Viconia DeVir/Combat: Difference between revisions

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| image = Edward-vanderghote-viconia.webp
| image = Edward-vanderghote-viconia.webp
}}
}}
{{CharacterInfo
{{Combat tab}}
|title = Mother Superior of Shar
{{Infobox statistics
|name = Viconia DeVir
| name = Viconia DeVir
|image= [[File:Viconia Model.png|250px]]
| image = Viconia Model.png
|STR=14
| imagesize = 0.7
|DEX=19
| race = Lolth-sworn drow
|CON=10
| size = Medium
|INT=17
| type = Humanoid
|WIS=18
| armour_class = 20
|CHA=16
| hit_points = 124
|level=11
| hit_points_tactician = 161
|race=Lolth-Sworn Drow
| movement_speed_meters = 9
|type=Humanoid
| movement_speed_feet = 30
|HP=124; 161{{Tactician}}
| weight_kg = 75
|AC=20
| weight_lb = 150
|speed=9m / 30ft
| level = 11
|size=Medium
| str = 14
|weight= 75 kg / 150 lbs
| dex = 19
|proficiency=
| con = 10
|initiative=+4
| int = 17
|conditions={{CON|Shield of Faith}}{{CON|Sanctuary}}{{CON|Radiant Retort}}{{CON|Veil of Shar}}{{CON|Nightbringer's Beloved}}|passive =
| wis = 18
{{PAS|Born into Darkness}}{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Fey Ancestry}}{{PAS|Magic Resistance}}{{PAS|Mortal Reminder}}{{PAS|Opportunity Attack}}{{PAS|Protection|t=1}}{{PAS|Rebuke of the Mighty}}{{PAS|Sentinel: Opportunity Advantage|t=1}}{{PAS|Sentinel: Snare|t=1}}{{PAS|Sentinel: Vengeance|t=1}}{{PAS|Shadow Ambush}}{{PAS|Shar's Umbrae|Shar's Umbrae|custom=Viconia's Priestess Robe Unfaded icon.png}}{{PAS|Sharran Veil|Sharran Veil|custom=Viconia's Priestess Robe Unfaded icon.png}}{{PAS|Spellguard|Spellguard|custom=Viconia's Walking Fortress Unfaded Icon.png}}{{PAS|Sunlight Sensitivity}}{{PAS|Tenacity|t=1}}{{PAS|Impenetrable Shadow|honour=1}}{{PAS|Legendary Action: Heartwrench|honour=1}}{{PAS|Legendary Action: Sanctuary of Loss|honour=1}}
| cha = 16
|class =
 
|faction = [[Shar]]
| condition1_name = Shield of Faith
|location =[[Cloister of Sombre Embrace]]  
| condition1_description = +2 to armour class.
|exp=800
| condition2_name = Sanctuary
}}{{CombatTab}}
| condition2_description = Cannot be targeted by enemy attacks or spells.
| condition3_name = Radiant Retort
| condition3_description = Reflect Radiant damage back at your attacker twofold as Force damage.
| condition4_name = Veil of Shar
| condition4_description = [[Shield of Faith]] also grants +2 to saving throws.
| condition5_name = Nightbringer's Beloved
| condition5_description = Regain 7~76 HP when using [[Channel Divinity]].
 
