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{{SpoilerWarning}}
{{Location page
The Mind Flayer Colony is a [[List of Locations|location]] under the [[Moonrise Towers Prison]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. This area is accessed by jumping down into a tower after the initial [[Ketheric Thorm]] fight on the [[Moonrise Towers Rooftop]].
| prefix = The
| name = Mind Flayer Colony
| alt name =
| image = Rick-van-den-berg-rick-vdberg-larian-bg3-act2-mindflayercolony-01.webp
| image description = The Mind Flayer Colony
| act = two
| summary = It is located under the [[Moonrise Towers Prison]] in the [[Shadow-Cursed Lands]].
| region prefix = the
| region = Shadow-Cursed Lands
| north =
| west =
| east =
| south =
}}
[[File:MindFlayerColonyMap.png|thumb|400px|Map of the Mind Flayer Colony]]
== Access ==
This area is accessed by jumping down into a tower after the fight against {{CharLink|Ketheric Thorm}} on the [[Moonrise Towers Rooftop]]. When arriving from the Moonrise Towers Rooftop, the party must destroy the membrane to move forward. The colony has many intellect devourers running around, which will only become hostile if a fight breaks out nearby.


[[File:MindFlayerColonyMap.png|right|thumb|Map of the Mind Flayer Colony]]
While inside the Mind Flayer Colony, the party cannot fast-travel to a [[Waypoint]] or go to [[camp]].


When arriving from the Moonrise Towers Rooftop, destroy the membrane and move forward. The colony has many intellect devourers running around, which will only become hostile if a fight breaks out nearby.
== Points of interest ==
 
== Overview ==


=== Morgue ===
=== Morgue ===


The morgue is run by [[Chop]], a strange bugbear who butchers humanoids to create new [[Intellect Devourer|intellect devourers]].
The morgue is run by {{CharLink|Chop}}, a strange bugbear who butchers humanoids to create new [[Intellect Devourer]]s.  
 
[[Us]] can be found imprisoned here if it was not destroyed on the [[Nautiloid]]. After talking to Us, you can convince Chop to give you a [[Morgue Cage Key]] with a successful{{Ability check|Persuasion|14}}, {{Ability check|Intimidation|18}}, or Illithid Wisdom. If freed, Us will reward the player with the item [[Summon Us]].


If the player threatens to kill Chop, he will respond as though he wants the player to kill him. Despite this, attacking him will still make Chop and the surrounding intellect devourers (except for Us) hostile. Nonetheless, Chop will comment that he is "free at last" as he is killed. The intellect devourers outside of the morgue will remain neutral.
{{CharLink|Us}} can be found imprisoned here if it was not killed on the [[Nautiloid]]. After talking to Us, the party can convince Chop to give a Morgue Cage Key with a successful{{Ability check|Persuasion|14}}, {{Ability check|Intimidation|18}}, or Illithid Wisdom. If freed, Us will reward the party with the item {{SmRarityItem|Summon Us}}.


=== Necrotic Laboratory ===
If the party threatens to kill Chop, he will respond as though he wants the party to kill him. Despite this, attacking him will still make Chop and the surrounding intellect devourers (except for Us) hostile. Nonetheless, Chop will comment that he is "free at last" as he is killed. The intellect devourers outside of the morgue will remain neutral.
Balthazar's necrotic laboratory can be found in the south-east of the map, at {{Coords|715|-49}}. When you enter the area, a battle with a large number of undead will commence, including: 1× Death Shepherd, 4× Winged Horror, 4× Greater Zombie, and 6× Zombie.


Further southeast is a [[Brain Mapping Puzzle|brain mapping puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, you must connect each to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle will give access to the [[Blade of Oppressed Souls]] and the [[Waking Mind]]. Beside the Waking Mind is a skeleton{{Coords|750|-138}} with the [[Circlet of Mental Anguish]] and [[Braindrain Gloves]].
=== Necrotic laboratory ===
{{hatnote|Main article: [[Necrotic Laboratory]]}}
Balthazar's Necrotic Laboratory can be found in the south-east of the map, at {{Coords|715|-49}}. When entering the area, a battle with a large number of undead will commence, including: 1× Death Shepherd, 4× Winged Horror, 4× Greater Zombie, and 6× Zombie.


The Mind-Archive Interface at {{Coords|699|-117}} allows you to talk to the brain jars found scattered across the area.
Further southeast is a [[Brain Mapping Puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, each mental faculty must be connected to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle will grant the [[Inspiration|Inspirational Event]] '''Brain Blast!''' ([[Sage]]) and access to the {{SmRarityItem|Blade of Oppressed Souls}} and the {{SmRarityItem|Waking Mind}}. Beside the Waking Mind is a skeleton{{Coords|750|-138}} with the {{SmRarityItem|Circlet of Mental Anguish}} and {{SmRarityItem|Braindrain Gloves}}.
* The Waking Mind found behind the brain mapping puzzle can grant a permanent buff: [[Githzerai Mind Barrier]].
* The [[True Mind]], [[Willing Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]] brain jars elsewhere in the Colony, as well as the [[Dark Mind]] and [[Slave Mind]] brain jars from the [[Nautiloid]], will only give dialogue.


[[Mol's Eyepatch]] and a [[Prayer for Forgiveness|note]] concerning Enver Gortash and The Dark Urge can be found on a table near the mind-archive interface.
The Mind-Archive Interface at {{Coords|699|-117}} allows to talk to the brain jars found scattered across the area.
* The {{SmRarityItem|Waking Mind}} found behind the brain mapping puzzle can grant a permanent buff: [[Githzerai Mind Barrier]].
* The {{SmRarityItem|True Mind}}, {{SmRarityItem|Willing Mind}}, {{SmRarityItem|Butchered Mind}}, {{SmRarityItem|Closed Mind}} and {{SmRarityItem|Fresh Mind}} brain jars elsewhere in the Colony, as well as the {{SmRarityItem|Dark Mind}} and {{SmRarityItem|Slave Mind}} brain jars from the [[Nautiloid]], will only give dialogue.


=== Tadpoling Centre ===
[[Mol's Eyepatch]] and a [[Prayer for Forgiveness|note]] shedding some light on The Dark Urge can be found on a table near the mind-archive interface.


[[Zevlor]] can be found here for the [[Find Zevlor]] quest. There is a long room filled with pods; some contain non-hostile humanoid characters, including Zevlor, while others contain [[mind flayers]]. A Neural Apparatus at {{Coords|689|17}} gives the player a choice between purging all of the pods (illithid and humanoid alike) and opening them all.  
=== Tadpoling centre ===
{{hatnote|Main Article: [[Tadpoling Centre]]}}
Tadpoling Centre is a roughly-round room filled with [[Mind Flayer Pod]]s; some contain non-hostile humanoid characters, including Zevlor ({{Quest|Find Zevlor}} quest), while others contain [[Mind Flayer]]s. A [[Neural Apparatus]] at {{Coords|689|17}} gives the party a choice between purging all of the pods (illithid and humanoid alike) and opening them all.  


If the player chooses to purge the pods, Zevlor will die; if they open the pods, they must fight several mind flayers and intellect devourers (though the newly-freed NPCs will fight alongside the player, providing significant aid.)
If the party chooses to purge the pods, Zevlor will die; if they open the pods, they must fight several mind flayers and intellect devourers (though the newly-freed NPCs will fight alongside the party, providing significant aid.)


Zevlor and the other survivors can potentially turn hostile if they are damaged by the player, including via spell AOE effects such as Cloud of Daggers or Flame Wall.
Zevlor and the other survivors can potentially turn hostile if they are damaged by the party, including via spell AOE effects such as Cloud of Daggers or Flame Wall.


In the next area (Brine pools room), {{CharLink|Mizora}} is stuck in a pod. The party may free her in order to advance {{Quest|The Blade of Frontiers}}, Wyll's companion quest.


In the next area, [[Mizora]] is stuck in a pod. The player may free her in order to advance [[The Blade of Frontiers]], Wyll's companion quest.
Mizora's pod has its own controls. The left is "annihilate," the right is "unleash", each requires {{Ability check|Arcana|10}} to decipher its function. If freeing Mizora and Wyll being in the party, the cambion may reward them ({{Ability check|Persuasion|14}} required), giving Wyll the {{SmRarityItem|Infernal Rapier}}. '''Killing Mizora via the "annihilate" button results in Wyll dying as well'''.


