Ad placeholder
Light Domain: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Added the player-selectable Deities associated with the domain) |
||
Line 7: | Line 7: | ||
{{q|The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.|image=Light Domain Subclass 300px.png}} | {{q|The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.|image=Light Domain Subclass 300px.png}} | ||
'''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness. | '''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness. | ||
Player selectable [[Deities]] associated with this domain: [[Deities#Corellon_Larethian|Corellon Larethian]], [[Deities#Eilistraee|Eilistraee]], [[Deities#Helm|Helm]], and [[Deities#Lathander|Lathander]] | |||
== Subclass Features == | == Subclass Features == | ||
{{SubclassNote|Cleric}} | {{SubclassNote|Cleric}} |
Revision as of 19:36, 9 July 2024
“ | The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead. |
„ |
Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.
Player selectable Deities associated with this domain: Corellon Larethian, Eilistraee, Helm, and Lathander
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Shield yourself with divine light. Use your Reaction to impose Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be is immune to this effect.
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
Level 3
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 6
- When an enemy attacks an ally, you can use your Reaction to impose Disadvantage on the Attack roll, possibly causing their attack to miss.
Level 7
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 8
- You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.
Level 9
- Domain Spells
- You gain spells from your domain. They are Always Prepared.