Orin/combat: Difference between revisions

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(Added Allies and Attacks/Abilities sections, reorganized other sections, added her unique Slayer form stats)
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{{Tab
{{Tab
|one=Orin
|one=Orin
|one-name=Orin
|one-name=Overview
|two=Orin/combat
|two=Orin/combat
|two-name=Combat
|two-name=Combat
}}
}}
{{Infobox statistics
{{Infobox creature
| name = Orin the Red
| name = Orin the Red
| image = Edward-vanderghote-orin.webp
| image = Edward-vanderghote-orin.webp
| imagesize = 0.7
 
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| armour_class = 20
| ac = 20
| hit_points = 145
| hp = 145
| hit_points_tactician = 208
| t hp = 208
| movement_speed_meters =
| weight kg = 75
| movement_speed_feet =
 
| weight_kg = 75
| hidden level = 12
| weight_lb = 150
 
| hiddenlevel = 12
| str = 18
| str = 18
| dex = 22
| dex = 22
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| wis = 16
| wis = 16
| cha = 19
| cha = 19
| dex_save_proficiency = yes
 
| int_save_proficiency = yes
| dex save prof = yes
| int save prof = yes
 
| initiative = +7
| initiative = +7


| condition1_name = Legendary Resistance: Incapacitation
| t conditions = Legendary Resistance: Incapacitation
| condition1_description = +10 to your next saving throw against being Incapacitated.
 
| condition1_mode = Tactician
| passives =  
Darkvision,
Fast Hands,
Evasion,
Uncanny Dodge,
Reliable Talent,
Perfect Sentry,
Magic Resistance,
Immutable Form,
Exploit Weakness @ Bloodthirst,
Improved Critical @ Bloodthirst,
Crimson Weapon @ Crimson Mischief,
Prey Upon the Weak @ Crimson Mischief,
Ambusher (+1) @ Studded Leather Armour +2,
Superior Padding (-1) @ Studded Leather Armour +2,


| feature1_name = Ambusher (+1)
| t passives =
| feature1_description = +1 to Initiative rolls.
Darkvision,
| feature1_item = Studded Leather Armour +2
Fast Hands,
| feature2_name = Crimson Weapon
Evasion,
| feature2_description = Add your ability modifier to the damage of offhand attacks.
Uncanny Dodge,
| feature2_item = Crimson Mischief
Reliable Talent,
| feature3_name = Darkvision
Perfect Sentry,
| feature3_description = Can see in the dark up to 12m.
Magic Resistance,
| feature4_name = Evasion
Immutable Form,
| feature4_description = You receive less damage from spells or effects that require a DEX save.
Exploit Weakness @ Bloodthirst,
| feature5_name = Exploit Weakness
Improved Critical @ Bloodthirst,
| feature5_description = Creatures hit with Bloodthirst receive Vulnerability to Piercing damage.
Crimson Weapon @ Crimson Mischief,
| feature5_item = Bloodthirst
Prey Upon the Weak @ Crimson Mischief,
| feature6_name = Fast Hands
Ambusher (+1) @ Studded Leather Armour +2,
| feature6_description = You gain an extra Bonus action.
Superior Padding (-1) @ Studded Leather Armour +2,
| feature7_name = Immutable Form
Legendary Action: Murderous Retort
| feature7_description = Immune to having your form changed. +5 to saving throws against being Banished.
| feature8_name = Legendary Action: Murderous Retort
| feature8_description = Use a Legendary Action to immediately strike back at your attacker.
| feature8_mode = Honour
| feature9_name = Improved Critical
| feature9_description = The number you need to roll a critical hit while attacking is reduced by 1.
| feature9_item = Bloodthirst
| feature10_name = Magic Resistance
| feature10_description = Advantage on saving throws against spells and other magical effects.
| feature11_name = Opportunity Attack
| feature11_description = Automatically attack an enemy moving out of your reach.
| feature12_name = Perfect Sentry
| feature12_description = Cannot be Surprised.
| feature13_name = Prey Upon the Weak
| feature13_description = Crimson Mischief deals an extra 1d4 Piercing damage against targets with 50% or fewer hit points.
| feature13_item = Crimson Mischief
| feature14_name = Reliable Talent
| feature14_description = Ability checks with proficient skills have a floor of 10.
| feature15_name = Superior Padding
| feature15_description = You take 1 less Bludgeoning damage.
| feature15_item = Studded Leather Armour +2
| feature16_name = Uncanny Dodge
| feature16_description = When an attack hits you, you only take half the usual damage.
}}
}}


