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{{Location page
| prefix = The
| name = Decrepit Village
| alt name =
| image = Decrepit Village 2.jpg
| image description = Decrepit Village at shores of the Ebonlake
| act = one
| summary = It is located adjacent to the Ebonlake. This area also serves as the access point to the [[Grimforge|Grymforge]] via the skiff at the dock.
| region prefix = the
| region = Underdark
|east = Dread Hollow
|north = Ebonlake Grotto
|west = Selûnite Outpost
|south = Arcane Tower
}}
==Overview==
This village was once home to the [[Clan Ironhand|ironhand gnomes]], but is now uninhabited. The corpses of duergar slavers and the deep gnomes they came to take can be found strewn across the beach.
[[File:Beach.jpg|thumb|The beach adjacent to the Ebonlake]]
[[File:Beach.jpg|thumb|The beach adjacent to the Ebonlake]]
The '''Decrepit Village''' is a [[Location]] in [[Chapter One]]. It is located in the [[Underdark]], adjacent to the Ebonlake.
[[File:Decrepit Village.png|thumb|Another view]]
==Area Information==
 
===Decrepit Village===
This village is the previous home of [[Deep Gnome]]s, who were attacked by [[Duergar]]. A {{SmRarityItem|Spattered Diary}} can be found here, as well as several invisible duerger slavers.
 
When entering the village, the invisible {{CharLink|Gekh Coal}} will trigger a conversation with the party. He and his group can be killed as part of the quest {{Quest|Defeat the Duergar Intruders}} and {{Quest|Avenge Glut's Circle}}. If he is talked down from attacking, the party can help him {{Quest|Find the Missing Boots}}. Coal will not stand down if the player is a Deep Gnome, as he will believe they are a runaway slave.
 
=== Beach ===
The beach at the Decrepit Village contains a Zurkhwood Skiff that serves as the access point to the [[Grymforge]] area.
The beach at the Decrepit Village contains a Zurkhwood Skiff that serves as the access point to the [[Grymforge]] area.


==Waypoint==
===Grymforge===
This location contains the following [[Waypoint]]:
{{hatnote|Main article: [[Grymforge]]}}
The Grymforge can be accessed through taking the skiff at the beach. Note that after entering the Grymforge, long resting twice will automatically fail two quests that occur in the area, so it may be worthwhile resting before travelling.


* Underdark - Beach (X:21, Y:-212)
==Waypoints==
* {{WpCo|Underdark - Beach|21|-212}}
== Related locations==
* {{Loc|Grymforge}}


==Related Quests==
==Notable characters==
* {{MdCharLink|Gekh Coal}}
* {{MdCharLink|Holvik}}
* {{MdCharLink|Garmor}}
* {{MdCharLink|Lurgan}}


* [[Defeat the Duergar Intruders]]
==Related quests==
* [[The Adamantine Forge]]
* {{Quest|Avenge Glut's Circle}}
* {{Quest|Cure the Poisoned Gnome}}
* {{Quest|Defeat the Duergar Intruders}}
* {{Quest|Find the Missing Boots}}
* {{Quest|The Adamantine Forge}}


==Related Locations==
==Notable loot==
*[[Underdark]]
*[[Grymforge]]
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{SmallIcon|Greataxe PlusOne Icon.png}}[[Exterminator's Axe]]
*{{MdRarityItem|Duergar Antidote}} looted from Gekh Coal
*{{SmallIcon|Shortsword PlusOne Icon.png}}[[Shortsword of First Blood]]
*{{MdRarityItem|Exterminator's Axe}} looted from Gekh Coal
*{{MdRarityItem|Shortsword of First Blood}} looted from the corpse of an executed deep gnome at {{coords|73|-187}}
 
=== Hidden Treasure ===
=== Hidden Treasure ===
* Buried Chest: {{coords|-3|-238}} Pass the perception check to notice and dig up this buried chest.
* Buried Chest: {{coords|-3|-238}}, passing the perception check is necessary to notice it.
* Gold Necklace: {{coords|6|-236}}, passing the perception check is necessary to notice the gold necklace hanging off the edge of the makeshift roof.


==Notable NPCs==
{{Underdark}}
*[[Gekh Coal]]
*[[Holvik]]
*[[Novice Garmor]]
*[[Lurgan]]
[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Act One Locations]]

Latest revision as of 20:47, 5 November 2024

Underdark
Ebonlake Grotto
Selûnite Outpost Decrepit Village Dread Hollow
Arcane Tower
The Decrepit Village is a Location within the Underdark in Act One of Baldur's Gate 3. It is located adjacent to the Ebonlake. This area also serves as the access point to the Grymforge via the skiff at the dock.

Overview[edit | edit source]

This village was once home to the ironhand gnomes, but is now uninhabited. The corpses of duergar slavers and the deep gnomes they came to take can be found strewn across the beach.

The beach adjacent to the Ebonlake
Another view

Decrepit Village[edit | edit source]

This village is the previous home of Deep Gnomes, who were attacked by Duergar. A Spattered Diary can be found here, as well as several invisible duerger slavers.

When entering the village, the invisible Gekh Coal Gekh Coal will trigger a conversation with the party. He and his group can be killed as part of the quest Defeat the Duergar Intruders Defeat the Duergar Intruders and Avenge Glut's Circle Avenge Glut's Circle. If he is talked down from attacking, the party can help him Find the Missing Boots Find the Missing Boots. Coal will not stand down if the player is a Deep Gnome, as he will believe they are a runaway slave.

Beach[edit | edit source]

The beach at the Decrepit Village contains a Zurkhwood Skiff that serves as the access point to the Grymforge area.

Grymforge[edit | edit source]

Main article: Grymforge

The Grymforge can be accessed through taking the skiff at the beach. Note that after entering the Grymforge, long resting twice will automatically fail two quests that occur in the area, so it may be worthwhile resting before travelling.

Waypoints[edit | edit source]

  • caption = Underdark - Beach Underdark - Beach X: 21 Y: -212

Related locations[edit | edit source]

Notable characters[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden Treasure[edit | edit source]

  • Buried Chest: X: -3 Y: -238, passing the perception check is necessary to notice it.
  • Gold Necklace: X: 6 Y: -236, passing the perception check is necessary to notice the gold necklace hanging off the edge of the makeshift roof.