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<blockquote style="font-size:160%; font-family:Garamond;">"Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey."</blockquote> | <blockquote style="font-size:160%; font-family:Garamond;">"Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey."</blockquote> | ||
[[File:Ranger Class Icon.png|frameless|left|upright=1.5]]'''Ranger''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. In tune with nature and their surroundings, | [[File:Ranger Class Icon.png|frameless|left|upright=1.5]]'''Ranger''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and [[Spell|spellcasting]] to pursue their prey. Rangers use [[Dexterity]] as their primary ability score. | ||
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Revision as of 06:32, 6 March 2022
Main Page > Character Creation > Playable Classes > Ranger
"Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey."Ranger is one of the Playable Classes of Baldur Gate's 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Rangers use Dexterity as their primary ability score.
Class Information
Hit Points
- Level 1 Maximum Hit Points:
10 + Constitution Modifiers
- Hit points at higher levels:
6 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Spellcasting:
- Spellcasting Ability:
Wisdom
- Spellcasting Ability:
- Saving Throws Proficiency:
Strength, Dexterity
- Armors Proficiency:
Light Armors, Medium Armors
- Shield Proficiency
- Weapons Proficiency:
Simple Weapon, Martial Weapon
Skills
"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 3):
- Skills without Proficiency:
Subclass
Available to Level 3 Rangers.
Hunter
"Hunter seek the most dangerous prey in Faerûn, from ancient dragons to massive hordes of undead, and excel at slaying them all."Beast Master
"Beast Masters bind themselves to an animal companion, sharing an intelligent bond that flourishes in and out of combat."
Level Progression
"Through experience, you acquire new power. You gain the following trait:"
Level 1
Class Features
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you Restrain have a harder time esccaping. |
|
Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana, which grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
(Do not consume Spell Slots, can be cast once per day) |
Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell |
|
Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and [[Armor#Armor Proficiency|Armour Proficiency with Heavy Armour. |
|
Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8 Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
Urban Tracker | An expert at navigating the wild within the city, you gain Proficiency with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks. |
|
Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. |
|
Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, only taking half damage from it. |
|
Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison and take only half damage from it. |
|
Level 2
Class Features
- Level 1 Spell Slots Unlocked: You gain two Level 1 Spell Slots
- Fighting Style (Choose 1):
Fighting Style | Description |
---|---|
Archery |
You gain a +2 bonus to Ranged Weapon Attacks. |
Defence |
You gain a +1 bonus to Armour Class while wearing Armour. |
Duelling |
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. |
Two-Weapon Fighting Style |
When you make an offhand attack, you can add your Ability Modifier to the damage of the attack. |
- Choose
2
Spells:
Level 3
Class Features
- Level 1 Spell Slots Unlocked: You gain an additional Level 1 Spell Slot
- Choose a subclass:
Hunter | Beast Master |
Subclass Features
Hunter | Beast Master |
---|---|
|
|
Level 4
Class Features
- New Feats! (Choose 1)
Subclass Features
Hunter | Beast Master |
---|---|
(none) | (none) |
Ranger Spell List
1st Level Spells | 2nd Level Spells |
---|---|