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* All [[Slayer]] attacks and abilities. (See [[Slayer#Attacks_and_Abilities]])
* All [[Slayer]] attacks and abilities. (See [[Slayer#Attacks_and_Abilities]])


{{Feature box|Sanguine Animation}}


{{Feature box|name=Sanguine Animation|image name=Let the Slaughter Begin.webp|* Nearby Blood surfaces transform into [[Bloodmarrow Skeleton]]s under your control.
===Humanoid Form===
{{Feature box|Shroud Self}}


{{Range|m=16|ft=53}}
{{Feature box|Unsettling Visage}}


{{Action}}}}


===Humanoid Form===
{{UnderConstruction|section}}


== Allies ==
== Allies ==
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* [[Death's Head of Bhaal Fustian]]
* [[Death's Head of Bhaal Fustian]]
* [[Invoker of Bhaal Hivune]]
* [[Invoker of Bhaal Hivune]]
* [[Reaper of Bhaal Liya]]
* [[Reaper of Bhaal Liya]]
* [[Reaper of Bhaal Snirr]]
* [[Reaper of Bhaal Snirr]]
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* [[Reaper of Bhaal Eglantine]]
* [[Reaper of Bhaal Eglantine]]
* [[Reaper of Bhaal Dhoria]]
* [[Reaper of Bhaal Dhoria]]
* [[Boon of Bhaal]] (Only while [[Reaper of Bhaal|Reapers of Bhaal]] are chanting)
* [[Boon of Bhaal]] (Only while [[Reaper of Bhaal|Reapers of Bhaal]] are chanting)


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===Regular Encounter===
===Regular Encounter===
Orin can be fought at the [[Bhaal Temple]] in the [[Undercity Ruins]].  For the fight, she will take the form of the Slayer (see [[Slayer]] for a list of its attacks). Orin will begin the fight with either 7 stacks of {{cond|Unstoppable}} on ''Balanced'' difficulty or 12 stacks of {{cond|Unstoppable}} on ''Tactician'' difficulty. These stacks are refreshed by [[Boon of Bhaal]] at the end of every round, so long as at least 1 [[Reaper of Bhaal]] is still chanting.
Orin can be fought at the [[Bhaal Temple]] in the [[Undercity Ruins]].  For the fight, she will take the form of the Slayer (see [[Slayer]] for a list of its attacks). Orin will begin the fight with either 7 stacks of {{cond|Unstoppable}} on ''Balanced'' difficulty or 12 stacks on ''Tactician'' difficulty. These stacks are refreshed by [[Boon of Bhaal]] at the end of every round, so long as at least 1 [[Reaper of Bhaal]] is still chanting.


The 6 [[Reaper of Bhaal|Reapers of Bhaal]] start the battle with {{cond|Sanctuary}} and will continually chant to activate [[Boon of Bhaal]], which is represented by the giant skull over the Chamber's door. The Reapers of Bhaal do not directly participate in the fight until either Orin is defeated or their chanting is disrupted by conditions such as {{cond|Prone}}, {{cond|Silenced}}, {{cond|Hypnotised}}, {{cond|Fearful}}, or {{cond|Stunned}}.
The 6 [[Reaper of Bhaal|Reapers of Bhaal]] start the battle with {{cond|Sanctuary}} and will continually chant to activate [[Boon of Bhaal]], which is represented by the giant skull over the Chamber's door. The Reapers of Bhaal do not directly participate in the fight until either Orin is defeated or their chanting is disrupted by conditions such as {{cond|Prone}}, {{cond|Silenced}}, {{cond|Hypnotised}}, {{cond|Fearful}}, or {{cond|Stunned}}.


