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Dexterity: Difference between revisions

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(Mention more feats.)
(Make use of Template:List style none.)
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The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:


{{list style none |
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
}}


The following items increase Dexterity while equipped:
The following items increase Dexterity while equipped:


{{list style none |
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
}}


=== Affecting saving throws ===
=== Affecting saving throws ===
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The following item causes disadvantage on Dexterity saving throws:
The following item causes disadvantage on Dexterity saving throws:


{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
}}


=== Affecting Dexterity checks ===
=== Affecting Dexterity checks ===
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The following item provides [[advantage]] on Dexterity ability checks:
The following item provides [[advantage]] on Dexterity ability checks:


{{list style none |
* {{RarityItem|The Graceful Cloth|40}}
* {{RarityItem|The Graceful Cloth|40}}
}}


=== Benefiting from Dexterity ===
=== Benefiting from Dexterity ===

Revision as of 17:04, 21 March 2024

Agility, reflexes, and balance.
Dexterity Score Icon.png

Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.

Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.

Dexterity modifier chart

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase

The following items/entities can be consumed/used for a permanent bonus to Dexterity:

The following feats can increase Dexterity up to a base value of 20:

Related items

Affecting Dexterity

The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:

The following items increase Dexterity while equipped:

Affecting saving throws

The following items add a +1 to Dexterity saving throws:

The following items provide advantage on Dexterity saving throws:

The following item causes disadvantage on Dexterity saving throws:

Affecting Dexterity checks

The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:

The following item provides advantage on Dexterity ability checks:

Benefiting from Dexterity

The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: