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Goblin Boss: Difference between revisions

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| passives = Crude Frenzy, Darkvision, Opportunity Attack
| passives = Crude Frenzy, Darkvision, Opportunity Attack
| t passives = Crude Frenzy, Darkvision, Fury of the Small, Opportunity Attack
| t passives = Crude Frenzy, Darkvision, Fury of the Small, Opportunity Attack
| nostore = y
| stats = Goblin_Boss
}}
}}
'''Goblin Bosses''' are generic [[Goblin|goblin]] NPCs and enemies found throughout the [[High Hall]] in [[Act Three]].
'''Goblin Bosses''' are generic [[Goblin|goblin]] NPCs and enemies found throughout the [[High Hall]] in [[Act Three]].

Revision as of 19:10, 23 January 2025

Goblin Bosses are generic goblin NPCs and enemies found throughout the High Hall in Act Three.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Goblin Scimitar
Damage: 3~8
D6 Slashing.png
1d6 + 2Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Reckless Warcry.webp
Reckless Warcry Reckless Warcry ()
Increase your Strength by 3, at the cost of decreasing your Armour Class by 1.
AoE: 15 m / 50 ft (Radius)
Generic Damage.webp
Throw Stone Throw Stone ()
Damage: 2~5

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Loot

Known goblin bosses