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Dexterity: Difference between revisions
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{{quote|Agility, reflexes, and balance.}} | {{quote|Agility, reflexes, and balance.}} | ||
[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons. | [[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons. | ||
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]]. | Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]]. | ||
{{clear}} | {{clear}} | ||
{{TOC|limit=3}} | {{TOC|limit=3}} | ||
== Dexterity modifier chart == | == Dexterity modifier chart == | ||
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset. | ''Baldur's Gate 3'' uses the [[Point Buy]] ruleset. | ||
{{AbilityScoreModifierTable}} | {{AbilityScoreModifierTable}} | ||
== | == Ways to increase == | ||
=== | The following sources permanently increase a character's Dexterity score: | ||
* [[Auntie Ethel's Hair]] permanently increases any chosen ability score by +1 | |||
* The [[Mirror of Loss]] permanently increases any chosen ability score by +2 ''(up to 24)'' | |||
* The [[Resilient]] feat permanently increases any chosen ability score by +1 | |||
== Related items == | |||
=== Affecting Dexterity === | |||
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it: | The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it: | ||
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18 | |||
The following items increase Dexterity while equipped: | The following items increase Dexterity while equipped: | ||
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks. | |||
*{{RarityItem| | * {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]]. | ||
=== Affecting saving throws === | |||
The following items add a +1 to Dexterity saving throws: | The following items add a +1 to Dexterity saving throws: | ||
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | |||
*{{RarityItem|Frayed Drow Hood|40}} | {{div col | style = column-width: 22em; list-style-type: none; column-count: 3}} | ||
*{{RarityItem|Leather Helmet|40}} | * {{RarityItem|Frayed Drow Hood|40}} | ||
*{{RarityItem|Hedge Wanderer Armour|40}} | * {{RarityItem|Leather Helmet|40}} | ||
*{{RarityItem|Hide Armour +1|40}} | * {{RarityItem|Hedge Wanderer Armour|40}} | ||
*{{RarityItem|Covert Cowl|40}} | * {{RarityItem|Hide Armour +1|40}} | ||
*{{RarityItem|Helmet of Arcane Acuity|40}} | * {{RarityItem|Covert Cowl|40}} | ||
*{{RarityItem|Breastplate +2|40}} | * {{RarityItem|Helmet of Arcane Acuity|40}} | ||
*{{RarityItem|Chain Shirt +2|40}} | * {{RarityItem|Breastplate +2|40}} | ||
*{{RarityItem|Hide Armour +2|40}} | * {{RarityItem|Chain Shirt +2|40}} | ||
*{{RarityItem|Leather Armour +2|40}} | * {{RarityItem|Hide Armour +2|40}} | ||
*{{RarityItem|Slinging Shoes|40}} | * {{RarityItem|Leather Armour +2|40}} | ||
*{{RarityItem|Helmet of Grit|40}} | * {{RarityItem|Slinging Shoes|40}} | ||
*{{RarityItem|Boots of Persistence|40}} | * {{RarityItem|Helmet of Grit|40}} | ||
*{{RarityItem|Boots of Psionic Movement|40}} | * {{RarityItem|Boots of Persistence|40}} | ||
* {{RarityItem|Boots of Psionic Movement|40}} | |||
{{div col end}} | {{div col end}} | ||
The following items provide [[advantage]] on Dexterity saving throws: | |||
The following items | |||
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | ||
*{{RarityItem|Elven Chain|40}} | * {{RarityItem|Elven Chain|40}} | ||
*{{RarityItem|Acrobat Shoes|40}} | * {{RarityItem|Acrobat Shoes|40}} | ||
*{{RarityItem|Ketheric's Shield|40}} | * {{RarityItem|Ketheric's Shield|40}} | ||
{{div col end}} | {{div col end}} | ||
The following item causes disadvantage on Dexterity saving throws: | |||
The following item | |||
*{{RarityItem|Reaper's Embrace|40}} | * {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated | ||
=== Affecting Dexterity checks === | |||
The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks: | |||
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | ||
* {{RarityItem|Hedge Wanderer Armour|40}} | |||
* {{RarityItem|Hide Armour +1|40}} | |||
* {{RarityItem|Breastplate +2|40}} | |||
* {{RarityItem|Chain Shirt +2|40}} | |||
* {{RarityItem|Hide Armour +2|40}} | |||
* {{RarityItem|Leather Armour +2|40}} | |||
{{div col end}} | {{div col end}} | ||
The following item provides [[advantage]] on Dexterity ability checks: | |||
The following item | |||
* {{RarityItem|The Graceful Cloth|40}} | * {{RarityItem|The Graceful Cloth|40}} | ||
=== | === Benefiting from Dexterity === | ||
The following pieces of [[Armour|medium armour]] | |||
The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: | |||
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | ||
*{{RarityItem|Sharpened Snare Cuirass|40}} | * {{RarityItem|Sharpened Snare Cuirass|40}} | ||
*{{RarityItem|Yuan-Ti Scale Mail|40}} | * {{RarityItem|Yuan-Ti Scale Mail|40}} | ||
*{{RarityItem|Unwanted Masterwork Scalemail|40}} | * {{RarityItem|Unwanted Masterwork Scalemail|40}} | ||
*{{RarityItem|Armour of Agility|40}} | * {{RarityItem|Armour of Agility|40}} | ||
{{div col end}} | {{div col end}} | ||
Revision as of 14:03, 21 March 2024
Agility, reflexes, and balance.Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.
Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.
Dexterity modifier chart
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Ways to increase
The following sources permanently increase a character's Dexterity score:
- Auntie Ethel's Hair permanently increases any chosen ability score by +1
- The Mirror of Loss permanently increases any chosen ability score by +2 (up to 24)
- The Resilient feat permanently increases any chosen ability score by +1
Related items
Affecting Dexterity
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
- Gloves of Dexterity sets Dexterity to 18
The following items increase Dexterity while equipped:
- The Graceful Cloth increases Dexterity by +2 (up to 20) and grants advantage on Dexterity checks.
- Nimblefinger Gloves increase Dexterity by +2 for gnomes, and +1 for halflings and dwarves.
Affecting saving throws
The following items add a +1 to Dexterity saving throws:
The following items provide advantage on Dexterity saving throws:
The following item causes disadvantage on Dexterity saving throws:
- Reaper's Embrace if the Reaper's Rigidity passive feature is activated
Affecting Dexterity checks
The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:
The following item provides advantage on Dexterity ability checks:
Benefiting from Dexterity
The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: