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"After surviving a poor and bleak childhood, you know how to make the most out of very little. Using your street smarts bolsters your spirit for the journey ahead."
Background Features
- Sleight of Hand Proficiency: Gain Proficiency with Dexterity (Sleight of Hand) Ability Checks.
- Stealth Proficiency: Gain Proficiency with Dexterity (Stealth) Ability Checks.
Background Goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
- Hunger Never Fades: Fill your plate at Raphael's House of Hope.
- Several possible triggers, see here
- Artful Dodger: Earn Mattis' respect by taking his ring.
- The description is misleading, you must perform a DC 15 Sleight of Hand check and then return the ring.
- Family Comes First: Encourage Meli to tell the truth about the amulet.
- Protect Your Own: Protect the child who took the locket from Barth.
- This inspiration is incompatible with 'Family Comes First'.
- Idolatry: Help Mol steal the Idol of Silvanus.
- Not On My Watch: Save Arabella from Kagha and her serpent.
- Paying It Forward: Give Mol money to found a guild in Baldur's Gate.
- Saving or helping several childen in the Grove will eventually lead to this option.
- Slaying The Piper: Rescue Mirkon from the harpies.
- Hero For Hire: Get some coin out of the Zhentarim survivors.
- Born Innocent: Save the owlbear cub from the goblins.
- Pyramid Scheme: Convince the ogres to work for you without giving them gold.
- What Price Dignity?: Steal the toe ring from Crusher without getting caught.
- You Can't Take It With You: Loot the dead gnomes in Grymforge before their corpses are thrown into the river.
Act Two
- Alley Cats: Meet both the lordly cat and the tadpole-hunting cat.
- Child at Heart: Play both games of hide and seek with Oliver.
- Orphan Camaraderie: Help Mol win the game of lanceboard.
- Wary of Strangers: Refuse to drink the spiked wine.
- Bugging Out: Help Wulbren escape Moonrise.
- Gone Feral: Free the mind-controlled gnolls from their master.
- Newly Downtrodden: Spare the goblins from Ketheric's wrath.
- No Peeking!: Block out True Soul Z'rell from reading your intentions.
- Will Not Be Forgotten: Escape the Oubliette.
- Strength in Cowardice: Convince the orthon to spare you, for now...
- Rebellious Phase: Betray Balthazar.
- Good Deed of the Day: Free Nightsong.
Act Three
- Finders Keepers: Help the squatters keep their temporary abode.
- Give Nothing Back: Take donations from the big barn.
- Must take from the locked chest specifically.
- Spare What You Can: Give a donation to the big barn.
- Child Safety: Expose Arfur for his booby-trapped toys.
- Cunning Code Crackers: Discover the secret passphrase and enter Avery's secret workshop.
- Through Nooks and Crannies: Enter Wyrm's Rock without pass or invitation.
- Never Trust Those Above You: Defeat Gortash without making a deal with him.
- A Dish Served Cold: Destroy the Steel Watch Foundry.
- Down with the Steel Oppressors!: Defeat a Steel Watcher.
- Good Intentions: Help Nina with her ritual.
- Home Sweet Home: Delve into the Undercellar of Baldur's Gate.
- Part of Life: Convince the coffin maker to make an exception.
- Proper Lodging, Finally: Obtain a room at the Elfsong Tavern.
- Finding Vanra: Find and free Lora's abducted child.
- Estrangement of Ethel: Defeat Auntie Ethel permanently.