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Enraged Throw: Difference between revisions

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m (Removed annotations stating the action added stacks of Frenzied Strain as it was patched out recently and now functions as intended.)
Line 15: Line 15:
| damage2 =  
| damage2 =  
| attack roll = yes
| attack roll = yes
| recharge =
| recharge =  
| duration =  
| duration =  
| range =
| range =  
| range m = 1
| range m = 1
| range ft = 3
| range ft = 3
| save =
| save =  
| additional = * Range is to pick up an item or creature
| additional = * Range is to pick up an item or creature
** <small>(Throwing range varies based on the weight of the creature or item being thrown)</small>
** <small>(Throwing range varies based on the weight of the creature or item being thrown)</small>
* Gain 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}}. {{Notes}}
* {{SmallIcon|Prerequisite Icon.png}} Available only when {{SmIconLink|Frenzy Icon.png|Frenzy|Frenzied}}.
* {{SmallIcon|Prerequisite Icon.png}} Available only when {{SmIconLink|Frenzy Icon.png|Frenzy|Frenzied}}.
| higherlevels =  
| higherlevels =  
| condition = Prone
| condition = Prone
| condition duration = 1
| condition duration = 1
| condition2 = Frenzied Strain
| condition2 =  
| condition2 duration = 1
| condition2 duration = 1
| class learns at level 3 = Berserker
| class learns at level 3 = Berserker
| notes = * '''Anomaly''': This ability adds 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}} per use despite the in-game tooltip not indicating this is supposed to occur.
| notes = * For weapons with the [[thrown]] property, the [[Strength]] modifier is added twice in the damage calculation. This is likely a game bug.
* For weapons with the [[thrown]] property, the [[Strength]] modifier is added twice in the damage calculation. This is likely a game bug.
* For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown:
* For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown:
**Light objects (less than 10kg) deal {{DamageText|1|Bludgeoning}} base damage.
**Light objects (less than 10kg) deal {{DamageText|1|Bludgeoning}} base damage.

Revision as of 14:38, 29 September 2023

Template:Up to date
Enraged Throw Icon.png

Enraged Throw is a Berserker Barbarian Bonus Action. This ability allows the Berserker to make a ranged attack using nearby items or creatures.

Description

Pick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone Prone.

Your Strength affects the additional damage and how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Available only when Frenzied Frenzied.

Properties

Cost:
Bonus action
Damage:
Normal Weapon Damage Damage TypesPhysical
Details:
Attack roll
 Range: 1 m / 3 ft
  • Range is to pick up an item or creature
    • (Throwing range varies based on the weight of the creature or item being thrown)
  • Available only when Frenzied Frenzied.

Condition: Prone

Prone Prone

Duration: 1 turn

How to learn

Classes:

Notes

  • For weapons with the thrown property, the Strength modifier is added twice in the damage calculation. This is likely a game bug.
  • For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown:
    • Light objects (less than 10kg) deal 1Damage TypesBludgeoning base damage.
    • Medium objects (10kg~50kg) deal 1d4Damage TypesBludgeoning base damage.
    • Heavy objects (greater than 50kg) deal 2d4Damage TypesBludgeoning base damage.