List of features and items that interact with unarmed strikes: Difference between revisions
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== General effects == | == General effects == | ||
{{hatnote|For a comprehensive list of effects that influence attack rolls, see [[List of features and items that affect melee attack rolls]] and [[List of features and items that affect all attack rolls]]. For a list of effects that affect damage rolls, see [[List of features and items that affect damage rolls]].}} | {{hatnote|For a comprehensive list of effects that influence melee attack rolls, see [[List of features and items that affect melee attack rolls]] and [[List of features and items that affect all attack rolls]]. For a list of effects that affect damage rolls, see [[List of features and items that affect damage rolls]].}} | ||
Any modifiers to melee [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]], or all attack and damage rolls if specified for the source, will also affect unarmed strikes. The exceptions to this are: | Any modifiers to melee [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]], or all attack and damage rolls if specified for the source, will also affect unarmed strikes. The exceptions to this are: | ||
*examples here | *examples here |
Revision as of 14:57, 5 February 2024
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This is a comprehensive list of all sources of effects that directly affect and interact with melee
.General information
- A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
- Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
- If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
- For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.
General effects
For a comprehensive list of effects that influence melee attack rolls, see List of features and items that affect melee attack rolls and List of features and items that affect all attack rolls. For a list of effects that affect damage rolls, see List of features and items that affect damage rolls.
Any modifiers to melee attack rolls and damage rolls, or all attack and damage rolls if specified for the source, will also affect unarmed strikes. The exceptions to this are:
- examples here
Class features
- Dexterity instead of Strength if it is higher - Allows unarmed strikes to scale with
- modifier to unarmed attack rolls and damage rolls an additional time - Apply the Strength
- Barbarian level 1) or 3 (at Barbarian level 9) damage with unarmed strikes[note 1] - Deal additional 2 (at
- Monk level 1), 1d6 (at Monk level 3), or 1d8 (at Monk level 9) - Increases the base unarmed damage from 1 to 1d4 (at
- 1d6
Necrotic damage with unarmed strikes while temporary hit points are active
- Deal additional - 1d4 + Wisdom modifier
Necrotic damage with unarmed strikes
- Deal additional - 1d4 + Wisdom modifier
Psychic damage with unarmed strikes
- Deal additional - 1d4 + Wisdom modifier
Radiant damage with unarmed strikes
- Deal additional - or , teleport to a target up to 18 m / 60 ft away, landing an unarmed strike that deals additional 3d8
Psychic damage
- While - 1d10
Fire damage with an extended
6 m / 20 ft range. Subsequent unarmed attacks during that turn deal additional 1d4
Fire damage
- Make an unarmed strike that does an additional - the target for 1 turn - Make an unarmed strike that can also
Bonus action
- Make two rapid unarmed strikes with a
Bonus action and possibly knock the target for 1 turn
- Make two rapid unarmed strikes with a Bonus action and the target for 1 turn
- Make two rapid unarmed strikes with a Bonus action and possibly push the target 5 m / 17 ft away
- Make two rapid unarmed strikes with a
- monk weapon, or using a monk ability, you may make an additional unarmed strike with a
Bonus action
- After attacking with an unarmed strike, - resistances - Unarmed strikes count as magical damage for the purpose of overcoming
Character features
- Astarion deals additional 1d10
Necrotic damage with unarmed strikes
- After ascending, - - After consuming a Soul Coin, Karlach deals additional 2d4
Fire damage with unarmed strikes[note 2]
Items
Bonus damage
Corellon's Grace - Deal additional 1 damage with unarmed strikes, and gain a +1 bonus to unarmed attack rolls
Gloves of Cinder and Sizzle - Deal additional 1d4 Fire damage with unarmed strikes
Seraphic Pugilist Gloves - Deal additional 1d4 Radiant damage with unarmed strikes
Thunderpalm Strikers - Deal additional 1d4 Thunder damage with unarmed strikes
Snow-Dusted Monastery Gloves - Deal additional 1d4 Cold damage with unarmed strikes
Servitor of the Black Hand Gloves - Deal additional 1d4 Force damage with unarmed strikes
Gauntlet of the Tyrant - Deal additional 1d4 Force damage with unarmed strikes
Scabby Pugilist Circlet - When surrounded by 2+ foes, deal additional 2 damage with unarmed strikes
Shadow-Cloaked Ring - Against obscured targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes
Boots of Uninhibited Kushigo - Deal additional damage equal to your Wisdom modifier with unarmed strikes
Gloves of Crushing - Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed attack rolls and damage rolls
Horns of the Berserker - While not at full health, deal additional 2 Necrotic damage[note 3] with your unarmed strikes
Callous Glow Ring - Deal additional 2 Radiant damage against illuminated targets
Bonus damage and interaction
Flawed Helldusk Gloves - Deal additional 1d4 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed DC 13 Constitution save or suffer for 2 turns
Helldusk Gloves - Deal additional 1d6 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed DC 15 Constitution save or suffer for 2 turns
Gloves of Soul Catching - Deal additional 1d10 Force damage with unarmed strikes. On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
Bonus interaction
The Sparkle Hands - Gain 2 on each unarmed strike. Gain advantage on attack rolls against metallic creatures and armor while imbued with
Hat of Uninhibited Kushigo - After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Armour of Uninhibited Kushigo - While your is active, you can expend your
Reaction to make an unarmed strike against an attacker that missed
Vest of Soul Rejuvenation - You can expend your
Reaction to make an unarmed strike against an attacker that missed
Notes
- ↑ The bonus to unarmed damage is not listed in the tooltip. The Wildheart versions of Rage do not provide this hidden unarmed damage bonus.
- ↑ This is currently bugged. The buff should only provide 1d4
Fire damage bonus while raging or when below 25% HP, but currently it always provides 2d4
Fire damage to unarmed strikes.
- ↑ While in combat, if you haven't dealt any damage this turn, suffer 1d4 Necrotic damage at the end of your turn.