| feature1_name = Born into Darkness
| feature1_description = Can see through any darkness, cannot be Blinded.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Fey Ancestry
| feature3_description = Immunity to sleep and advantage on saves against Charmed.
| feature4_name = Magic Resistance
| feature4_description = Advantage on Saving Throws against Spells and other magical effects.
| feature5_name = Mortal Reminder
| feature5_description = The target of a critical hit, and nearby enemies, might become Frightened.
| feature6_name = Opportunity Attack
| feature6_description = Automatically attack an enemy moving out of your reach.
| feature7_name = Protection
| feature7_description = While you have a shield, use a reaction to give an enemy attacking an ally Disadvantage. Only within 1.5m (5ft) and that you can see.
| feature7_mode = Tactician
| feature8_name = Rebuke of the Mighty
| feature8_description = Strike back at an enemy that hits you, dealing Force damage and knocking them Prone.
| feature9_name = Sentinel: Opportunity Advantage
| feature9_description = Advantage on Opportunity Attacks.
| feature9_mode = Tactician
| feature10_name = Sentinel: Snare
| feature10_description = When you hit a creature with an Opportunity Attack, it cannot move for the rest of its turn.
| feature10_mode = Tactician
| feature11_name = Sentinel: Vengeance
| feature11_description = Using a reaction, attack an enemy who attacks an ally within your melee range.
| feature11_mode = Tactician
| feature12_name = Shadow Ambush
| feature12_description = Deal +4d8 Necrotic damage when attacking from the shadows.
| feature13_name = Shar's Umbrae
| feature13_description = While obscured, the wearer has advantage on Stealth Checks.
| feature13_item = Viconia's Priestess Robe
| feature14_name = Sharran Veil
| feature14_description = [[Shield of Faith]] also grants you a +2 to all saving throws.
| feature14_item = Viconia's Priestess Robe
| feature15_name = Spellguard
| feature15_description = Advantage on saving throws against spells. Spell attack rolls against you have Disadvantage.
| feature15_item = Viconia's Walking Fortress
| feature16_name = Sunlight Sensitivity
| feature16_description = While in sunlight, disadvantage on attack rolls and some Perception checks.
| feature17_name = Tenacity (passive feature)
| feature17_description = When you miss an attack, deal Bludgeoning damage anyway.
| feature18_name = Impenetrable Shadow
| feature18_description = If ending your turn in darkness, receive [[Sanctuary of Loss (Condition)|Sanctuary of Loss]].
| feature18_mode = Honour
| feature19_name = Legendary Action: Heartwrench
| feature19_description = [[Heartwrench]] a Heartform Mapped creature after it strikes an ally.
| feature19_mode = Honour
| feature20_name = Legendary Action: Sanctuary of Loss
| feature20_description = Cast [[Sanctuary of Loss]] when an ally is struck.
| feature20_mode = Honour
}}
This page focuses on [[Viconia DeVir]]'s behaviour during her combat encounter. Viconia DeVir is able to be fought in the [[Cloister of Sombre Embrace]], which is found under the [[House of Grief]] in the [[Lower City]]. She is joined by the members of her flock.  
This page focuses on [[Viconia DeVir]]'s behaviour during her combat encounter. Viconia DeVir is able to be fought in the [[Cloister of Sombre Embrace]], which is found under the [[House of Grief]] in the [[Lower City]]. She is joined by the members of her flock.  


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}}
}}


===[[Mapping of the Heart]] spells===
===Mapping of the Heart spells===
{{main|Mapping of the Heart}}
*{{SAI|Castigate Heartform}} - applies a specialized debuff depending on the character's responses to the [[Mapping of the Heart]]
*{{SAI|Castigate Heartform}} - applies a specialized debuff depending on the character's responses to the [[Mapping of the Heart]]
*{{SAI|Mapped Terror}}- applies {{Cond|Frightened}} and an additional condition depending on the character's response to "What is your greatest fear?" during the [[Mapping of the Heart]]. Cast against the same target as {{SAI|Castigate Heartform}}. Two variations have additional effects that buff the Sharrans:
*{{SAI|Mapped Terror}}- applies {{Cond|Frightened}} and an additional condition depending on the character's response to "What is your greatest fear?" during the [[Mapping of the Heart]]. Cast against the same target as {{SAI|Castigate Heartform}}. Two variations have additional effects that buff the Sharrans:
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== Notes ==
== Notes ==
 
{{notebegin}}
* The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with [[Dominate Beast]]. They also function like a [[Druid|Druid's]] [[Wild Shape]], with the polymorphed creature returning to their original form after the beast's hit points are depleted.
* The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with [[Dominate Beast]]. They also function like a [[Druid|Druid's]] [[Wild Shape]], with the polymorphed creature returning to their original form after the beast's hit points are depleted.
{{noteend}}


[[Category:Combat guides]]
[[Category:Combat guides]]

Revision as of 09:03, 29 January 2024

This page focuses on Viconia DeVir's behaviour during her combat encounter. Viconia DeVir is able to be fought in the Cloister of Sombre Embrace, which is found under the House of Grief in the Lower City. She is joined by the members of her flock.

