Primal Stampede: Difference between revisions
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| summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone. | | summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone. | ||
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | | description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | ||
| extra description = Available only when {{Cond|Rage|Raging}}. | |||
Available only when {{Cond|Rage|Raging}}. | |||
| image = Primal Stampede.webp | | image = Primal Stampede.webp | ||
| cost = action, movement | | cost = action, movement | ||
| damage = | | damage = 1d4 | ||
| damage type = Bludgeoning | |||
| damage modifier = Strength | |||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
Line 13: | Line 14: | ||
| aoe ft = 30 | | aoe ft = 30 | ||
| attack roll = yes | | attack roll = yes | ||
| save = STR | |||
| save dc = 10 + [[Strength]] modifier | |||
| recharge = | | recharge = | ||
| condition = Prone | | condition = Prone | ||
| condition save = | | condition save = Strength | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = | | condition dc = 10 + [[Strength]] modifier | ||
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | | warning = Doesn't provoke Opportunity Attacks. | ||
| notes = * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | |||
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to be knocked Prone. | |||
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | * Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit. | * Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit. |
Latest revision as of 15:54, 2 May 2024
Primal Stampede is a Wildheart Barbarian action only available while using , allowing you charge in a line dealing damage to all enemies and knocking them prone.
Description
Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierBludgeoning damage and knocks targets .
Available only when .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 1d4 (1~4) + Strength modifier Bludgeoning damage
- Details:
- Attack roll
- Range: 9 m / 30 ft
- STR Save (DC 10 + Strength modifier)
Condition: Prone
Duration: 2 turns
DC 10 + Strength modifier Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Notes
- There is no Saving throw to avoid being knocked .
- As of Patch 5, there is now a 10+Strength modifier DC that victims must fail to be knocked Prone.
- Hits all enemies within a 2 m / 7 ft radius along the charge path.
- Uses an unarmed attack roll and hence benefits from the Tavern Brawler feat to greatly improve the chance to hit.