The left control is "annihilate," the right one is "release":
Interacting with the brine pool near Mizora ({{Ability check|Perception|16}}) yields a {{SmRarityItem|Mind Flayer Parasite Specimen}}.
* If Mizora is freed and Wyll is in the party, Mizora may be persuaded (DC 14) for a reward; this results in her giving Wyll the [[Infernal Rapier]], a unique Very Rare rapier.
* Killing Mizora via the "annihilate" button results in Wyll dying as well.


=== Barracks ===
=== Barracks ===
In the north-eastern corner of the colony are the barracks, where the party will meet [[Kressa Bonedaughter]] and her Skull Lashers. Kressa will recognise [[The Dark Urge]], and can recount some of their history while under her care in the colony. After some dialogue, battle commences with Kressa and her crew. The player may fight them or deceive them.  
In the north-eastern corner of the colony are the barracks, where the party will meet {{CharLink|Kressa Bonedaughter}} and her Skull Lashers. After brief dialogue, it's possible to fight against Kressa or convince her to stand down with a successful {{Ability check|Deception|21}}. If friendly, Kressa can be persuaded ({{Ability check|Persuasion|18}}) to grant her blessing, {{Condition inline|Myrkul's Gift}}, to each party member that speaks to her. Only one check is needed for the whole party.  


There are also several notes in the area that can shed light on The Dark Urge.
Kressa will recognise [[The Dark Urge]], if present and undisguised, and recall the time spent under her ''care'' in the colony. This conversation inevitably leads to combat.


===Notable characters===
In the chambers are also several notes in the area that can shed light on The Dark Urge.
{{div col}}
* [[Chop]]
* [[Us]]
* [[Kressa Bonedaughter]]
* [[Zevlor]]
* [[Gauntlet Yeva]]
* [[Mizora]]
* [[Ketheric Thorm]]
* [[Balthazar]] (conditional)
* [[Enver Gortash]]
* [[Orin]]
{{div col end}}
 
=== Related quests ===
{{div col}}
* [[Lift the Shadow Curse]]
* [[Defeat Ketheric Thorm]]
* [[Find Mol]]
* [[Find Zevlor]]
* [[The Grand Duke]]
* [[Embrace Your Potential]]
* [[The Wizard of Waterdeep]]
* [[The Blade of Frontiers]]
* [[The Urge]]
{{div col end}}


== Advance to Ketheric Thorm ==
== Advance to Ketheric Thorm ==
{{main|Defeat Ketheric Thorm}}
{{main|Defeat Ketheric Thorm}}
[[File:Rick-van-den-berg-rick-vdberg-larian-bg3-act2-mindflayercolony-01.webp|right|400px]]To the east is the big showdown with [[Ketheric Thorm]]. Before descending down the lift use the Restoration Pod to the right of the lift to get a free [[Long Rest]].
To the east is a lift. Before descending down the lift the party can use the Restoration Pod to the right of the lift to receive the benefits of a [[Long Rest]].


A cutscene will then play, wherein the player will see [[Ketheric Thorm]], [[Enver Gortash|Gortash]] and [[Orin]], learn of their plans, and meet [[the Netherbrain]], thus discovering the true identity of the [[Absolute]]. If [[Gale]] is in the party, the player will have the option to allow him to explode the Netherese Orb; this will kill the Netherbrain, all three Chosen, and your party, resulting in a very early endgame and the credits rolling. If this action is not taken and the party remains unexploded, this cutscene continues with the Elder Brain infecting [[Ulder Ravengard|Duke Ravengard]] with a Tadpole, before the Chosen of the [[Dead Three]] unleash their assault on Baldur's Gate.
A cutscene will then play, wherein the party will watch {{CharLink|Ketheric Thorm}}, {{CharLink|Enver Gortash}} and {{CharLink|Orin|Orin the Red}}, learn of their plans, and see the [[Netherbrain]], thus discovering the true identity of the [[Absolute]]. If {{CharLink|Gale}} is in the party, there will be the option to allow him to explode the Netherese Orb; this will kill the Netherbrain, all three Chosen, and the whole party, resulting in a very early endgame. If this action is not taken and the party remains unexploded, this cutscene continues with the Elder Brain infecting {{CharLink|Ulder Ravengard|Duke Ravengard}} with a Tadpole, before the Chosen of the [[Dead Three]] unleash their assault on Baldur's Gate.


=== Fight with Ketheric ===
=== Fight with Ketheric ===
When the second fight with Ketheric starts, Ketheric will begin by calling on [[Myrkul]] for aid. Ketheric remains invulnerable so long as he has the [[Dame Aylin|Nightsong]] captured. The player's initial goal is to free Nightsong with the Help action, as she is trapped inside a soul cage by Ketheric.  
If the party passes multiple Persuasion and/or Intimidation checks both atop Moonrise Towers and in the Mind Flayer Colony, asking him to repent, the first half of his fight in the Mind Flayer Colony will be skipped as Ketheric gives himself to Myrkul.  


After the battle will be a series of cutscenes. The player will be teleported back to [[Moonrise Towers]] ground floor, where they can speak with some of the characters met in the [[Shadow-Cursed Lands]] before heading west to Baldur's Gate. This is the end of [[Act Two]].
Otherwise, when the second fight with Ketheric starts, Ketheric will begin by calling on {{CharLink|Myrkul}} for aid. Ketheric remains invulnerable so long as he has the {{CharLink|Dame Aylin|Nightsong}} captured. The party's initial goal is to free Nightsong with the Help action, as she is trapped inside a soul cage by Ketheric.
 
See [[Ketheric Thorm/Combat]] for details of this battle.
 
After the battle there will be a series of cutscenes. The party will be teleported back to [[Moonrise Towers]] ground floor, where they can speak with some of the characters met in the [[Shadow-Cursed Lands]] before heading west to Baldur's Gate. This is the end of [[Act Two]]. It is possible to travel to the [[Last Light Inn]] and talk with the remaining characters there.
 
==Notable characters==
{{div col}}
* {{MdCharLink|Balthazar}} (conditional)
* {{MdCharLink|Chop}}
* {{MdCharLink|Enver Gortash}}
* {{MdCharLink|Ketheric Thorm}}
* {{MdCharLink|Kressa Bonedaughter}}
* {{MdCharLink|Mizora}}
* {{MdCharLink|Orin|Orin the Red}}
* {{MdCharLink|Shuurga}}
* {{MdCharLink|Us}}
* {{MdCharLink|Yeva}}
* {{MdCharLink|Zevlor}}
{{div col end}}
 
== Related quests ==
{{div col}}
* {{Quest|Defeat Ketheric Thorm}}
* {{Quest|Embrace Your Potential}}
* {{Quest|Find Mol}}
* {{Quest|Find Zevlor}}
* {{Quest|Lift the Shadow Curse}}
* {{Quest|The Blade of Frontiers}}
** {{SubQuest|The Grand Duke}}
* {{Quest|The Urge}}
* {{Quest|The Wizard of Waterdeep}}
{{div col end}}


==Notable loot==
==Notable loot==
Line 93: Line 114:
=== Quest rewards ===
=== Quest rewards ===
* {{MdRarityItem|Infernal Rapier}} - Given by Mizora
* {{MdRarityItem|Infernal Rapier}} - Given by Mizora
* {{MdRarityItem|Ketheric's Netherstone}} - Looted from Ketheric Thorm
* {{MdRarityItem|Ketheric's Shield}} - Looted from Ketheric Thorm
* {{MdRarityItem|Ketheric's Warhammer}} - Looted from Ketheric Thorm
* {{MdRarityItem|Ketheric's Warhammer}} - Looted from Ketheric Thorm
* {{MdRarityItem|Ketheric's Shield}} - Looted from Ketheric Thorm
* {{MdRarityItem|Reaper's Embrace}} - Looted from Ketheric Thorm
* {{MdRarityItem|Reaper's Embrace}} - Looted from Ketheric Thorm
* {{MdRarityItem|Ketheric's Netherstone}} - Looted from Ketheric Thorm


