The Frost set is a set of equipment that helps the user deal Cold damage and inflict the conditions Encrusted with Frost or Wet . Syngerizes with items from the Elemental set , which are not duplicated here. It consists of the following pieces :
Name
Slot
Effect
Absolute's Protector
Off-Hand Melee (Shield )
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction to knock it Prone , unless they succeed a Strength saving throw .
Fire Shield: Chill ( )
Cast as a level 4 spell ( Recharge: Long rest .)
Absolute's Aegis If the wielder bears the Absolute's Brand , all damage received from spells is reduced by 1.
Coldbrim Hat
Headgear (Non-Armour )
Coldbrim Chill Once per turn, any condition inflicted on a target, also applies 2 turns of Encrusted with Frost .[See: Bugs ]
Cold Snap
Main Hand Melee (Dagger )
Deal an additional 1d4 Cold damage.
Off-Hand Only
Chilling Counter When a creature misses you with an attack, it receives Chilled for 2 turns.[See: Bugs ]
Emblazoned Plate of the Marshal
Armour (Heavy Armour )
Fire Shield ( )
Cast as a level 4 spell ( Recharge: Long rest .)
Magical Plate All incoming damage is reduced by 2.
Endurance by Fire You have Resistance to Fire damage and a +2 bonus to Saving throws .
Frost Prince
Amulet
Ice Knife ( )
Cast as a level 1 spell ( Recharge: Long rest .)
Hoarfrost Boots
Footwear (Non-Armour )
Hoarfrost Balance You cannot fall Prone while traversing Icy terrain.
Icebite Robe
Armour (Clothing )
Resistance to Cold damage.
Armour of Agathys ( )
Cast as a level 3 spell ( Recharge: Long rest .)
Mourning Frost
Main Hand Melee (Quarterstaff )
Deal an additional 1d4 Cold damage.
Heart of Ice When dealing Cold damage, the wielder deals an additional 1 Cold .
Insidious Cold Dealing Cold damage with a spell possibly inflicts Chilled upon the target.
Ray of Frost ( )
Cast as a cantrip at will.
Robe of Summer
Armour (Clothing )
Resistance to Cold damage.
Snow-Dusted Monastery Gloves
Gloves (Non-Armour )
Ice Knife ( + )
Cast as a level 3 spell ( Recharge: Long rest .)
Chilling Strike Your unarmed attacks deal an additional 1d4 Cold damage.
Snowburst Ring
Ring
Snowburst When the wearer deals Cold damage, they also create a 4.5 m (15 ft) circle of Ice around the target(s).
Trident of the Depths
Main Hand Melee (Trident )
Exploit only.
Deal an additional 1d6 Cold damage.
Hiemal Strike ( )
Pierce a creature with your frost-rimed trident and Chill it.
Trident of the Waves
Main Hand Melee (Trident )
The Water Caller On a hit, inflict Wet and create a 2 m / 7 ft Water surface centred around the target.
Wavemother's Robe
Armour (Clothing )
Create or Destroy Water ( )
Cast as a level 4 spell ( Recharge: Short rest .)
Temperature Adjustment You have Resistance to Fire and Cold Damage.
Watery Rejuvenation If the wearer is standing in a Water surface at the start of their turn, they heal 1d4 hit points .
Wavemother's Sickle
Main Hand Melee (Sickle )
Deal an additional 1d4 Cold damage.
Watery Guidance This weapon has Advantage against Wet creatures.
Winter's Clutches
Handwear (Non-Armour )
Winter's Clutches When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).