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Wisdom: Difference between revisions

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(→‎Ways to increase: Clarify Necromancy of Thay only affecting saving throws.)
 
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== Ways to increase ==
== Ways to increase ==
The following sources can permanently increase a character's Wisdom score:
The following sources can permanently increase a character's Wisdom score:


* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
* [[Necromancy of Thay]]: +1 to Wisdom Saving Throws
* [[Resilient]]: +1 to any chosen ability, up to a maximum of 20
* [[Resilient]]: +1 to any chosen ability, up to a maximum of 20
The [[Necromancy of Thay]] can apply a permanent +1 to a character's Wisdom [[saving throws]], but doesn't affect their Wisdom score itself.


== Related items ==
== Related items ==

Latest revision as of 23:28, 27 November 2024

Wisdom is an ability score, and the primary ability of Clerics and Druids.

Wisdom affects your Animal Handling, Insight, Medicine, Perception, and Survival skills and improves spellcasting for Clerics, Druids, Monks and Rangers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with Saving Throws).

Wisdom modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following sources can permanently increase a character's Wisdom score:

The Necromancy of Thay can apply a permanent +1 to a character's Wisdom saving throws, but doesn't affect their Wisdom score itself.

Related items[edit | edit source]

Affecting Wisdom[edit | edit source]

The following items increase Wisdom while equipped:

The following items reduce Wisdom while equipped:

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Wisdom saving throws:

The following items grant advantage on Wisdom saving throws:

Other effects:

Conditions:

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

Benefiting from Wisdom[edit | edit source]