Yurgir: Difference between revisions

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__NOTOC__
{{PageSeo
{{PageSeo
| description = Yurgir is an Orthon, a powerful type of Fiend. He has been trapped in the Gauntlet of Shar ruins by Raphael.
| description = Yurgir is an Orthon, a powerful type of Fiend. He has been trapped in the Gauntlet of Shar ruins by Raphael.
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|alt-name = Model
|alt-name = Model
|alt-image = [[File:Yurgir Model.png|200px]]
|alt-image = [[File:Yurgir Model.png|200px]]
|passive ={{PAS|Alert|t=1}}{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Devil's Sight}}{{PAS|Extra Attack|t=1}}{{PAS|Magic Resistance}}{{PAS|Opportunity Attack}}
|passive ={{PAS|Alert|t=1}}{{PAS|Darkvision}}{{PAS|Devil's Sight}}{{PAS|Extra Attack|t=1}}{{PAS|Magic Resistance}}{{PAS|Opportunity Attack}}{{PAS|Legendary Action: Blinding Ambush|honour=t}}
<!-- Exterior -->
<!-- Exterior -->
|location = {{Coords|-653|-764|Gauntlet of Shar}}
|location = {{Coords|-653|-764|Gauntlet of Shar}}
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|WIS = 15
|WIS = 15
|CHA = 16
|CHA = 16
|str save =
|dex save = yes
|dex save = yes
|con save = yes
|con save = yes
|int save =
|wis save = yes
|wis save = yes
|cha save =


<!-- Resistances -->
<!-- Resistances -->
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|piercing = resistant
|piercing = resistant
|slashing = resistant
|slashing = resistant
|acid =
|cold = resistant
|cold = resistant
|fire = immune
|fire = immune
|force =
|lightning =
|necrotic =
|poison = immune
|poison = immune
|psychic =
|radiant =
|thunder =
|magic =


|va = Stewart Scudamore
|va = Stewart Scudamore
}}
}}{{CombatTab}}
{{SpoilerWarning}}
{{SpoilerWarning}}
{{Q|Bargaining are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, then fashioned a codpiece from his skull.|Yurgir}}
{{Q|Bargaining are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, then fashioned a codpiece from his skull.|Yurgir}}
'''Yurgir''' is an Orthon, a powerful type of [[Fiend]] from the Nine Hells. He and his band of [[Merregon Legionnaire]]s can be found in the [[Gauntlet of Shar]], where they have been trapped by consequence of a contract with [[Raphael]].  
'''Yurgir''' is an Orthon, a powerful type of [[Fiend]] from the Nine Hells. He and his band of [[Merregon Legionnaire]]s can be found in the [[Gauntlet of Shar]], where they have been trapped by consequence of a contract with [[Raphael]].  


== Act Two ==
== Overview ==
===Background===
Yurgir is an Orthon who has been trapped in the Gauntlet of Shar for many years, unable to fulfil the requirements of his contract with [[Raphael]]. Under the devil's orders, he and his merregons devastated Ketheric Thorm's Dark Justiciars, killing all they found from the Grymforge to the Gauntlet.
 
=== Related quests ===
* [[Break Yurgir's Contract]]
* [[Kill Raphael's Old Enemy]]
* {{Blur|[[The Pale Elf]]}}
* {{Blur|[[Gather Your Allies]]}}
 
== Kill Raphael's Old Enemy ==
{{hatnote|Main quest article: [[Kill Raphael's Old Enemy]]}}
{{SpoilerWarning}}
While exploring the Gauntlet, the party is lured by a [[Displacer Beast]] into a ambush with Yurgir and his Merregons. Yurgir catches the scent of [[Raphael]] on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.
While exploring the Gauntlet, the party is lured by a [[Displacer Beast]] into a ambush with Yurgir and his Merregons. Yurgir catches the scent of [[Raphael]] on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.


{{Class|Bard}}s are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass an [[DC]] 14 [[Insight]] check after Yurgir recites his contract.
[[Bard]]s are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass an [[DC]] 14 [[Insight]] check after Yurgir recites his contract. {{note|There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.}}


It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely.
It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the player out of all friendly negotiations with him, even if the characters doing the stealing were not detected.


=== Yurgir's Contract ===
=== Break Yurgir's Contract ===
{{hatnote|Main quest article: [[Break Yurgir's Contract]]}}
[[File:Yurgir Contract.png|thumb|180px|left|Yurgir reciting the contract.|alt=Yurgir reciting the contract.]]
[[File:Yurgir Contract.png|thumb|180px|left|Yurgir reciting the contract.|alt=Yurgir reciting the contract.]]
{{Q|''Spill all the blood sworn to the night.''<br>''Silence all prayers; smother each rite.''<br><br>''Wander Shar's halls; hungry to slay;''<br>''Leave no Justiciar alive to obey.''<br><br>''Leave none to hear it, then be set free;''<br>''This song is your oath, swear, swear to me.''}}
{{Q|''Spill all the blood sworn to the night.''<br>''Silence all prayers; smother each rite.''<br><br>''Wander Shar's halls; hungry to slay;''<br>''Leave no Justiciar alive to obey.''<br><br>''Leave none to hear it, then be set free;''<br>''This song is your oath, swear, swear to me.''}}{{clear}}
 
Yurgir's contract with Raphael stated that he must defeat all of Ketheric Thorm's Dark Justiciars, which he and his merregons thought to have completed after leaving naught but rats in the Gauntlet. However, after exploring the area, the party will discover a book at the foot of the large statue of Shar. ''[[One Becomes Many]]'' reveals that the rats in the area are actually parts of the final Dark Justiciar, baited into splitting by Raphael.
== Act Three ==
If Yurgir was killed by the player during act two, Yurgir is encountered again while leaving the [[House of Hope]] after stealing from Raphael. In the ensuing fight, he can be persuaded to aid the player with a {{SkillCheck|Persuasion|30}}.


He can become an ally for {{SAI|Gather Your Allies (Class Action)}}. If summoned he becomes a playable [[Companions#Temporary_Companions|temporary companion]].
The party can defeat the rats, and then [[Lyrthindor]], and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or simply kill him anyway. Either choice will lead to Yurgir returning to Raphael's House of Hope.  


If helped in act 2, and possibly only if Gale is not in the party (needs verification, but this is the only thing that changed before he appeared) he will appear in camp and tell you to go to the house of hope and get your contract revoked.
While in peaceful negotiations with Yurgir, the player can speak with his displacer beast, [[Nessa]],{{note|If you want to fight Yurgir, you can get [[Nessa]], the [[Displacer Beast]], to fight against him with a Persuasion roll of 30, after investigating the [[Spider meat]].}} and one of the merregons; [[Hoarding Merregon]] who can be traded with, found at {{Coords|-660|-760}}. {{note|If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.}}


==Attacks and Abilities==
== House of Hope ==
{{Feature box|name=Infernal Dagger|image name=Generic Physical.webp
If Yurgir was killed by the player during act two, Yurgir is encountered again while leaving the [[House of Hope]] after stealing from Raphael. In the ensuing fight, he can be persuaded to aid the player with a {{SkillCheck|Persuasion|30}}.
|* Strike a fiendish blow that might {{Cond|Poisoned|Poison}} the target and deal an additional {{DamageText|4d10|Poison}}.
}}
 
{{Feature box|name=Invisibility (Class Action)|image name=One with Shadows.webp
|* Become Invisible at will.
* Applies [[Invisible (Condition)]] for 2 turns. When this condition expires, Yurgir does not ''appear to be'' capable of ''re-casting'' this ability within the span of the same turn.
}}
 
{{Feature box|name=Concussive Burst|image name=Generic Thunder.webp
|* A thunderous blast that deals {{DamageText|5d8|Thunder}} over your foes and pushes them back.
}}


{{Feature box|name=Volatile Cluster|image name=Generic Damage.webp
If Yurgir aids the player, he will become an ally for [[Gather Your Allies]]. When summoned, he becomes a playable [[Companions#Temporary_Companions|temporary companion]] through the action {{SAI|Hellstalker Yurgir}}.
|* Throws 3 [[Orthonic Handbomb]]s at a target, dealing some bludgeoning damage but leaving bombs that explode 2 turns later.
* Player should be aware that the "bomb" entities can take damage from surfaces and AoE abilities, causing them to detonate ''early'' and subsequently causing any other bombs in proximity to do the same.
}}


{{Feature box|name=Explosive Retribution|image name=
If helped in act 2, and possibly only if Gale is not in the party{{verify}} he will appear in camp and tell the player to go to the house of hope to have their contract revoked.
|* Tosses 14 [[Orthonic Handbomb]]s in an area around him.
* Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned.
* Yurgir appears to be capable of using this ability ''as a reaction'' when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.{{Verify}}<ref>A wiki contributor observed this behavior when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.</ref>
}}
 
== Related Quests ==
* [[Break Yurgir's Contract]]
* [[Kill Raphael's Old Enemy]]
* {{Blur|[[The Pale Elf]]}}
* {{Blur|[[Gather Your Allies]]}}


== Notable Loot ==
== Notable loot ==
*{{MdRarityItem|Hellfire Hand Crossbow}}
*{{MdRarityItem|Hellfire Hand Crossbow}}
* {{MdRarityItem|Infernal Metal}} - Can be pickpocketed or looted off his ashes.
* {{MdRarityItem|Infernal Metal}} - Can be pickpocketed or looted off his ashes.
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* {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}  - Can be found lying on a pile of boxes near the door to Yurgir's place: {{Coords|-660|-760|Gauntlet of Shar}}.
* {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}  - Can be found lying on a pile of boxes near the door to Yurgir's place: {{Coords|-660|-760|Gauntlet of Shar}}.
* {{MdRarityItem|Umbral Gem}} - Next to Yurgir's bed of corpses, where the [[Displacer Beast]] starts combat.
* {{MdRarityItem|Umbral Gem}} - Next to Yurgir's bed of corpses, where the [[Displacer Beast]] starts combat.
== Notes ==
* Stealing from Yurgir's chests (such as using stealth) will lock the player out of all friendly negotiations with him, even if the characters doing the stealing were not detected.
* After talking with Yurgir, and a fight didn't occur, a [[Hoarding Merregon]] can be traded with. It is found at {{Coords|-660|-760}}. If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.
* The player can help Yurgir fulfill his contract, allowing him to return to the Nine Hells to make a new contract with Raphael. Alternatively, Yurgir can be defeated through conversation or combat.
* If Yurgir is left unharmed and helped, he will return later in the game.
{{SpoilerBox|
* He will help against the boss at the [[House of Hope]] and fight the [[Elder Brain]].
* If Yurgir is defeated via combat or deceit, he will assist the boss in the [[House of Hope]]. It is possible to convince him to fight alongside you (DC 30), both against the boss and in the fight against the [[Elder Brain]].
* There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.
* If you want to fight Yurgir, you can get [[Nessa]], the [[Displacer Beast]], to fight against him with a Persuasion roll of 30.
* If Yurgir is disarmed of both his melee and ranged weapons during his a fight, his weapons will not replenish during any subsequent fight where he appears, locking him out of any abilities associated with those weapons.}}


== Gallery ==
== Gallery ==
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</gallery>
</gallery>


== External Links ==
== Notes ==
{{notebegin}}
{{notelist}}
* If Yurgir is disarmed of both his melee and ranged weapons during his a fight, his weapons will not replenish during any subsequent fight where he appears, locking him out of any abilities associated with those weapons.
{{noteend}}
 
== External links ==
* {{FRWiki|Yurgir|long}}
* {{FRWiki|Yurgir|long}}
==References==
 
<references/>
{{NavAct2Finale}}
{{NavAct2Finale}}
[[Category: Characters in Act 2]]
[[Category: Fiends]]
[[Category: Fiends]]
[[Category: Orthons]]
[[Category: Orthons]]
[[Category: Bosses]]
[[Category: Bosses]]
[[Category: Temporary Companions]]
[[Category: Temporary Companions]]

Revision as of 14:02, 9 December 2023

Yurgir
Yurgir.jpg
Stats
Level 10

STR

22
(+6)

DEX

16
(+3)

CON

21
(+5)

INT

15
(+2)

WIS

15
(+2)

CHA

16
(+3)
Bg3 content hr.png
Creature Race Icon.png  Race Fiend
Creature Type Icon.png  Type Fiend
HP Icon.png  HP 105
Creature AC Icon.png  AC 17
Creature Size Icon.png  Size Large
Weight Icon.png  Weight 220 kg / 485 lbs
Initiative Icon.png  Initiative 8
Passive features
Resistances
Resistant to non-magical SlashingResistant to non-magical PiercingResistant to non-magical BludgeoningImmune to all FireResistant to non-magical ColdImmune to all Poison
Character information
Location Gauntlet of SharX: -653 Y: -764
Allies Merregon Legionnaire, Nessa
Experience on kill 250
Additional information
Voice actor Stewart Scudamore
Model
Yurgir Model.png
Bargaining are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, then fashioned a codpiece from his skull.
— Yurgir

Yurgir is an Orthon, a powerful type of Fiend from the Nine Hells. He and his band of Merregon Legionnaires can be found in the Gauntlet of Shar, where they have been trapped by consequence of a contract with Raphael.

Overview

Background

Yurgir is an Orthon who has been trapped in the Gauntlet of Shar for many years, unable to fulfil the requirements of his contract with Raphael. Under the devil's orders, he and his merregons devastated Ketheric Thorm's Dark Justiciars, killing all they found from the Grymforge to the Gauntlet.

Related quests

Kill Raphael's Old Enemy

Main quest article: Kill Raphael's Old Enemy

While exploring the Gauntlet, the party is lured by a Displacer Beast into a ambush with Yurgir and his Merregons. Yurgir catches the scent of Raphael on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.

Bards are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass an DC 14 Insight check after Yurgir recites his contract. [note 1]

It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the player out of all friendly negotiations with him, even if the characters doing the stealing were not detected.

Break Yurgir's Contract

Main quest article: Break Yurgir's Contract
Yurgir reciting the contract.
Yurgir reciting the contract.
Spill all the blood sworn to the night.
Silence all prayers; smother each rite.

Wander Shar's halls; hungry to slay;
Leave no Justiciar alive to obey.

Leave none to hear it, then be set free;
This song is your oath, swear, swear to me.

Yurgir's contract with Raphael stated that he must defeat all of Ketheric Thorm's Dark Justiciars, which he and his merregons thought to have completed after leaving naught but rats in the Gauntlet. However, after exploring the area, the party will discover a book at the foot of the large statue of Shar. One Becomes Many reveals that the rats in the area are actually parts of the final Dark Justiciar, baited into splitting by Raphael.

The party can defeat the rats, and then Lyrthindor, and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or simply kill him anyway. Either choice will lead to Yurgir returning to Raphael's House of Hope.

While in peaceful negotiations with Yurgir, the player can speak with his displacer beast, Nessa,[note 2] and one of the merregons; Hoarding Merregon who can be traded with, found at X: -660 Y: -760. [note 3]

House of Hope

If Yurgir was killed by the player during act two, Yurgir is encountered again while leaving the House of Hope after stealing from Raphael. In the ensuing fight, he can be persuaded to aid the player with a DC 30 Persuasion check.

If Yurgir aids the player, he will become an ally for Gather Your Allies. When summoned, he becomes a playable temporary companion through the action Hellstalker Yurgir Hellstalker Yurgir.

If helped in act 2, and possibly only if Gale is not in the party[Needs Verification] he will appear in camp and tell the player to go to the house of hope to have their contract revoked.

Notable loot

Gallery

Notes

  1. There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.
  2. If you want to fight Yurgir, you can get Nessa, the Displacer Beast, to fight against him with a Persuasion roll of 30, after investigating the Spider meat.
  3. If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.
  • If Yurgir is disarmed of both his melee and ranged weapons during his a fight, his weapons will not replenish during any subsequent fight where he appears, locking him out of any abilities associated with those weapons.

External links