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Primal Stampede: Difference between revisions
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(Fixed regressions caused by switching from WeaponActionPage to Action Page) |
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Available only when {{Cond|Rage|Raging}}. | Available only when {{Cond|Rage|Raging}}. | ||
| | | image = Primal Stampede.webp | ||
| | | cost = action, movement | ||
| damage = | | damage = amount:1d4, mod:Strength, type:Bludgeoning | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 |
Revision as of 20:37, 28 November 2023
Primal Stampede is a action only available while using , allowing you charge in a line dealing damage to all enemies and knocking them prone.
Description
Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierBludgeoning damage and knocks targets .
Available only when .
Properties
- Cost:
- Action + Movement
- Damage:
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 9 m / 30 ft
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Wildheart
Notes
- There is no Saving throw to avoid being knocked .
- Hits all enemies within a 2 m / 7 ft radius along the charge path.
- Uses an unarmed attack roll and hence benefits from the Tavern Brawler feat to greatly improve the chance to hit.