Name
|
Slot
|
Effect
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Amulet of Elemental Torment
|
Amulet
|
- Nature's Vengeance
- When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.
|
Boots of Elemental Momentum
|
Footwear (Medium Armour)
|
- Elemental Momentum
- Whenever the wearer deals Acid, Cold, Fire, Lightning or Thunder damage with Spells or Cantrip, they gain Momentum for 2 turns.
|
Cloak of Elemental Absorption
|
Cloak
|
- Absorb Elements ()
- Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
|
Cloak of the Weave
|
Cloak
|
- Absorb Elements ()
- Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
|
Creation's Echo
|
Main Hand Melee (Quarterstaff)
|
- Elemental Resonance
- If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, it become resistant to that damage type for 2 turns.
|
Drakethroat Glaive
|
Main Hand Melee (Glaive)
|
- Vicious Dragon Breath
- Enemies have Disadvantage on Saving throws against your dragonborn breath weapon.
- Draconic Elemental Weapon ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Flail of Ages
|
Main Hand Melee (Flail)
|
- Elements of an Epoch
- Depending on what kind of damage this weapon does, it also inflicts: Acid condition, Chilled condition, or Burning condition.
- Elemental Age ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Markoheshkir
|
Main Hand Melee (Quarterstaff)
|
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Arcane Battery
- Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
- Kereska's Favour ()
- Cast as a level 4 spell ( Recharge: Short rest.)
|
Necklace of Elemental Augmentation
|
Amulet
|
- Elemental Augmentation
- When one of your cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt.
|
Ring of Elemental Infusion
|
Ring
|
- Elemental Infusion
- When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a Spell or a Cantrip, that element infuses your weapon.
Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack.
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