=== Other ===
=== Other ===
* {{MdRarityItem|Blade of Oppressed Souls}} - Found in the Necrotic Laboratory after solving the brain puzzle
* {{MdRarityItem|Braindrain Gloves}} - Can be looted from a skeleton near Necrotic Laboratory {{Coords|748|-141}}
* {{MdRarityItem|Circlet of Mental Anguish}} - Can be looted from a skeleton in the Necrotic Laboratory {{Coords|748|-141}}
* {{MdRarityItem|Myrkulite Scourge}} - Looted from Kressa Bonedaughter
* {{MdRarityItem|Myrkulite Scourge}} - Looted from Kressa Bonedaughter
* {{MdRarityItem|Summon Us}} - Given by Us
* {{MdRarityItem|Summon Us}} - Given by Us
* {{MdRarityItem|Resonance Stone}} - Found in Balthazar's necrotic laboratory
* {{MdRarityItem|Resonance Stone}} - Found in Balthazar's necrotic laboratory
* {{MdRarityItem|Blade of Oppressed Souls}} - Found in the Necrotic Laboratory after solving the brain puzzle
* {{MdRarityItem|Waking Mind}} - Found in the Necrotic Laboratory after solving the brain puzzle
* {{MdRarityItem|Waking Mind}} - Found in the Necrotic Laboratory after solving the brain puzzle
* {{MdRarityItem|Braindrain Gloves}} - Can be looted from a skeleton near Necrotic Laboratory {{Coords|748|-141}}
* {{MdRarityItem|Circlet of Mental Anguish}} - Can be looted from a skeleton in the Necrotic Laboratory {{Coords|748|-141}}


== See also ==
== See also ==
Line 112: Line 133:
==Notes==
==Notes==
{{notebegin}}
{{notebegin}}
* The player can overhear Chop from the [[Oubliette]], suggesting that the Morgue and Oubliette share a wall. However, the Mind Flayer Colony cannot be accessed until the end of Act Two, and the player character will note aloud that there's no way through.
* It's possible to overhear Chop from the [[Oubliette]], suggesting that the Morgue and Oubliette share a wall. However, the Mind Flayer Colony cannot be accessed until the end of Act Two, and the player character will note aloud that there's no way through.
{{noteend}}
{{noteend}}


{{NavAct2Finale|nocat=1}}
{{Mind Flayer Colony}}
[[Category:Locations]]
[[Category:Act Two Locations]]

Latest revision as of 09:33, 18 August 2024

The Mind Flayer Colony is a Location within the Shadow-Cursed Lands in Act Two of Baldur's Gate 3. It is located under the Moonrise Towers Prison in the Shadow-Cursed Lands.
Map of the Mind Flayer Colony

Access[edit | edit source]

This area is accessed by jumping down into a tower after the fight against Ketheric Thorm Ketheric Thorm on the Moonrise Towers Rooftop. When arriving from the Moonrise Towers Rooftop, the party must destroy the membrane to move forward. The colony has many intellect devourers running around, which will only become hostile if a fight breaks out nearby.

While inside the Mind Flayer Colony, the party cannot fast-travel to a Waypoint or go to camp.

Points of interest[edit | edit source]

Morgue[edit | edit source]

The morgue is run by Chop Chop, a strange bugbear who butchers humanoids to create new Intellect Devourers.

Us Us can be found imprisoned here if it was not killed on the Nautiloid. After talking to Us, the party can convince Chop to give a Morgue Cage Key with a successful DC 14 Persuasion check, DC 18 Intimidation check, or Illithid Wisdom. If freed, Us will reward the party with the item Summon Us.

If the party threatens to kill Chop, he will respond as though he wants the party to kill him. Despite this, attacking him will still make Chop and the surrounding intellect devourers (except for Us) hostile. Nonetheless, Chop will comment that he is "free at last" as he is killed. The intellect devourers outside of the morgue will remain neutral.

Necrotic laboratory[edit | edit source]

Main article: Necrotic Laboratory

Balthazar's Necrotic Laboratory can be found in the south-east of the map, at X: 715 Y: -49. When entering the area, a battle with a large number of undead will commence, including: 1× Death Shepherd, 4× Winged Horror, 4× Greater Zombie, and 6× Zombie.

Further southeast is a Brain Mapping Puzzle, consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, each mental faculty must be connected to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle will grant the Inspirational Event Brain Blast! (Sage) and access to the Blade of Oppressed Souls and the Waking Mind. Beside the Waking Mind is a skeletonX: 750 Y: -138 with the Circlet of Mental Anguish and Braindrain Gloves.

The Mind-Archive Interface at X: 699 Y: -117 allows to talk to the brain jars found scattered across the area.

Mol's Eyepatch and a note shedding some light on The Dark Urge can be found on a table near the mind-archive interface.

Tadpoling centre[edit | edit source]

Main Article: Tadpoling Centre

Tadpoling Centre is a roughly-round room filled with Mind Flayer Pods; some contain non-hostile humanoid characters, including Zevlor (Find Zevlor Find Zevlor quest), while others contain Mind Flayers. A Neural Apparatus at X: 689 Y: 17 gives the party a choice between purging all of the pods (illithid and humanoid alike) and opening them all.

If the party chooses to purge the pods, Zevlor will die; if they open the pods, they must fight several mind flayers and intellect devourers (though the newly-freed NPCs will fight alongside the party, providing significant aid.)

Zevlor and the other survivors can potentially turn hostile if they are damaged by the party, including via spell AOE effects such as Cloud of Daggers or Flame Wall.

In the next area (Brine pools room), Mizora Mizora is stuck in a pod. The party may free her in order to advance The Blade of Frontiers The Blade of Frontiers, Wyll's companion quest.

Mizora's pod has its own controls. The left is "annihilate," the right is "unleash", each requires DC 10 Arcana check to decipher its function. If freeing Mizora and Wyll being in the party, the cambion may reward them ( DC 14 Persuasion check required), giving Wyll the Infernal Rapier. Killing Mizora via the "annihilate" button results in Wyll dying as well.

Interacting with the brine pool near Mizora ( DC 16 Perception check) yields a Mind Flayer Parasite Specimen.

Barracks[edit | edit source]

In the north-eastern corner of the colony are the barracks, where the party will meet Kressa Bonedaughter Kressa Bonedaughter and her Skull Lashers. After brief dialogue, it's possible to fight against Kressa or convince her to stand down with a successful DC 21 Deception check. If friendly, Kressa can be persuaded ( DC 18 Persuasion check) to grant her blessing, Myrkul's Gift Myrkul's Gift, to each party member that speaks to her. Only one check is needed for the whole party.

Kressa will recognise The Dark Urge, if present and undisguised, and recall the time spent under her care in the colony. This conversation inevitably leads to combat.

In the chambers are also several notes in the area that can shed light on The Dark Urge.

Advance to Ketheric Thorm[edit | edit source]

Main article: Defeat Ketheric Thorm

To the east is a lift. Before descending down the lift the party can use the Restoration Pod to the right of the lift to receive the benefits of a Long Rest.

A cutscene will then play, wherein the party will watch Ketheric Thorm Ketheric Thorm, Enver Gortash Enver Gortash and Orin Orin the Red, learn of their plans, and see the Netherbrain, thus discovering the true identity of the Absolute. If Gale Gale is in the party, there will be the option to allow him to explode the Netherese Orb; this will kill the Netherbrain, all three Chosen, and the whole party, resulting in a very early endgame. If this action is not taken and the party remains unexploded, this cutscene continues with the Elder Brain infecting Ulder Ravengard Duke Ravengard with a Tadpole, before the Chosen of the Dead Three unleash their assault on Baldur's Gate.

Fight with Ketheric[edit | edit source]

If the party passes multiple Persuasion and/or Intimidation checks both atop Moonrise Towers and in the Mind Flayer Colony, asking him to repent, the first half of his fight in the Mind Flayer Colony will be skipped as Ketheric gives himself to Myrkul.

Otherwise, when the second fight with Ketheric starts, Ketheric will begin by calling on Myrkul Myrkul for aid. Ketheric remains invulnerable so long as he has the Dame Aylin Nightsong captured. The party's initial goal is to free Nightsong with the Help action, as she is trapped inside a soul cage by Ketheric.

See Ketheric Thorm/Combat for details of this battle.

After the battle there will be a series of cutscenes. The party will be teleported back to Moonrise Towers ground floor, where they can speak with some of the characters met in the Shadow-Cursed Lands before heading west to Baldur's Gate. This is the end of Act Two. It is possible to travel to the Last Light Inn and talk with the remaining characters there.

Notable characters[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Quest items[edit | edit source]

Quest rewards[edit | edit source]

Other[edit | edit source]

See also[edit | edit source]

Notes[edit | edit source]

  • It's possible to overhear Chop from the Oubliette, suggesting that the Morgue and Oubliette share a wall. However, the Mind Flayer Colony cannot be accessed until the end of Act Two, and the player character will note aloud that there's no way through.