Prior to the fight, if the player uses {{SAI|Speak with Dead}} on [[Helena Anchev|Helena Anchev's]] corpse they can discover that she betrayed Orin on [[Sarevok|Sarevok's]] orders. If you tell Orin this and then taunt her further by succeeding a {{Ability Check|Deception|25}}, {{Ability Check|Persuasion|25}}, or {{Ability Check|Religion|25}}, Orin will completely break down. [[Bhaal]] will then forcibly transform her into the Slayer Form, and give her the unique buff {{cond|A Mist Most Scarlet}}.
If Orin didn't kill her [[Rescue Orin's Victim|kidnapping victim]] during the dialogue before the fight, they will be trapped on an Altar in the center of the room. A successful {{Ability Check|Sleight of Hand|25}} to lockpick their chains or using the Altar Key after taking it from Orin will allow them to join the fight on your side.
 
Prior to the fight, if the party uses {{SAI|Speak with Dead}} on [[Helena Anchev|Helena Anchev's]] corpse, which generally requires using the opening at the northeast end of the balcony in order to reach the Orin's bedroom before meeting Orin on the platform, they can discover that she betrayed Orin on [[Sarevok|Sarevok's]] orders. If you tell Orin this and then taunt her further by succeeding a {{Ability Check|Deception|25}}, {{Ability Check|Persuasion|25}}, or {{Ability Check|Religion|25}}, Orin will completely break down. [[Bhaal]] will then forcibly transform her into the Slayer Form, and give her the unique buff {{cond|A Mist Most Scarlet}}.


In Honour mode, she will have {{SAI|Legendary Action: Sanguine Lash}} in her slayer form, allowing her to use {{SAI|Sanguine Lash}} as a reaction once per round. She will also have [[Legendary Resistance: Incapacitation (Condition)|Legendary Resistance]] against being incapacitated. The [[Boon of Bhaal]] gains a legendary action [[Bhaal's Edict]] - if Orin did not use her own legendary actions this turn, the [[Boon of Bhaal]] will force [[Bhaal's Edict]] upon one of your party members. If that party member is unable to kill another creature, they will die upon ending their turn.
In Honour mode, she will have {{SAI|Legendary Action: Sanguine Lash}} in her slayer form, allowing her to use {{SAI|Sanguine Lash}} as a reaction once per round, which she applies only against foes who use melee attacks against her. She will also have [[Legendary Resistance: Incapacitation (Condition)|Legendary Resistance]] against being incapacitated. The [[Boon of Bhaal]] gains a legendary action [[Bhaal's Edict]] - if Orin did not use her Sanguine Lash this turn (i.e. party and allies made no melee attacks against her), the [[Boon of Bhaal]] will force [[Bhaal's Edict]] upon one of your party members. If that party member is unable to kill another creature, they will die upon ending their turn.


===Dark Urge Encounter (The Duel)===
===Dark Urge Encounter (The Duel)===
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If you do not have the Slayer Form, then Orin will fight in her Slayer form. Her version is different from your own slayer form as it does not function like a [[Wildshape]] or [[Polymorph]] - reducing her to 0 hit points will kill her. She will also not be able to use opportunity attacks as the slayer during the duel.
If you do not have the Slayer Form, then Orin will fight in her Slayer form. Her version is different from your own slayer form as it does not function like a [[Wildshape]] or [[Polymorph]] - reducing her to 0 hit points will kill her. She will also not be able to use opportunity attacks as the slayer during the duel.
==Tactics==
This fight principally revolves around reducing Orin's many stacks of {{cond|Unstoppable}}. To accomplish this there are two main strategies:
# By dealing enough separate instances of damage to burn through them all each turn and then applying substantial damage with subsequent attacks on the same turn. The easiest way to remove {{cond|Unstoppable}} is to use spells with many instances of damage such as {{SAI|Magic Missile}} or {{SAI|Scorching Ray}}. Magic Missile is particularly effective since it is guaranteed to hit and doesn't require a clear line of sight. Note that quirks of the initiative order can make accomplishing this more difficult than expected, e.g. if your Magic Missile caster goes last and your high damage party members go first. Thus you may want to go into this battle with flexible strategies, although the likelihood of initiative problems can be reduced by preparing with e.g. [[Elixir of Vigilance]].
# By stopping all the Reapers of Bhaal from chanting, which stops her from refreshing her stacks each turn. The Reapers of Bhaal can't be directly targeted due to {{cond|Sanctuary}} but can be killed with area-of-effect weapons and spells (e.g. [[Smokepowder Arrow]]s, {{SAI|Fireball}}, {{SAI|Ice Storm}}) or disrupted from chanting with conditions such as {{cond|Prone}}, {{cond|Silenced}}, {{cond|Hypnotised}}, {{cond|Fearful}}, or {{cond|Stunned}}. They can also be knocked off the platform with e.g. {{RarityItem|Arrow of Roaring Thunder}}, [[Smokepowder Arrow]]s, and spells like {{SAI|Thunderwave}}. Once all of the Reapers have been eliminated, Orin will no longer be able to refresh her stacks of {{cond|Unstoppable}}, and any remaining ones can be removed through conventional attacks.
Alternatively, on lower difficulty levels the fight can be "cheesed" by knocking Orin off of the platform to instantly kill her.
WARNING: When playing on '''Honour Mode''' be aware that Orin's Sanguine Lash can knock back multiple party members, and if they are near the edge of the abyss this can lead to death.


