Resources

From Baldur's Gate 3 Wiki
Revision as of 15:26, 23 December 2023 by Nattern (talk | contribs) (Updated formatting, Added in-game descriptions, added amounts, added hidden resources, added unused resources.)

Resources are expendable units in Baldur's Gate 3 that determine what a creature is able to do at any given time, as well as how long they must wait before they are able to do it again.

Depleted resources must recharge in order for them to he used again. Resource always recharge on taking a long rest, but some recharge on taking a short rest, or at the beginning of the creature's turn.

A resource that recharges at the start of the turn used outside turn-based mode or combat will recharge almost immediately after use. If used to initiate or enter combat it will not recharge.

All creatures have a set of common resources available to them, and most other resources are gained together with the actions or features that use them.

Common resources

Common resources are resources available to all creatures.

Action
Recharge: Turn
"Your primary resource in combat."
Default is 1.
Bonus action
Recharge: Turn
"Your secondary resource in combat."
Default is 1.
Reaction
Recharge: Turn
"Reactions such as Opportunity Attack, are responses you can have to events. Reactions can trigger both during and outside of your turn."
Not all reactions use a reaction point. Default is 1.
Movement
Recharge: Turn
"How far you can move each turn."
A creature uses movement to move on a 1:1 ratio. Normal is 9 m / 30 ft.

Spell slots

Spell slots are a resource used by casters to cast spells:

Spell slots (Spellcasting)
Recharge: Long rest
"Used to cast spells."
Used by classes with the Spellcasting feature to cast spells. Can also be used to cast warlock spells if you have no warlock spell slots left. Exist in levels 1-6.
2 Level 1 Warlock Spell Slots.png Warlock spell slots
Recharge: Short rest
"Used to cast Warlock spells."
Used by Warlocks to cast spells. Can also be used to cast normal spells if you have no spellcasting spell slots left. Warlock spell slots automatically upcast to the highest level available. Exist in levels 1-6.

Lists of class feature resources

Recharge on long rest

Arcane Recovery Charges
"The number and level of spell slots the Arcane Recovery action can restore. You cannot restore spell slots above 5th level."
Used and aquired by Wizards. You get 1-6 charges.
"'Through stirring words and music, bards can inspire allies or augment their own attacks."
Used and aquired by Bards. Exists as D6 Physical.pngd6, D8 Physical.pngd8 and D10 Physical.pngd10 variants. At bard level 6 they recharge on short rests. You get 3-5 charges.
"Point used to cast Fungal Infestation, raising zombies from a humanoid or beast corpse."
Used and aquired by Circle of the Spores Druids. You get 4 charges.
Lay on Hands Charges
"Used to cast Lay on Hands."
Used and aquired by Paladins. You get 3-5 charges.
"The number and level of spell slots the Natural Recovery action feature can restore."
Used and aquired by Circle of the Land Druids. You get 1 charge that becomes more powerful for each druid level.
Rage Charges
"The number of times you can enter a Rage."
Used and aquired by Barbarians. You get 2-5 charges
Sorcery Points
"Sorcery Points are an important facet of a sorcerer's power. They can be spent to augment spells or access higher level spell slots."
Used and aquired by Sorcerers. You can also use them for Metamagic and Create Spell Slot Create Spell Slot. You get 4-6 points. You can create more with Create Sorcery Points Create Sorcery Points.
War Priest Charges
"Point used to gain an extra attack as a bonus action."
Used and aquired by War Domain Clerics. You get 3-6 charges.

Recharge on short rest

"The number of times you can channel your divine powers."
Used and aquired by Clerics. You get 1-2 charges.
Channel Oath Charges
"The number of times you can draw upon the strength of your Oath to power your actions."
Used and aquired by Paladins. You get 1 charge.
"Superiority dice are spent to empower Battle Master manoeuvres, improving proficiency in combat."
Used and aquired by Battle Master Fighters and the Martial Adept Martial Adept feat. Exists as D8 Physical.pngd8 and D10 Physical.pngd10 variants. You get 4-5 from Battle Master and 1 from Martial Adept.
Ki Points
"Ki is the magic that flows trough all living beings. You can use Ki Points to fuel your advanced monk techniques"
Used and aquired by Monks. You get 2-13 points. Can be restored with Harmony of Fire and Water Harmony of Fire and Water and Wholeness of Body Wholeness of Body.
Tides of Chaos Charges
"Wheter or not you can use your Tides of Chaos."
Used and aquired by Wild Magic Sorcerers. This resource does not display over your hotbar. You get 1 charge.
Wild Shape Charges
"The number of times you can use your Wild Shape"
Used and aquired by Druids. You get 2 charges.

Other resources

Luck Points
Recharge: Long rest
"You have an inexplicable luck that seems to kick in at just the right moment. You can use your Luck Points to gain Advantage, or force an enemy to redo their roll."
Used and aquired by the Lucky Lucky feat. You get 3 points.
Shadow Spell Slots
Recharge: Long rest
Gale Origin has the option to unlock a level 3 shadow spell slot. Shadow spell slots can only be used when you don't have any other spell slots. They can be used to cast both normal and warlock spells.
Eyestalk Action
Recharge: Turn
"Used to cast Beholder Rays"
Resource exclusive to the Spectator Spectator enemy. They have 2.

Hidden resources

These are resources that are used in-game but are not visible anywhere.

Sneak Attack Charges
Recharge: Turn
Used and aquired by Rogues. You get 2 charges.
Legendary Resistance Charges
Recharge: Turn
Used and aquired by some bosses in-game for the Legendary Resistance actions.

Unused resources

These are resources that are in the game files and can be accessed via third-party tools, but have no use in-game.

Astral Manipulation Point
Recharge: Turn
"Point allows you to use Astral Manipulate spells."
Aquired by the Loosened Gravity condition. This condition can only be accessed via third-party tools, and it supposed to give you the "Astral Manipulation" action together with the Astral Manipulation Point. The "Astral Manipulation" action is referred to in the game files but does not exist. Attempting to use this resource will crash your game.
Hit Dice
Recharge: Long rest
"Hit points represent how much damage you can take before you are Downed."
Used by the class action File:Regain HP Icon.webp Regain HP. This action is not accesible in-game without third-party tools and using it will result in your game crashing.
Ritual Point
Recharge: Long rest
"Ritual points let you cast certain spells without expending a spell slot. They can be used outside of Turn-Based mode and combat."
This resource is restored every long rest, but can not be obtained without third-party tools and has no use.
Weapon Action Point
Recharge: Short rest
"The number of weapon actions you can use per short rest."
This resource is restored every short rest, but can not be obtained without third-party tools and has no use.

See also