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Dexterity: Difference between revisions
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* {{ | * {{MdRarityItem|Gloves of Dexterity}} sets Dexterity to 18 | ||
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* {{ | * {{MdRarityItem|Nimblefinger Gloves}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]]. | ||
* {{ | * {{MdRarityItem|The Graceful Cloth}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks. | ||
}} | }} | ||
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* {{ | * {{MdRarityItem|Boots of Persistence}} | ||
* {{ | * {{MdRarityItem|Boots of Psionic Movement}} | ||
* {{ | * {{MdRarityItem|Breastplate +2}} | ||
* {{ | * {{MdRarityItem|Chain Shirt +2}} | ||
* {{ | * {{MdRarityItem|Covert Cowl}} | ||
* {{ | * {{MdRarityItem|Frayed Drow Hood}} | ||
* {{ | * {{MdRarityItem|Hedge Wanderer Armour}} | ||
* {{ | * {{MdRarityItem|Helmet of Grit}} | ||
* {{ | * {{MdRarityItem|Helmet of Arcane Acuity}} | ||
* {{ | * {{MdRarityItem|Hide Armour +1}} | ||
* {{ | * {{MdRarityItem|Hide Armour +2}} | ||
* {{ | * {{MdRarityItem|Leather Armour +2}} | ||
* {{ | * {{MdRarityItem|Leather Helmet}} | ||
* {{ | * {{MdRarityItem|Slinging Shoes}} | ||
* {{ | * {{MdRarityItem|The Graceful Cloth}} | ||
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* {{ | * {{MdRarityItem|Acrobat Shoes}} | ||
* {{ | * {{MdRarityItem|Elven Chain}} | ||
* {{ | * {{MdRarityItem|Ketheric's Shield}} | ||
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* {{ | * {{MdRarityItem|Reaper's Embrace}} if the [[Reaper's Rigidity]] passive feature is activated | ||
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* {{ | * {{MdRarityItem|Breastplate +2}} | ||
* {{ | * {{MdRarityItem|Chain Shirt +2}} | ||
* {{ | * {{MdRarityItem|Hedge Wanderer Armour}} | ||
* {{ | * {{MdRarityItem|Hide Armour +1}} | ||
* {{ | * {{MdRarityItem|Hide Armour +2}} | ||
* {{ | * {{MdRarityItem|Leather Armour +2}} | ||
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* {{ | * {{MdRarityItem|The Graceful Cloth}} | ||
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* {{ | * {{MdRarityItem|Armour of Agility}} | ||
* {{ | * {{MdRarityItem|Sharpened Snare Cuirass}} | ||
* {{ | * {{MdRarityItem|Yuan-Ti Scale Mail}} | ||
* {{ | * {{MdRarityItem|Unwanted Masterwork Scalemail}} | ||
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Revision as of 08:24, 15 October 2024
Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.
Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.
Dexterity modifier chart
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Ways to increase
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
- Auntie Ethel's Hair: +1 to any chosen ability
- Mirror of Loss: +2 to any chosen ability, up to a maximum of 24
The following feats can increase Dexterity up to a base value of 20:
- Athlete: +1 to either Strength or Dexterity
- Lightly Armoured +1 to either Strength or Dexterity
- Resilient: +1 to any chosen ability
- Weapon Master +1 to either Strength or Dexterity
Related items
Affecting Dexterity
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
- Gloves of Dexterity sets Dexterity to 18
The following items increase Dexterity while equipped:
- Nimblefinger Gloves increase Dexterity by +2 for gnomes, and +1 for halflings and dwarves.
- The Graceful Cloth increases Dexterity by +2 (up to 20) and grants advantage on Dexterity checks.
Affecting saving throws
The following items add a +1 to Dexterity saving throws:
The following items provide advantage on Dexterity saving throws:
The following item causes disadvantage on Dexterity saving throws:
- Reaper's Embrace if the Reaper's Rigidity passive feature is activated
Affecting Dexterity checks
The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:
The following item provides advantage on Dexterity ability checks:
Benefiting from Dexterity
The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: