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Primal Stampede: Difference between revisions
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** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to be knocked Prone. | ** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to be knocked Prone. | ||
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | * Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* Strangely, while this attack benefits from unarmed accuracy bonuses (e.g., from the [[Tavern Brawler]] feat) and conditions inflicted on unarmed hits ( | * Strangely, while this attack benefits from unarmed accuracy bonuses (e.g., from the [[Tavern Brawler]] feat) and conditions inflicted on unarmed hits ({{Cond|Lightning Charges}} from {{MdRarityItem|The Sparkle Hands}} or {{Cond|Bleeding}} from {{MdRarityItem|Helldusk Gloves}}), any extra sources of unarmed damage are not applied, including Tavern Brawler's boosted damage. | ||
| class learns at level 3 = Wildheart | | class learns at level 3 = Wildheart | ||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} | ||
[[Category:Rush_actions]] | [[Category:Rush_actions]] |
Revision as of 00:22, 13 July 2024
Primal Stampede is a action only available while using , allowing you charge in a line dealing damage to all enemies and knocking them prone.
Description
Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierBludgeoning damage and knocks targets .
Available only when .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 9 m / 30 ft
- STR Save (DC 10 + Strength modifier)
Condition: Prone
Duration: 2 turns
DC 10 + Strength modifier Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Wildheart
Notes
- There is no Saving throw to avoid being knocked .
- As of Patch 5, there is now a 10+Strength modifier DC that victims must fail to be knocked Prone.
- Hits all enemies within a 2 m / 7 ft radius along the charge path.
- Strangely, while this attack benefits from unarmed accuracy bonuses (e.g., from the Tavern Brawler feat) and conditions inflicted on unarmed hits ( from The Sparkle Hands or from Helldusk Gloves), any extra sources of unarmed damage are not applied, including Tavern Brawler's boosted damage.