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Blade of Rime: Difference between revisions
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| description = | | description = | ||
Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface. | Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface. | ||
| extra description = This spell can be cast while you are {{Cond|Silenced|Silenced}}. | |||
This spell can be cast while you are {{Cond|Silenced|Silenced}}. | |||
| image = Blade of Rime.webp | | image = Blade of Rime.webp | ||
| summary ='''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to use their equivalent of {{SAI|Ice Knife}} by expending {{R|ki|forceplural=yes}} instead of Spell Slots. | | summary ='''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to use their equivalent of {{SAI|Ice Knife}} by expending {{R|ki|forceplural=yes}} instead of Spell Slots. |
Revision as of 22:24, 27 April 2024
Blade of Rime is an action that allows a to use their equivalent of by expending Ki Points instead of Spell Slots.
Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6
Cold to anyone nearby. It leaves an ice surface.
This spell can be cast while you are .
Properties
- Cost:
-
Action + 2
Ki Points
- Damage:
-
1d10 (1~10)
Piercing
- +
2d6 (2~12)
Cold
- Details:
-
Attack roll (On Miss: The shard of ice still explodes.)
-
Range: 18 m / 60 ft
-
AoE: 2 m / 7 ft (Radius)
-
Creates Area: Ice
-
DEX Save (Spell save DC)
Area: Ice

Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 3: Way of the Four Elements