Attacks and abilities

Viconia fights like a level 11 Cleric, capable of casting spells up to level 6 and possessing two Channel Divinity charges.

Sanctuary.webp
Sanctuary Sanctuary ()

You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
 Range: 18 m / 60 ft

Mapping of the Heart spells

Main article: Mapping of the Heart

Conditions and passives

[[Whenever you take Damage TypesRadiant damage, reflect it back at your attacker twofold as Damage TypesForce damage. ]] [[Regain 7~76 Hit Points every time you use your Channel Divinity.]]

Passives

Viconia's armour and weapons grant her a few passives and boosts:

Allies

Viconia DeVir can be fought in the Cloister of Sombre Embrace. She is joined by eighteen other Sharrans:

If Shadowheart is a Dark Justiciar, she can convince some of the Sharrans to fight alongside the party.

Tactics

If fought, Viconia is one of the more difficult opponents in the game. She is continuously affected by the conditions Nightbringer's Beloved and Radiant Retort and begins the battle under the effect of Sanctuary. She has a high initiative bonus and will begin her first turn using Castigate Heartform on the character who underwent the Mapping of the Heart, followed by Mapped Terror on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, Mapped Terror: Ceremorphosis is potentially the worst, fully locking down one character for at least two turns with a stun-like effect.

The easiest way around the Mapping abilities is also the most obvious: don't do the Mapping of the Heart, or don't take the mapped character into battle. Avoiding the Mapping can be done by leaving Shadowheart at camp and passing a DC 20 Investigation check to reveal a button that unlocks the entrance to the Cloister. Without the Mapping completed, Viconia cannot use Caastigate Heartform or Mapped Terror.

Viconia herself is a capable striker thanks to the strength bonus from her Handmaiden's Mace, application of Divine Strike: Poison, and potential guaranteed critical hits from Castigate Heartform. Disarming her can be useful for reducing her damage output, but she will still have many powerful spells to fall back on.

Allies

The Sharrans possess overwhelming strength in numbers. She is supported by almost twenty allies including two powerful Justiciar Crusaders and four Sharran Fidelian mages. All of her allies are capable of controlling the arena with Darkness and casting synergistic spells like Overwhelming Grief. All possess the Shadow Ambush passive, allowing them to deal extra necrotic damage to the party on attacks; they also liberally use Bone Chill to prevent healing.

Necrotic resistance and crowd control are the surest ways to increase survivability against the Sharrans' overwhelming numbers. Sources of Darkvision and/or immunity to Blind are necessary for melee strikers to wade through the clouds of darkness. The Justiciar Crusaders, Nightmist and Owltalon, are second only to Viconia in power and are great targets for Crown of Madness or Dominate Person.

Counterintuitively, this is an potentially an excellent battle to use a Cleric's Divine Intervention: Sunder the Heretical, specifically in conjunction with death-prevention effects like Death Ward. The enormous radius and large radiant damage will wipe many weaker Novices out of the initiative order. Triggering Radiant Retort Radiant Retort will surely kill the caster, but upon revival the cleric will have rejuvenated their actions, effectively giving them an extra turn. Triggering Viconia's Radiant Retort with a small source of Radiant damage, such as Sacred Flame or Callous Glow Ring, can prematurely block her Sanctuary and allow her to be targeted before she gets a turn.

Honour Mode

Viconia gains one Legendary action per round and three new abilities on Honour Mode: Heartwrench, Sanctuary of Loss, and the passive Impenetrable Shadow. Heartwrench adds a high-power targeted attack that focuses down the character whose heartform was mapped, giving the party one more reason to leave that character back at camp for the fight. The latter two abilities defensively buff Viconia and her allies with additional instances of Sanctuary.

Notes

  • The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with Dominate Beast. They also function like a Druid's Wild Shape, with the polymorphed creature returning to their original form after the beast's hit points are depleted.