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Elemental set

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The Elemental Set confers bonuses when dealing elemental (Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder) damage or adds additional elemental damage. As such, this set synergizes with items from the Acid set, Cold set, Fire set, Lightning set, and Thunder set, which are not duplicated here. Many items benefit from using a mix of spell and weapon attacks.

It consists of the following pieces:

Name Slot Effect

Amulet of Elemental Torment

Amulet Amulet
Nature's Vengeance
When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.

Boots of Elemental Momentum

Footwear Footwear (Medium Armour) * Athletics Athletics +1
Elemental Momentum
Whenever the wearer deals Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning or Damage TypesThunder damage with Spells or Cantrip, they gain Momentum Momentum for 2 turns.

Cloak of Elemental Absorption

Cloak Cloak
Absorb Elements Absorb Elements ()
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)

Cloak of the Weave

Cloak Cloak
Absorb Elements Absorb Elements ()
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.

Creation's Echo

Main Hand Melee Main Hand Melee (Quarterstaff)
Elemental Resonance
If the wielder deals Damage TypesAcid, Damage TypesFire, Damage TypesLightning, Damage TypesRadiant, or Damage TypesNecrotic damage, it become resistant to that damage type for 2 turns.

Drakethroat Glaive

Main Hand Melee Main Hand Melee (Glaive)
Vicious Dragon Breath
Enemies have Disadvantage Icon.png Disadvantage on Saving throws against your dragonborn breath weapon.
Draconic Elemental Weapon Draconic Elemental Weapon ()
Cast as a level 3 spell ( Recharge: Long rest.)

Flail of Ages

Main Hand Melee Main Hand Melee (Flail)
Elements of an Epoch
Depending on what kind of damage this weapon does, it also inflicts: Acid Acid condition, Chilled Chilled condition, or Burning Burning condition.
Elemental Age Elemental Age ()
Cast as a level 3 spell ( Recharge: Long rest.)

Markoheshkir

Main Hand Melee Main Hand Melee (Quarterstaff)
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour Kereska's Favour ()
Cast as a level 4 spell ( Recharge: Short rest.)

Necklace of Elemental Augmentation

Amulet Amulet
Elemental Augmentation
When one of your cantrips deals Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder damage, add your Spellcasting Modifier to the damage dealt.

Ring of Elemental Infusion

Ring Ring
Elemental Infusion
When you deal Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder damage using a Spell or a Cantrip, that element infuses your weapon.

Until the end of your next turn, you deal an additional D4 Slashing.png 1d4 damage of that element on your first successful weapon attack.