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Cold set

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The Frost set is a set of equipment that helps the user deal Cold⁠Cold damage and inflict the conditions Wet Wet, Chilled Chilled, Encrusted with Frost Encrusted with Frost or Frozen Frozen. Syngerizes with items from the Elemental set, which are not duplicated here. It consists of the following pieces :

Name Slot Effect

Absolute's Protector
Off-Hand Melee Off-Hand Melee (Shield)
Shield Blow Shield Blow (Reaction)
When struck by a melee attack, your attacker must succeed a Dexterity Saving Throw Saving Throw or fall Prone Prone.
Fire Shield: Chill Fire Shield: Chill (Action)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)
Absolute's Aegis
If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.

Coldbrim Hat
Headgear Headgear (Non-Armour)
Coldbrim Chill
Once per turn, any condition inflicted on a target, also applies 2 turns of Encrusted with Frost Encrusted with Frost.[See: Bugs]

Cold Snap
Main Hand Melee Main Hand Melee (Dagger)
  • Deal an additional 1d4⁠Cold⁠Cold damage.

Off-Hand Only

Chilling Counter
When a creature misses you with an attack, it receives Chilled Chilled for 2 turns.[See: Bugs]

Emblazoned Plate of the Marshal
Armour Armour (Heavy Armour)
Fire Shield Fire Shield (Action)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)
Magical Plate
All incoming damage is reduced by 2.
Endurance by Fire
You have Resistance to Fire⁠Fire damage and a +2 bonus to Saving Throw Saving Throws.

Frost Prince
Amulet Amulet
Ice Knife Ice Knife (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)

Hoarfrost Boots
Footwear Footwear (Non-Armour)
Hoarfrost Balance
You cannot fall Prone Prone while traversing Icy Icy terrain.

Icebite Robe
Armour Armour (Clothing)
  • Resistance to Cold⁠Cold damage.
Armour of Agathys Armour of Agathys (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)

Mourning Frost
Main Hand Melee Main Hand Melee (Quarterstaff)
  • Deal an additional 1d4⁠Cold⁠Cold damage.
Heart of Ice
When dealing Cold⁠Cold damage, the wielder deals an additional 1⁠Cold⁠Cold.
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.
Ray of Frost Ray of Frost (Action)
Reduces the target's Movement Speed by 3 m (10 ft).

Robe of Summer
Armour Armour (Clothing)
  • Resistance to Cold⁠Cold damage.

Snow-Dusted Monastery Gloves
Gloves Gloves (Non-Armour)
Ice Knife Ice Knife (Action + Level 1 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Chilling Strike
Your unarmed attacks deal an additional 1d4⁠Cold⁠Cold damage.

Snowburst Ring  
Ring Ring
Snowburst
When the wearer deals Cold⁠Cold damage, they also create a 4.5 m (15 ft) circle of Ice Ice around the target(s).

Trident of the Depths
Main Hand Melee Main Hand Melee (Trident)
  • Exploit only.
  • Deal an additional 1d6⁠Cold⁠Cold damage.
Hiemal Strike Hiemal Strike (Action)
Pierce a creature with your frost-rimed trident and Chill Chill it.

Trident of the Waves
Main Hand Melee Main Hand Melee (Trident)
The Water Caller
On a hit, inflict Wet Wet and create a 2 m (7 ft)⁠2 m (7 ft) Water Water surface centred around the target.

Wavemother's Robe
Armour Armour (Clothing)
Create or Destroy Water Create or Destroy Water (Action)
Cast as a level 4 spell (Recharge: Short rest Recharge: Short rest.)
Temperature Adjustment
You have Resistance to Fire⁠Fire and Cold⁠Cold Damage.
Watery Rejuvenation
If the wearer is standing in a Water Water surface at the start of their turn, they heal 1d4⁠Hit Points⁠Hit Points.

Wavemother's Sickle
Main Hand Melee Main Hand Melee (Sickle)
  • Deal an additional 1d4⁠Cold⁠Cold damage.
Watery Guidance
This weapon has Advantage Advantage against Wet Wet creatures.

Winter's Clutches
Handwear (Non-Armour)
Winter's Clutches
When the wearer deals Cold⁠Cold damage, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s).