Feature box|Step of the Wind: Dash}}
{{Feature box|Unarmed Strike (Monk)}}


=== Allies ===
=== Allies ===

Latest revision as of 03:29, 23 January 2025

Zephyr Gish'ra Verik is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. She is part of Orpheus Orpheus' honour guard, and is fighting to free him.

Involvement[edit | edit source]

During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the Dream Guardian Dream Guardian, where it is revealed it is The Emperor The Emperor. It asks for the party's help, as Verik and the other monks are invading the Astral Prism to free the son of Gith himself Orpheus, who as it turns out is being held prisoner within the prism. The githyanki attack the party, regardless of the answer given to the Emperor.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Hold Person.webp
Clench of the North Wind Clench of the North Wind (+ 3)
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.
WIS Save
 Range: 18 m / 60 ft
Fist of Unbroken Air.webp
Fist of Unbroken Air Fist of Unbroken Air (+ 2)
Damage: 3~30

Push the target back 6 m / 20 ft and knock it Prone Prone.

STR Save
 Range: 9 m / 30 ft
Flurry of Blows.webp
Flurry of Blows Flurry of Blows (+ )
Damage: 8~14
D4 Bludgeoning.pngD4 Bludgeoning.png
+ 1d4 + 3Damage TypesBludgeoning

Punch twice in quick succession.

 Melee: 1.5 m / 5  ft
Step of the Wind Dash.webp
Step of the Wind: Dash Step of the Wind: Dash (+ )
Double your movement speed. Jump no longer requires a Bonus action.
 Range: Self
Unarmed Strike Monk.webp
Unarmed Strike Unarmed Strike ()
Damage: 4~7

Swiftly strike an enemy as a bonus action.

 Melee: 1.5 m / 5  ft

Allies[edit | edit source]