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Wisdom: Difference between revisions

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* {{RarityItem|Khalid's Gift|40}} increases Wisdom by 1 ''(up to 21)''
* {{MdRarityItem|Khalid's Gift|40}} increases Wisdom by 1 ''(up to 21)''
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* {{RarityItem|Devilfoil Mask|40}} reduces Wisdom by -1 per nearby creature also wearing a mask
* {{MdRarityItem|Devilfoil Mask|40}} reduces Wisdom by -1 per nearby creature also wearing a mask
* {{RarityItem|Harmonium Halberd|40}} reduces Wisdom by -1
* {{MdRarityItem|Harmonium Halberd|40}} reduces Wisdom by -1
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* {{RarityItem|Cerebral Citadel Armour|40}} ''(if infected with a tadpole; i.e., the player character and most companions)''
* {{MdRarityItem|Cerebral Citadel Armour|40}} ''(if infected with a tadpole; i.e., the player character and most companions)''
* {{RarityItem|Circlet of Psionic Revenge|40}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
* {{MdRarityItem|Circlet of Psionic Revenge|40}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
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* {{RarityItem|Amulet of the Harpers|40}}
* {{MdRarityItem|Amulet of the Harpers|40}}
* {{RarityItem|Blackguard's Plate|40}}
* {{MdRarityItem|Blackguard's Plate|40}}
* {{RarityItem|Fey Semblance Amulet|40}}
* {{MdRarityItem|Fey Semblance Amulet|40}}
* {{RarityItem|Selune's Spear of Night|40}}
* {{MdRarityItem|Selune's Spear of Night|40}}
* {{RarityItem|Silver Sword of the Astral Plane|40}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
* {{MdRarityItem|Silver Sword of the Astral Plane|40}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
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* {{RarityItem|Helmet of Autonomy|40}} grants [[Proficiency]] in Wisdom saving throws
* {{MdRarityItem|Helmet of Autonomy|40}} grants [[Proficiency]] in Wisdom saving throws
* {{RarityItem|Ring of Mind-Shielding|40}} grants advantage on saving throws against being charmed
* {{MdRarityItem|Ring of Mind-Shielding|40}} grants advantage on saving throws against being charmed
* {{RarityItem|Seemingly Gleaming Ring|40}} incurs a -1 penalty to Wisdom saving throws
* {{MdRarityItem|Seemingly Gleaming Ring|40}} incurs a -1 penalty to Wisdom saving throws
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Conditions:
Conditions:
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* {{RarityItem|Boots of Uninhibited Kushigo|40}} grants bonus damage equal to your Wisdom modifier with unarmed strikes
* {{MdRarityItem|Boots of Uninhibited Kushigo|40}} grants bonus damage equal to your Wisdom modifier with unarmed strikes
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Revision as of 08:22, 15 October 2024

Wisdom is an ability score, and the primary ability of Clerics and Druids.

Wisdom affects your Animal Handling, Insight, Medicine, Perception, and Survival skills and improves spellcasting for Clerics, Druids, Monks and Rangers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with Saving Throws).

Wisdom modifier chart

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase

The following sources can permanently increase a character's Wisdom score:

Related items

Affecting Wisdom

The following items increase Wisdom while equipped:

  • 40 increases Wisdom by 1 (up to 21)

The following items reduce Wisdom while equipped:

  • 40 reduces Wisdom by -1 per nearby creature also wearing a mask
  • 40 reduces Wisdom by -1

Affecting saving throws

The following items grant a +1 bonus to Wisdom saving throws:

  • 40 (if infected with a tadpole; i.e., the player character and most companions)
  • 40 (if githyanki or disguised as one)

The following items grant advantage on Wisdom saving throws:

Other effects:

  • 40 grants Proficiency in Wisdom saving throws
  • 40 grants advantage on saving throws against being charmed
  • 40 incurs a -1 penalty to Wisdom saving throws

Conditions:

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

Benefiting from Wisdom

  • 40 grants bonus damage equal to your Wisdom modifier with unarmed strikes