Enchantment (school)

From Baldur's Gate 3 Wiki
Revision as of 23:15, 17 October 2023 by Sky (talk | contribs) (Created page with "{{q|Your magic influences, beguiles, and bends the will and conviction of those around you.}} Category:Schools of magic {{hatnote|This page is about the magic type. For the subclass, see Enchantment School. For the weapon property, see Enchantment.}} '''Enchantment''' is a type of magic. Enchantment magic involves influencing the minds of other creatures, and includes magic that can temporarily paralyze or even force someone to fight for you. The...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Your magic influences, beguiles, and bends the will and conviction of those around you.
This page is about the magic type. For the subclass, see Enchantment School. For the weapon property, see Enchantment.

Enchantment is a type of magic. Enchantment magic involves influencing the minds of other creatures, and includes magic that can temporarily paralyze or even force someone to fight for you. The Enchantment School is a Wizard subclass that specializes in Enchantment spells.

List of Enchantment spells

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Wicked Coercion Wicked Coercion Action  4 turns  16m / 52ft 2d4Damage TypesPsychic
Curse of Terror Curse of Terror C Bonus Action  2 turns  18m / 60ft 2d4Damage TypesPsychic
Friends Friends C Action  10 turns  9m / 30ft
-
-
Psychic Rend Psychic Rend C Action
-
 18m / 60ft 2d8Damage TypesPsychic
Vicious Mockery Vicious Mockery C Bonus Action  1 turn  26m / 87ft 2d4Damage TypesPsychic
Vicious Mockery Vicious Mockery C Action  1 turn  18m / 60ft 1d4Damage TypesPsychic
Animal Friendship Animal Friendship 1 Action  10 turns  18 m / 60 ft
-
Bane Bane 1 Action  10 turns  9m / 30ft
-
Bless Bless 1 Action  10 turns  9m / 30ft
-
-
Charm Person Charm Person 1 Action  10 turns  18 m / 60 ft
-
Command Command 1 Action
-
 18 m / 60 ft
-
Command: Approach Command: Approach 1 Action  1 turn  18 m / 60 ft
-
Command: Approach Command: Approach 1 Action  1 turn  18 m / 60 ft
-
Command: Drop Command: Drop 1 Action  1 turn  18 m / 60 ft
-
Command: Drop Command: Drop 1 Action  1 turn  18 m / 60 ft
-
Command: Flee Command: Flee 1 Action  1 turn  18 m / 60 ft
-
Command: Flee Command: Flee 1 Action  1 turn  18 m / 60 ft
-
Command: Grovel Command: Grovel 1 Action  1 turn  18 m / 60 ft
-
Command: Grovel Command: Grovel 1 Action  1 turn  18 m / 60 ft
-
Command: Halt Command: Halt 1 Action  1 turn  18 m / 60 ft
-
Command: Halt Command: Halt 1 Action  1 turn  18 m / 60 ft
-
Compelled Duel Compelled Duel 1 Bonus Action  3 turns  9m / 30ft
-
Curse of Regret Curse of Regret 1 Action  4 turns  16m / 54ft
 3m / 10ft (Radius)
-
Dissonant Whispers Dissonant Whispers 1 Action  2 turns  18 m / 60 ft 3d6Damage TypesPsychic
Exhort the Risen Exhort the Risen 1 Action
-
 18 m / 60 ft
-
Fiendish Charm Fiendish Charm 1 Action  10 turns  18 m / 60 ft
-
Heroism Heroism 1 Action  10 turns  1.5 m / 5 ft
-
-
Hex Hex 1 Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Hex (Charisma) Hex (Charisma) 1 Bonus Action  Long Rest  18m / 60ft
-
1d6Damage TypesNecrotic
Hex (Constitution) Hex (Constitution) 1 Bonus Action  Long Rest  m / 60ft
-
1d6Damage TypesNecrotic
Hex (Dexterity) Hex (Dexterity) 1 Bonus Action  Long Rest  m / 60ft
-
1d6Damage TypesNecrotic
Hex (Intelligence) Hex (Intelligence) 1 Bonus Action  Long Rest  m / 60ft
-
1d6Damage TypesNecrotic
Hex (Strength) Hex (Strength) 1 Bonus Action  Long Rest  m / 60ft
-
1d6Damage TypesNecrotic
Hex (Wisdom) Hex (Wisdom) 1 Bonus Action  Long Rest  m / 60ft
-
1d6Damage TypesNecrotic
Incubus Charm Incubus Charm 1 Action  3 turns  18 m / 60 ft
-
Psionic Suggestion Psionic Suggestion 1 Action
-
 18 m / 60 ft
-
Sleep Sleep 1 Action  2 turns  18 m / 60 ft
-
-
Tasha's Hideous Laughter Tasha's Hideous Laughter 1 Action  10 turns  18m / 60ft
-
Calm Emotions Calm Emotions 2 Action  10 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
-
Crown of Madness Crown of Madness 2 Action  3 turns  18m / 60ft
-
Enthrall Enthrall 2 Action  10 turns  6m / 20ft
-
Hold Person Hold Person 2 Action  10 turns  18 m / 60 ft
-
Mind Mastery Mind Mastery 3 Action  2 turns  18 m / 60 ft
-
Confusion Confusion 4 Action  3 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
Dominate Beast Dominate Beast 4 Action  10 turns  18m / 60ft
-
Mind Flayer Domination Mind Flayer Domination 4 Action  10 turns  18m / 60ft
-
Dominate Person Dominate Person 5 Action  10 turns  18m / 60ft
-
-
Hold Monster Hold Monster 5 Action  10 turns  18 m / 60 ft
-
Possession Possession 5 Action  10 turns  18 m / 60 ft
-
Beguiling Rebuke Beguiling Rebuke 6 Action  2 turns  18 m / 60 ft
-
Otto's Irresistible Dance Otto's Irresistible Dance 6 Action  10 turns  9m / 30ft
-
Divine Revelry Divine Revelry 9 Action  1 turn  12m / 40ft
 3m / 10ft (Radius)
-
-
Power Word Kill Power Word Kill 9 Action
-
 18 m / 60 ft
-
-