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Dexterity: Difference between revisions
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| description = Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons. | |||
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'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons. | '''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons. | ||
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]]. | Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]]. | ||
{{quote|Agility, reflexes, and balance.}} | |||
{{clear}} | {{clear}} |
Revision as of 23:32, 16 July 2024
Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.
Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.
Agility, reflexes, and balance.
Dexterity modifier chart
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Ways to increase
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
- Auntie Ethel's Hair: +1 to any chosen ability
- Mirror of Loss: +2 to any chosen ability, up to a maximum of 24
The following feats can increase Dexterity up to a base value of 20:
- Resilient: +1 to any chosen ability
- Athlete: +1 to either Strength or Dexterity
- Lightly Armoured +1 to either Strength or Dexterity
- Weapon Master +1 to either Strength or Dexterity
Related items
Affecting Dexterity
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
- Gloves of Dexterity sets Dexterity to 18
The following items increase Dexterity while equipped:
- The Graceful Cloth increases Dexterity by +2 (up to 20) and grants advantage on Dexterity checks.
- Nimblefinger Gloves increase Dexterity by +2 for gnomes, and +1 for halflings and dwarves.
Affecting saving throws
The following items add a +1 to Dexterity saving throws:
The following items provide advantage on Dexterity saving throws:
The following item causes disadvantage on Dexterity saving throws:
- Reaper's Embrace if the Reaper's Rigidity passive feature is activated
Affecting Dexterity checks
The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:
The following item provides advantage on Dexterity ability checks:
Benefiting from Dexterity
The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: