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Wisdom

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Wisdom is an ability score, and the primary ability of Clerics and Druids.

Wisdom affects your Animal Handling, Insight, Medicine, Perception, and Survival skills and improves spellcasting for Clerics, Druids, Monks and Rangers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with Saving Throws).

Wisdom modifier chart

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase

The following sources can permanently increase a character's Wisdom score:

Related items

Affecting Wisdom

The following items increase Wisdom while equipped:

  • 40 increases Wisdom by 1 (up to 21)

The following items reduce Wisdom while equipped:

  • 40 reduces Wisdom by -1 per nearby creature also wearing a mask
  • 40 reduces Wisdom by -1

Affecting saving throws

The following items grant a +1 bonus to Wisdom saving throws:

  • 40 (if infected with a tadpole; i.e., the player character and most companions)
  • 40 (if githyanki or disguised as one)

The following items grant advantage on Wisdom saving throws:

Other effects:

  • 40 grants Proficiency in Wisdom saving throws
  • 40 grants advantage on saving throws against being charmed
  • 40 incurs a -1 penalty to Wisdom saving throws

Conditions:

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

Benefiting from Wisdom

  • 40 grants bonus damage equal to your Wisdom modifier with unarmed strikes