==Achievements==
==Achievements==
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* Orin's [[Slayer]] form has higher stats than the version used by the [[Dark Urge]].
* Orin's [[Slayer]] form has higher stats than the version used by the [[Dark Urge]].
* While the player needs to read {{RarityItem|Regarding the Slayer}} as [[The Dark Urge]] in order to use {{SAI|Piercing Growl}} in their Slayer form, Orin's version automatically has that ability.
* While the player needs to read {{RarityItem|Regarding the Slayer}} as [[The Dark Urge]] in order to use {{SAI|Piercing Growl}} in their Slayer form, Orin's version automatically has that ability.
 
* Despite its description, {{SAI|Sanguine Animation}} will consume corpses rather than blood surfaces in order to create [[Bloodmarrow Skeleton]]s. Knocking enemies off the platform will leave less corpses for Orin to consume.
* If knocked off the area, Orin will die. Her [[Bloodthirst|Netherstone-Pommelled Bloodthirst]] and Altar Key remain on the floor and are retrievable.
* {{cond|Death Ward}} ''does'' protect party members from [[Bhaal's Edict]], although in this case they lose all of their current buffs and conditions as if they'd briefly died.


[[Category:Combat guides]]
[[Category:Combat guides]]

Latest revision as of 22:22, 1 June 2024


This page focuses on Orin's behavior during turn-based combat gameplay.

Attacks and abilities[edit | edit source]

Slayer Form[edit | edit source]

Let the Slaughter Begin.webp

Nearby Blood surfaces transform into Bloodmarrow Skeletons under your control.
 Range: 16 m / 53 ft

Humanoid Form[edit | edit source]

One with Shadows.webp

Wrap yourself in shadows to become Invisible Invisible
 Range: Self
Generic Control.webp

Exude pure terror, instilling Fear in your foes.
 Range: 9 m / 30 ft


Allies[edit | edit source]

Encounters[edit | edit source]

Regular Encounter[edit | edit source]

Orin can be fought at the Bhaal Temple in the Undercity Ruins. For the fight, she will take the form of the Slayer (see Slayer for a list of its attacks). Orin will begin the fight with either 7 stacks of Unstoppable Unstoppable on Balanced difficulty or 12 stacks on Tactician difficulty. These stacks are refreshed by Boon of Bhaal at the end of every round, so long as at least 1 Reaper of Bhaal is still chanting.

The 6 Reapers of Bhaal start the battle with Sanctuary Sanctuary and will continually chant to activate Boon of Bhaal, which is represented by the giant skull over the Chamber's door. The Reapers of Bhaal do not directly participate in the fight until either Orin is defeated or their chanting is disrupted by conditions such as Prone Prone, Silenced Silenced, Hypnotised Hypnotised, Fearful Fearful, or Stunned Stunned.

If Orin didn't kill her kidnapping victim during the dialogue before the fight, they will be trapped on an Altar in the center of the room. A successful DC 25 Sleight of Hand check to lockpick their chains or using the Altar Key after taking it from Orin will allow them to join the fight on your side.

Prior to the fight, if the party uses Speak with Dead Speak with Dead on Helena Anchev's corpse, which generally requires using the opening at the northeast end of the balcony in order to reach the Orin's bedroom before meeting Orin on the platform, they can discover that she betrayed Orin on Sarevok's orders. If you tell Orin this and then taunt her further by succeeding a DC 25 Deception check, DC 25 Persuasion check, or DC 25 Religion check, Orin will completely break down. Bhaal will then forcibly transform her into the Slayer Form, and give her the unique buff A Mist Most Scarlet A Mist Most Scarlet.

In Honour mode, she will have Legendary Action: Sanguine Lash Legendary Action: Sanguine Lash in her slayer form, allowing her to use Sanguine Lash Sanguine Lash as a reaction once per round, which she applies only against foes who use melee attacks against her. She will also have Legendary Resistance against being incapacitated. The Boon of Bhaal gains a legendary action Bhaal's Edict - if Orin did not use her Sanguine Lash this turn (i.e. party and allies made no melee attacks against her), the Boon of Bhaal will force Bhaal's Edict upon one of your party members. If that party member is unable to kill another creature, they will die upon ending their turn.

Dark Urge Encounter (The Duel)[edit | edit source]

As the Dark Urge, the player will be able to agree to a duel against Orin. The duel will separate you from your companions. Orin will not be granted the Unstoppable feature during the duel and the Boon of Bhaal will not be active. Dying during the duel will not result in an immediate game over, but will impact the personal story of the Dark Urge. Your allies will then start fighting the normal version of the encounter against Orin and her cultists. While Orin will not heal any damage done to her in the duel, she will gain the Unstoppable feature she normally has.

Depending on your choices in Act 2, Orin will have different forms that you can fight against.

If you have been granted the Slayer form, then Orin will fight in her humanoid form. Note that when conversing before the fight, the Urge will have the opportunity to transform into the Slayer through dialogue. If this option is taken, they will be able to transform an additional time during combat (if the form is removed), rather than having to wait for a long rest. While in humanoid form, Orin will dual-wield Crimson Mischief and Bloodthirst. She will also gain one stack of Murderous Strikes per successful hit. After gaining five stacks of Murderous Strikes, she will lose all stacks and be able to use her Deathbringer's Assault to attack seven times. In Honour mode, Orin will use Deathbringers Assault for her reaction with Murderous Retort when it becomes available.

If you do not have the Slayer Form, then Orin will fight in her Slayer form. Her version is different from your own slayer form as it does not function like a Wildshape or Polymorph - reducing her to 0 hit points will kill her. She will also not be able to use opportunity attacks as the slayer during the duel.

Tactics[edit | edit source]

This fight principally revolves around reducing Orin's many stacks of Unstoppable Unstoppable. To accomplish this there are two main strategies:

  1. By dealing enough separate instances of damage to burn through them all each turn and then applying substantial damage with subsequent attacks on the same turn. The easiest way to remove Unstoppable Unstoppable is to use spells with many instances of damage such as Magic Missile Magic Missile or Scorching Ray Scorching Ray. Magic Missile is particularly effective since it is guaranteed to hit and doesn't require a clear line of sight. Note that quirks of the initiative order can make accomplishing this more difficult than expected, e.g. if your Magic Missile caster goes last and your high damage party members go first. Thus you may want to go into this battle with flexible strategies, although the likelihood of initiative problems can be reduced by preparing with e.g. Elixir of Vigilance.
  2. By stopping all the Reapers of Bhaal from chanting, which stops her from refreshing her stacks each turn. The Reapers of Bhaal can't be directly targeted due to Sanctuary Sanctuary but can be killed with area-of-effect weapons and spells (e.g. Smokepowder Arrows, Fireball Fireball, Ice Storm Ice Storm) or disrupted from chanting with conditions such as Prone Prone, Silenced Silenced, Hypnotised Hypnotised, Fearful Fearful, or Stunned Stunned. They can also be knocked off the platform with e.g. Arrow of Roaring Thunder, Smokepowder Arrows, and spells like Thunderwave Thunderwave. Once all of the Reapers have been eliminated, Orin will no longer be able to refresh her stacks of Unstoppable Unstoppable, and any remaining ones can be removed through conventional attacks.

Alternatively, on lower difficulty levels the fight can be "cheesed" by knocking Orin off of the platform to instantly kill her.

WARNING: When playing on Honour Mode be aware that Orin's Sanguine Lash can knock back multiple party members, and if they are near the edge of the abyss this can lead to death.

Achievements[edit | edit source]

A-First Blood.jpg

First Blood
Kill Orin while her cultists are performing their ritual chant.


Notes[edit | edit source]