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{{PageSeo | {{PageSeo | ||
| description = Wildheart is a subclass of Barbarian. | | description = Wildheart is a subclass of Barbarian. | ||
| image = Wildheart | | image = Class Barbarian Wildheart Badge Icon.png | ||
}} | }} | ||
'''Wildheart''' is one of the [[Barbarian#Level 3|Subclasses]] of [[Barbarian]]. These Barbarians are attuned with nature and the beasts that live in it. Their rages resemble the animals that inspired them. | '''Wildheart''' is one of the [[Barbarian#Level 3|Subclasses]] of [[Barbarian]]. These Barbarians are attuned with nature and the beasts that live in it. Their rages resemble the animals that inspired them. | ||
{{Quote class|{{PAGENAME}}}} | |||
__NOTOC__ | |||
== Subclass features == | |||
{{SubclassNote|Barbarian}} | |||
{{Level header|3}} | |||
{{ | |||
; {{SAI|Speak with Animals|w=40}} | |||
: You can use the 1st Level Spell '''Speak with Animals''' without expending spell slots. | |||
: {{Recharge|Long Rest}} | |||
{{HorizontalRuleImage}} | |||
; Bestial Heart | |||
: Choose a Bestial Heart from the table below. From here on out, every time you gain a level in [[Barbarian]], you may replace your current Bestial Heart with a different one as an optional choice. | |||
{| class=wikitable | {| class="wikitable" | ||
! style="width:120px;" | Bestial Hearts | ! style="width:120px;" scope="col" |Bestial Hearts | ||
! style="width:500px;" | Description | ! style="width:500px;" scope="col" |Description | ||
! style="width:250px; text-align: top;" | Grants | ! style="width:250px; text-align: top;" scope="col" |Grants | ||
|- | |- | ||
| | ! scope="row" |[[Bear Heart]] | ||
|While [[Rage|Raging]], you can use '''Unrelenting Ferocity''', and have [[Resistance]] to [[Damage Types|all damage]] except psychic damage. | |||
|{{SAI|Rage: Bear Heart|w=40}}<br> | |||
{{SAI|Unrelenting Ferocity|w=40}} | |||
|- | |- | ||
| | ! scope="row" |[[Eagle Heart]] | ||
|While [[Rage|Raging]], you can use '''Diving Strike'''. Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use {{SAI|Dash}} as a bonus action. | |||
|{{SAI|Rage: Eagle Heart|w=40}}<br> | |||
{{SAI|Diving Strike|w=40}} | |||
|- | |- | ||
| | ! scope="row" |[[Elk Heart]] | ||
|While [[Rage|Raging]], you can use '''Primal Stampede''', and your [[Movement Speed]] increases by <code>4.5m / 15ft</code>. | |||
|{{SAI|Rage: Elk Heart|w=40}}<br> | |||
{{SAI|Primal Stampede|w=40}} | |||
|- | |- | ||
| | ! scope="row" |[[Tiger Heart]] | ||
|While [[Rage|Raging]], you can use '''Tiger's Bloodlust''', and your jump distance increases by <code>4.5m / 15ft</code>. | |||
|{{SAI|Rage: Tiger Heart|w=40}}<br> | |||
{{SAI|Tiger's Bloodlust|w=40}} | |||
|- | |- | ||
| | ! scope="row" |[[Wolf Heart]] | ||
|While [[Rage|Raging]], you can use '''Inciting Howl''', and your allies have {{Advantage}} on melee {{Attack Roll}}s against enemies within <code>2m / 7ft</code> of you. | |||
|{{SAI|Rage: Wolf Heart|w=40}}<br> | |||
{{SAI|Inciting Howl|w=40}} | |||
|- | |- | ||
|} | |} | ||
; Appearance | |||
: Choose 1 ''(Optional)'' | |||
<gallery widths="170px" heights="170px"> | <gallery widths="170px" heights="170px"> | ||
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</gallery> | </gallery> | ||
{{Level header|6}} | |||
; Animal Aspect | |||
: Choose an Aspect of the Beast from the table below: | |||
{| class=wikitable | {| class="wikitable" | ||
! style="width: | ! style="width:160px;" scope="col" |Aspects of the Beast | ||
! style="width:750px;" | Description | ! style="width:750px;" scope="col" |Description | ||
|- | |- | ||
| | ! scope="row"|{{Pass|Aspect of the Beast: Bear|Bear|w=40}} | ||
|Your carrying capacity is doubled, and you have {{Advantage}} on {{Ability Check|Strength}}s. | |||
|- | |- | ||
| | ! scope="row"|{{Pass|Aspect of the Beast: Chimpanzee|Chimpanzee|w=40}} | ||
|You gain [[Damage_Types#Resistance|Resistance]] to fall damage, and throwing [[Camp Supplies]] {{Cond|Blinded|Blinds}} targets. | |||
|- | |- | ||
| | ! scope="row"|{{Pass|Aspect of the Beast: Crocodile|Crocodile|w=40}} | ||
|Your movement speed increases by <code>3 m / 10 ft</code> while standing in water-based surfaces. On slippery surfaces, you also have {{Advantage}} on {{Saving Throw}}s against being [[prone|knocked prone]]. | |||
|- | |- | ||
| | ! scope="row"|{{Pass|Aspect of the Beast: Eagle|Eagle|w=40}} | ||
|You [[Darkvision (Passive Feature)|see in the dark]] up to <code>12m / 40 ft</code>, and gain {{Advantage}} on {{Ability Check|Perception}}s. | |||
|- | |- | ||
| | ! scope="row"|{{Pass|Aspect of the Beast: Elk|Elk|w=40}} | ||
|Grant yourself and nearby allies (18 m / 60 ft) <code>+1.5 m / +5 ft</code> permanent [[movement speed]]. | |||
|- | |- | ||
| | ! scope="row"|{{Pass|Aspect of the Beast: Honey Badger|Honey Badger|w=40}} | ||
|If you're {{Cond|Poisoned}}, {{Cond|Frightened}} or {{Cond|Charmed}} at the start of your turn, you have a 50% chance to begin [[rage|Raging]] without expending a Rage Charge. | |||
|- | |- | ||
| | ! scope="row"|{{Pass|Aspect of the Beast: Stallion|Stallion|w=40}} | ||
|{{SAI|Dash|Dashing}} grants you {{temp hp}} equal to twice your barbarian level. | |||
|- | |- | ||
| | ! scope="row"|{{Pass|Aspect of the Beast: Tiger|Tiger|w=40}} | ||
|You add an additional [[Strength]] modifier to {{Attack Roll}}s against {{Cond|Bleeding}} or {{Cond|Poisoned}} targets, and gain [[proficiency]] in [[Survival]]. | |||
|- | |- | ||
| | ! scope="row"|{{Pass|Aspect of the Beast: Wolf|Wolf|w=40}} | ||
|You and nearby allies (18 m / 60 ft) add your [[Dexterity]] modifier as a bonus to your {{Ability Check|Stealth}}s. | |||
|- | |- | ||
| | ! scope="row"|{{Pass|Aspect of the Beast: Wolverine|Wolverine|w=40}} | ||
|When you attack a {{Cond|Bleeding}} or {{Cond|Poisoned}} target, you inflict {{Cond|Maimed|Maim}} on them. | |||
|- | |- | ||
|- | |- | ||
|} | |} | ||
{{Level header|8}} | |||
; {{Pass|Land's Stride: Difficult Terrain|w=40}} | |||
: You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down. | |||
; {{Pass|Land's Stride: Advantage|w=40}}* | |||
: You have {{Advantage}} on {{Saving Throw}}s against plants that are magically created to impede your movement. | |||
; {{Pass|Land's Stride: Plants|w=40}}* | |||
: Plant-based surfaces with thorns, spines, or similar hazards no longer harm you. | |||
<nowiki>*</nowiki>Denotes a feature that is not listed anywhere, but is nonetheless granted. | |||
{{Level header|10}} | |||
You may select an additional [[#Level 6|Aspect of the Beast]] to benefit from, in addition to your current Animal Aspect. | |||
==External links== | |||
*{{FRWiki|Path of the Totem Warrior|long}} | |||
{{BarbarianNavbox}} | {{BarbarianNavbox}} | ||
[[Category:Subclasses]] |
Latest revision as of 02:13, 31 July 2024
Wildheart is one of the Subclasses of Barbarian. These Barbarians are attuned with nature and the beasts that live in it. Their rages resemble the animals that inspired them.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Barbarian, in addition to its unique features outlined below.
Level 3
- You can use the 1st Level Spell Speak with Animals without expending spell slots.
- Recharge: Long rest
- Bestial Heart
- Choose a Bestial Heart from the table below. From here on out, every time you gain a level in Barbarian, you may replace your current Bestial Heart with a different one as an optional choice.
Bestial Hearts | Description | Grants |
---|---|---|
Bear Heart | While Raging, you can use Unrelenting Ferocity, and have Resistance to all damage except psychic damage. |
|
Eagle Heart | While Raging, you can use Diving Strike. Foes also have Disadvantage on Opportunity Attacks against you, and you can use as a bonus action. |
|
Elk Heart | While Raging, you can use Primal Stampede, and your Movement Speed increases by 4.5m / 15ft .
|
|
Tiger Heart | While Raging, you can use Tiger's Bloodlust, and your jump distance increases by 4.5m / 15ft .
|
|
Wolf Heart | While Raging, you can use Inciting Howl, and your allies have Advantage on melee Attack rolls against enemies within 2m / 7ft of you.
|
|
- Appearance
- Choose 1 (Optional)
Level 6
- Animal Aspect
- Choose an Aspect of the Beast from the table below:
Aspects of the Beast | Description |
---|---|
Your carrying capacity is doubled, and you have Advantage on Strength checks. | |
You gain Resistance to fall damage, and throwing Camp Supplies targets. | |
Your movement speed increases by 3 m / 10 ft while standing in water-based surfaces. On slippery surfaces, you also have Advantage on Saving throws against being knocked prone.
| |
You see in the dark up to 12m / 40 ft , and gain Advantage on Perception checks.
| |
Grant yourself and nearby allies (18 m / 60 ft) +1.5 m / +5 ft permanent movement speed.
| |
If you're , or at the start of your turn, you have a 50% chance to begin Raging without expending a Rage Charge. | |
temporary hit points equal to twice your barbarian level. | grants you|
You add an additional Strength modifier to Attack rolls against or targets, and gain proficiency in Survival. | |
You and nearby allies (18 m / 60 ft) add your Dexterity modifier as a bonus to your Stealth checks. | |
When you attack a or target, you inflict on them. |
Level 8
- You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
- *
- You have Advantage on Saving throws against plants that are magically created to impede your movement.
- *
- Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
*Denotes a feature that is not listed anywhere, but is nonetheless granted.
Level 10
You may select an additional Aspect of the Beast to benefit from, in addition to your current Animal Aspect.