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HasHighGroundRangeExtension (spell flag)

From bg3.wiki

HasHighGroundRangeExtension is a spell flag. Spells and other actions with this flag receive extra range when targeting a lower elevation.

By default, only the horizontal distance between an attacker and target matters for range calculations. The vertical component of the distance is not considered. However, actions with this spell flag gain increased horizontal range when targeting a lower elevation equal to this vertical distance. For example, against enemies 9 m / 30 ft below, a Fire BoltFire Bolt (range of 18 m / 60 ft) has a maximum horizontal range of 27 m / 90 ft.

There is no corresponding range penalty when attacking a target at a higher elevation.

List of actions with HasHighGroundRangeExtension edit

This is only an excerpt. Log in and click the "View all" link under the table to query the database for the full list.

NameTypeCost/RechargeRange/AreaRollEffect

Acid SplashAcid Splash

Cantrip

Action

18 m / 60 ft
2 m / 7 ft (Radius)
1d6AcidAcid (Dexterity saving throw Dexterity saving throw to negate)

Activate Witch BoltActivate Witch Bolt

Cantrip

Action

30 m / 100 ft
-
1d12LightningLightning

Alchemist's Fire (action)Alchemist's Fire (action)

Action

Bonus Action

30 m / 100 ft
-
1d4FireFire
Applies BurningBurning

Animal FriendshipAnimal Friendship

Level 1 spell

Action + Level 1 Spell Slot

18 m / 60 ft

Applies CharmedCharmed

Arcane GateArcane Gate

Level 6 spell

Action + Level 6 Spell Slot

18 m / 60 ft
-

Arcane Shot: Banishing ArrowArcane Shot: Banishing Arrow

Weapon action

Action + Arcane Arrow

Weapon
Ranged weapon attack roll Ranged weapon attack roll
Normal weapon damage
Applies BanishedBanished

Arcane Shot: Beguiling ArrowArcane Shot: Beguiling Arrow

Weapon action

Action + Arcane Arrow

Weapon
Ranged weapon attack roll Ranged weapon attack roll
Normal weapon damage
+ 2d6PsychicPsychic
Applies CharmedCharmed

Arcane Shot: Bursting ArrowArcane Shot: Bursting Arrow

Weapon action

Action + Arcane Arrow

Weapon
5 m / 17 ft (Radius)
Ranged weapon attack roll Ranged weapon attack roll
Normal weapon damage
+ 2d6ForceForce

Arcane Shot: Enfeebling ArrowArcane Shot: Enfeebling Arrow

Weapon action

Action + Arcane Arrow

Weapon
Ranged weapon attack roll Ranged weapon attack roll
Normal weapon damage
+ 2d6NecroticNecrotic
Applies FeebleFeeble

Arcane Shot: Grasping ArrowArcane Shot: Grasping Arrow

Weapon action

Action + Arcane Arrow

Weapon
Ranged weapon attack roll Ranged weapon attack roll
Normal weapon damage
+ 2d6PoisonPoison
+ 2d6SlashingSlashing (Per turn when moving)
Applies Grasping Arrow: EntangledGrasping Arrow: Entangled

Arcane Shot: Piercing ArrowArcane Shot: Piercing Arrow

Weapon action

Action + Arcane Arrow

Self
10 m / 33 ft (Line)
Normal weapon damage
+ 1d6WeaponWeapon

Arcane Shot: Seeking ArrowArcane Shot: Seeking Arrow

Weapon action

Action + Arcane Arrow

Weapon
Normal weapon damage
+ 1d6ForceForce
Applies Faerie FireFaerie Fire

Arcane Shot: Shadow ArrowArcane Shot: Shadow Arrow

Weapon action

Action + Arcane Arrow

Weapon
Ranged weapon attack roll Ranged weapon attack roll
Normal weapon damage
+ 2d6PsychicPsychic
Applies BlindedBlinded

Banishing Smite (Ranged)Banishing Smite (Ranged)

Level 5 spell

Action + Bonus Action + Level 5 Spell Slot

Weapon
Ranged weapon attack roll Ranged weapon attack roll
Normal weapon damage
+ 5d10ForceForce
Applies BanishedBanished

Bend LuckBend Luck

Action

2 Sorcery Point

18 m / 60 ft
-

Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus

Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty

Benign Transposition: TeleportBenign Transposition: Teleport

Action

Action
9 m / 30 ft
-

Applies Benign Transposition: SpentBenign Transposition: Spent

Blade of RimeBlade of Rime

Action

Action + 2 Ki Point

18 m / 60 ft
2 m / 7 ft (Radius)
Ranged spell attack roll Ranged spell attack roll
1d10PiercingPiercing
+ 2d6ColdCold

Bladesong ClimaxBladesong Climax

Action

Bonus Action + Movement Speed

9 m / 30 ft
3 m / 10 ft (Radius)
1d6ForceForce
+ 1d6ForceForce (Per Bladesong Damage Charge)
1d6HealingHealing
+ 1d6HealingHealing (Per Bladesong Healing Charge)
View all

List of ranged actions without HasHighGroundRangeExtension edit

Since most ranged actions have this flag, a list of the exceptions may be more useful.

This is only an excerpt. Log in and click the "View all" link under the table to query the database for the full list.

NameTypeCost/RechargeRange/AreaRollEffect

Abjure EnemyAbjure Enemy

Action

Action + Channel Oath Charge

18 m / 60 ft

Applies Abjure Enemy: FrightenedAbjure Enemy: Frightened and Abjure Enemy: SlowAbjure Enemy: Slow

Absorb IntellectAbsorb Intellect

Action

Action
9 m / 30 ft
1d8HealingHealing (On initial application)
+ 2d8HealingHealing (After 1 turn)
+ 3d8HealingHealing (After 2 turns)
+ 4d8HealingHealing (After 3 turn)
Applies Absorbed IntellectAbsorbed Intellect

Accursed Spectre (reaction)Accursed Spectre (reaction)

Action

Reaction

18 m / 60 ft
-

Summons Feeble SpectreFeeble Spectre, Mundane SpectreMundane Spectre and Primordial SpectrePrimordial Spectre

Acid Hallucination

Action

Bonus Action

8 m / 27 ft
-

Summons Acid Hallucination (creature)Acid Hallucination (creature)

Activate Call LightningActivate Call Lightning

Level 3 spell

Action

18 m / 60 ft
2 m / 7 ft (Radius)
3d10LightningLightning

Adhesive WhipAdhesive Whip

Action

Bonus Action

15 m / 50 ft

Applies ProneProne

An Apple a DayAn Apple a Day

Action

Action

18 m / 60 ft
-

Summons Strange OxStrange Ox

Animate Dead (Balthazar)Animate Dead (Balthazar)

Level 6 spell

Action + Level 6 Spell Slot

22 m / 73 ft
-

Summons ZombieZombie

Animate Dead (Duergar)Animate Dead (Duergar)

Level 4 spell

Action + Level 4 Spell Slot

22 m / 73 ft
8 m / 27 ft (Radius)
-

Summons Reanimated CorpseReanimated Corpse

Animate Dead: Flying Ghoul FlockAnimate Dead: Flying Ghoul Flock

Level 6 spell

Action + Level 6 Spell Slot

9 m / 30 ft
-

Summons Flying GhoulFlying Ghoul

Animate Dead: Ghoul PackAnimate Dead: Ghoul Pack

Level 6 spell

Action + Level 6 Spell Slot

9 m / 30 ft
-

Summons Ghoul (Animate Dead)Ghoul (Animate Dead)

Animate Dead: Skeleton SquadAnimate Dead: Skeleton Squad

Level 4 spell

Action + Level 4 Spell Slot

9 m / 30 ft
-

Summons Skeleton (Animate Dead)Skeleton (Animate Dead)

Animate Dead: Zombie BatallionAnimate Dead: Zombie Batallion

Level 4 spell

Action + Level 4 Spell Slot

9 m / 30 ft
-

Summons Zombie (Animate Dead)Zombie (Animate Dead)

Astral RiftAstral Rift

Level 3 spell

Action

9 m / 30 ft
-

Applies Astral ConduitAstral Conduit

Augmented Shield of ThrallsAugmented Shield of Thralls

Action

Action

9 m / 30 ft
-

Applies Volatile ShieldVolatile Shield and StunnedStunned

Bad OmenBad Omen

Action

Action
Per turn
9 m / 30 ft
2d8PiercingPiercing
Applies Curse of the Dire RavenCurse of the Dire Raven

Balm of the MoonmaidenBalm of the Moonmaiden

Action

Action

24 m / 80 ft
-
14d6HealingHealing (Per target)

Bane (spell)Bane (spell)

Level 1 spell

Action + Level 1 Spell Slot

9 m / 30 ft

Applies BaneBane

Barbed VineBarbed Vine

Action

Action

6 m / 20 ft

Bardic Inspiration (class action)Bardic Inspiration (class action)

Action

Bonus Action + Bardic Inspiration

18 m / 60 ft
-

Applies Bardic InspirationBardic Inspiration

View all