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List of Equipment that Affect Spell DC
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This is a comprehensive collection of equipment that affect Spell Save DCs.
Flat Increases to Spell DC[edit | edit source]
Conditional Increases to Spell DC[edit | edit source]
Equipment | Slot | Maximum DC Increase | Spell DC Stat-line | Found in Act |
---|---|---|---|---|
Rhapsody | Weapons - Light | +3 | Scarlet Remittance - +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3. | 3 |
Browbeaten Circlet | Headwear | +1 | Browbeaten - The wearer gains a +1 bonus to spell save DC while | 2 |
The Shadespell Circlet | Headwear | +1 | Shadespell - While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC | 1 |
Hat of Uninhibited Kushigo | Headwear | +1 | Lay Bare Their Weakness - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn. | 2 |
Helmet of Arcane Acuity | Headwear - Light | +10 | Battle Acuity - Whenever you deal damage with a weapon attack, you gain for 2 turns. | 2 |
Hat of Fire Acuity | Headwear | +10 | Fire Acuity - grants the wearer whenever they deal Fire damage. | 2 |
Hat of Storm Scion's Power | Headwear | +10 | Thunderous Acuity - grants whenever the wearer deals Thunder damage. | 2 |
Gloves of Battlemage's Power | Gloves | +10 | Battlemage's Power - Whenever your Weapon Attack roll inflicts a condition, you gain | 2 |
Indirect Increases to Spell DC[edit | edit source]
Equipment | Slot | Spell DC Stat-line | Found in Act |
---|---|---|---|
Birthright | Headwear | Charisma +2, up to a maximum of 22. | 3 |
Duke Ravengard's Longsword | Weapons - Versatile | Charisma +2 | 3 |
Hollow's Staff | Weapons - Versatile |
|
3 |
Staff of Cherished Necromancy | Weapons - Versatile |
|
3 |
Gloves of Belligerent Skies | Gloves | Thunderous Conversion - When the wearer deals Thunder, Lightning, or Radiant damage, inflict 2 turns of upon the target(s) | 2 |
Braindrain Gloves | Gloves | Mental Interference - When you deal Psychic damage, you also inflict for 2 turns. | 2 |
Boots of Stormy Clamour | Boots | Arcane Echomalefaction - When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of | 1 |
Spineshudder Amulet | Amulets | Crackling Resonance - When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of on the target(s) | 2 |
Khalid's Gift | Amulets | +1 (up to 21) | 3 |
Ring of Spiteful Thunder | Rings | When the wearer deals Thunder damage to a creature, it becomes unless it succeeds a Constitution saving throw | 2 |
Ring of Mental Inhibition | Rings | When a foe fails a Saving throw against one of your spells or actions, they gain for 2 turns. | 2 |