List of Equipment that Affect Spell DC
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This is a comprehensive collection of equipment that affect Spell Save DCs.
Flat Increases to Spell DC[edit | edit source]
Conditional Increases to Spell DC[edit | edit source]
Equipment | Slot | Maximum DC Increase | Spell DC Stat-line | Found in Act |
---|---|---|---|---|
Rhapsody | Weapons - Light | +3 | Scarlet Remittance - +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3. | 3 |
Browbeaten Circlet | Headwear | +1 | Browbeaten - The wearer gains a +1 bonus to spell save DC while Threatened | 2 |
The Shadespell Circlet | Headwear | +1 | Shadespell - While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC | 1 |
Hat of Uninhibited Kushigo | Headwear | +1 | Lay Bare Their Weakness - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn. | 2 |
Helmet of Arcane Acuity | Headwear - Light | +10 | Battle Acuity - Whenever you deal damage with a weapon attack, you gain Arcane Acuity for 2 turns. | 2 |
Hat of Fire Acuity | Headwear | +10 | Fire Acuity - grants the wearer Arcane Acuity whenever they deal Fire damage. | 2 |
Hat of Storm Scion's Power | Headwear | +10 | Thunderous Acuity - grants Arcane Acuity whenever the wearer deals Thunder damage. | 2 |
Gloves of Battlemage's Power | Gloves | +10 | Battlemage's Power - Whenever your Weapon Attack roll inflicts a condition, you gain Arcane Acuity | 2 |