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Primal Stampede: Difference between revisions

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m (Fixed dc of 13)
(Fixed saving throws and added more thorough explanation for which bonuses work)
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| attack roll = yes
| attack roll = yes
| save = STR
| save = STR
| save dc = 13
| save dc = 10 + Strength modifier
| recharge =  
| recharge =  
| condition = Prone
| condition = Prone
| condition save = Strength
| condition save = Strength
| condition duration = 2
| condition duration = 2
| condition dc = 13
| condition dc = 10 + Strength modifier
| warning = Doesn't provoke Opportunity Attacks.
| warning = Doesn't provoke Opportunity Attacks.
| notes = * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
| notes =  
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to be knocked Prone.
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
** As of Patch 5, there is now a 10 + [[Strength|Strength modifier]] DC that victims must fail to be knocked Prone.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Strangely, while this attack benefits from unarmed accuracy bonuses (e.g., from the [[Tavern Brawler]] feat) and conditions inflicted on unarmed hits ({{Cond|Lightning Charges}} from {{MdRarityItem|The Sparkle Hands}} or {{Cond|Bleeding}} from {{MdRarityItem|Helldusk Gloves}}), any extra sources of unarmed damage are not applied, including Tavern Brawler's boosted damage.
* It is not obvious which bonuses apply to this attack.
** Attack bonuses work whether they are for unarmed, weapon, or non-specified attacks. For example, attack bonuses from {{MdRarityItem|Gloves of Crushing}}, {{MdRarityItem|Legacy of the Masters}}, and {{MdRarityItem|Mutilated Carapace}} work.
** Damage bonuses for weapons, such as in Legacy of the Masters gloves, do not work. Surprisingly, damage bonuses for unarmed attacks, such as in [[Tavern Brawler]], do not work either. Damage bonuses may only work if they are for ''both unarmed and weapon attacks'', such as in {{MdRarityItem|Shadow-Cloaked Ring}}, or for ''non-specified attacks'', such as in {{MdRarityItem|Rhapsody}}. However, they do not always work even in these cases. For example, Necrotic damage bonus from [[Vampire Ascendant]] does not work.
** Other types of bonuses tend to work even if they are just for unarmed attacks. For example, {{Cond|Bleeding}} from {{MdRarityItem|Helldusk Gloves}} works.
** Perhaps surprisingly, the following bonuses do work with Primal Stampede:
*** [[Lethal Weapon (Bludgeoning)]]
*** {{MdRarityItem|Ring of Mental Inhibition}}: Mental Fatigue
** Perhaps surprisingly, the following bonuses do not work with Primal Stampede:
*** {{MdRarityItem|Armour of the Sporekeeper}}: Necrotic damage bonus (to the Necrotic damage from {{MdRarityItem|Horns of the Berserker}})
*** {{MdRarityItem|Bow of the Banshee}}: damage bonus for Frightened creatures
*** [[Dolor Amarus]]: damage bonus for critical hits.
*** {{Cond|Infernal Fury}}: Fire damage bonus
*** [[Vampire Ascendant]]: Necrotic damage bonus
| class learns at level 3 = Wildheart
| class learns at level 3 = Wildheart
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}
[[Category:Rush_actions]]
[[Category:Rush_actions]]

Revision as of 21:57, 12 November 2024

Primal Stampede.webp

Primal Stampede is a Wildheart Barbarian class action only available while using Rage: Elk Heart Rage: Elk Heart, allowing you charge in a line dealing damage to all enemies and knocking them prone.

Description

Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierDamage TypesBludgeoning damage and knocks targets Prone Prone.

Available only when Raging Raging.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action + Movement
Damage:
Details:
Attack roll
 Range: 9 m / 30 ft
STR Save (DC 10 + Strength modifier)

Condition: Prone

Prone Prone

Duration: 2 turns

DC 10 + Strength modifier  Strength saving throw

How to learn

Classes:

Notes