Greymon: Difference between revisions

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{{Infobox character
{{Infobox creature
|name=Greymon
| name = Corsair Greymon
|level=5
| image = <gallery>
|class=[[Fighter]]
Greymon.PNG|In-game
|image=Greymon.PNG
Portrait Greymon.png|Portrait
|titles=Corsair, Novice of the Absolute
</gallery>
|race=[[Duergar]]
| title = Novice of the Absolute
|role = [[Trader]]
| class = [[Fighter]]
|faction = [[Cult of the Absolute]]
| race = [[Duergar]]
 
| role = [[Trader]]
|module1=
| faction = [[Cult of the Absolute]]
{{Infobox statistics
| size = Medium
|subbox=yes
| type = [[Humanoid]]
|size=Medium
| level = 5
|type=Humanoid
| e hp = 40
|hiddenlevel=5
| hp = 58
|armour_class=12
| t hp = 75
|hit_points=58
| ac = 12
|hit_points_tactician=75
| movement m=7.5
|movement_speed_meters=7.5
| weight kg = 75
|movement_speed_feet=25
| str = 19
|weight_kg=75
| dex = 12
|weight_lb=150
| con = 16
|str=19
| int = 10
|dex=12
| wis = 12
|con=16
| cha = 14
|int=10
| str save prof = yes
|wis=12
| con save prof = yes
|cha=14
| resistances = Poison resistance nm
|str_save_proficiency=yes
| passives = Sunlight Sensitivity, Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Superior Darkvision
|con_save_proficiency=yes
|resistant1=Poison
|feature1_name=Duergar Resilience
|feature1_description=Advantage against Illusions, Charmed, and Paralysed
|feature2_name=Dwarven Resilience
|feature2_description=Advantage against Poison & Resistance to Poison damage
|feature3_name=Extra Attack
|feature3_description=Make an extra attack
|feature4_name=Opportunity Attack
|feature4_description=Automatically attack an enemy moving out of reach
|feature5_name=Sunlight Sensitivity
|feature5_description=While in sunlight, Disadvantage on Attack Rolls and Perception Checks
|feature6_name=Superior Darkvision
|feature6_description=See in the dark up to 24m/80ft
|action1_name=Disarming Attack (Melee)
|action1={{DamageText|1d12+4|Slashing}} + {{DamageText|1d8|Slashing}}. DC 13 STR save to avoid {{cond|Disarmed}}.
|action2_name=Main Hand Attack
|action2={{DamageText|1d12+4|Slashing}} Using {{RarityItem|Greataxe}}.
|action3_name=Lacerate
|action3={{DamageText|1d12+4|Slashing}}. DC 15 CON save to avoid {{cond|Bleeding}}
}}
}}
}}
'''Corsair Greymon''' is a [[Duergar]] [[trader]] who can be found at the [[Grymforge]].
'''Corsair Greymon''' is a [[Duergar]] [[trader]] who can be found at the [[Grymforge]].
 
__notoc__
== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
After boarding the boat from the [[Underdark]] beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player will have to pass a check or attack Greymon and his crew. Passing a {{Ability Check|Athletics|15}} to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergars; this will also garner approval from [[Lae'zel]] and [[Astarion]].  
After boarding the boat from the [[Underdark]] beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew. Passing a {{Ability Check|Athletics|15}} to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergar; this will also garner approval from [[Lae'zel]] and [[Astarion]].  


If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere.
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere.
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* {{mdRarityItem|Shining Staver-of-Skulls}}
* {{mdRarityItem|Shining Staver-of-Skulls}}


== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Greataxe}}
{{Feature box|Enlarge (Duergar)}}
{{Feature box|Disarming Attack (Melee)}}


{{NavUnderdark}}
{{Grymforge}}
[[Category:Duergar]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in Grymforge]]
[[Category:Characters in Act One]]
[[Category:Traders]]
[[Category:Traders]]
[[Category:Duergar]]

Latest revision as of 21:51, 29 June 2024

Corsair Greymon is a Duergar trader who can be found at the Grymforge.

Involvement[edit | edit source]

Act One[edit | edit source]

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew. Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergar; this will also garner approval from Lae'zel and Astarion.

If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere.

Store[edit | edit source]

Corresponds to UND_KC_Trader_Weapons.

Notable items sold[edit | edit source]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Enlarge.webp
Enlarge Enlarge ()

Grow in size to become stronger
 Range: Self
Disarming Attack Melee.webp
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.