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Revision as of 21:27, 18 September 2023
You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.
You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.
Way of Shadow is one of the subclasses of . It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
Subclass Features
This subclass obtains all the features from its base class, Monk, in addition to its unique features outlined below.
Level 3
Shadow Arts: Hide: Hide from enemies by succeeding Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Shadow Arts: Pass Without Trace: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
Range: Self
Radius: 10 m / Expression error: Unrecognized word "radius". ft
Duration: Until Long rest
Action + 2
Ki Points
Shadow Arts: Darkness: Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
Range: 18 m / 60 ft
Radius: 5 m / Expression error: Unrecognized word "radius". ft
Duration: 10 turns
Action + 2
Ki Points
Shadow Arts: Darkvision: Grant a creature the ability to see into the dark out to a range of 12 m / 40 ft.
Melee: 1.5 m / 5 ft
Duration: Until Long rest
Action + 2
Ki Points
Shadow Arts: Silence: Create a sound-proof sphere. All within are Silenced and Immune to
Thunder damage.
Using this spell might turn targets hostile
Range: 18 m / 60 ft
Radius: 5 m / Expression error: Unrecognized word "radius". ft
Duration: 100 turns
Action + 2
Ki Points
Cantrip: Minor Illusion: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
Range: 18 m / 60 ft
Duration: 10 turns
Action
Level 5
Cloak of Shadows: Wrap yourself in shadows to become Invisible if you are Obscured.
Area must be Lightly or Heavily Obscured.
- !invisibility ends early if you attack, cast another spell, take an action, or take damage.
Range: Self
Duration: 10 turns
Action
Level 6
Shadow Step: Teleport from shadow to shadow. Afterwards, you have
Advantage on your next melee
Attack roll.
- Shadow Step(Condition): Affected entity has
Advantage on your next melee
Attack roll.
Duration: 1 turn
Area must be Lightly or Heavily Obscured.
Range: 18 m / 60 ft
Bonus action
Level 11
Shadow Strike: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
Must be Invisible or Sneaking
Range: 9 m / 30 ft
Attack Roll
- Damage:+
1d8 (1~8) + Strength or Dexterity modifier
Physical
3d8 (3~24)
Psychic
Action + 3
Ki Points
Shadow Strike: Unarmed: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
Must be Invisible or Sneaking
Range: 9 m / 30 ft
Attack Roll
- Damage:+
1d8 (1~8) + Strength or Dexterity modifier
Bludgeoning
3d8 (3~24)
Psychic
Action + 3
Ki Points